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| 1 /* | 1 /* |
| 2 * Copyright (c) 2010, Google Inc. All rights reserved. | 2 * Copyright (c) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 667 } | 667 } |
| 668 | 668 |
| 669 bool DrawingBuffer::resizeMultisampleFramebuffer(const IntSize& size) | 669 bool DrawingBuffer::resizeMultisampleFramebuffer(const IntSize& size) |
| 670 { | 670 { |
| 671 if (m_antiAliasingMode == MSAAExplicitResolve) { | 671 if (m_antiAliasingMode == MSAAExplicitResolve) { |
| 672 m_gl->BindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO); | 672 m_gl->BindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO); |
| 673 | 673 |
| 674 m_gl->BindRenderbuffer(GL_RENDERBUFFER, m_multisampleColorBuffer); | 674 m_gl->BindRenderbuffer(GL_RENDERBUFFER, m_multisampleColorBuffer); |
| 675 m_gl->RenderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m_sampleCo
unt, m_colorBuffer.parameters.internalRenderbufferFormat, size.width(), size.hei
ght()); | 675 m_gl->RenderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m_sampleCo
unt, m_colorBuffer.parameters.internalRenderbufferFormat, size.width(), size.hei
ght()); |
| 676 | 676 |
| 677 if (m_context->getError() == GL_OUT_OF_MEMORY) | 677 if (m_gl->GetError() == GL_OUT_OF_MEMORY) |
| 678 return false; | 678 return false; |
| 679 | 679 |
| 680 m_gl->FramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_R
ENDERBUFFER, m_multisampleColorBuffer); | 680 m_gl->FramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_R
ENDERBUFFER, m_multisampleColorBuffer); |
| 681 resizeDepthStencil(size); | 681 resizeDepthStencil(size); |
| 682 if (m_gl->CheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPL
ETE) | 682 if (m_gl->CheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPL
ETE) |
| 683 return false; | 683 return false; |
| 684 } | 684 } |
| 685 | 685 |
| 686 return true; | 686 return true; |
| 687 } | 687 } |
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| 1038 | 1038 |
| 1039 if (m_antiAliasingMode == MSAAImplicitResolve) | 1039 if (m_antiAliasingMode == MSAAImplicitResolve) |
| 1040 m_gl->FramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACH
MENT0, target, m_colorBuffer.textureId, 0, m_sampleCount); | 1040 m_gl->FramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACH
MENT0, target, m_colorBuffer.textureId, 0, m_sampleCount); |
| 1041 else | 1041 else |
| 1042 m_gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target,
m_colorBuffer.textureId, 0); | 1042 m_gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target,
m_colorBuffer.textureId, 0); |
| 1043 | 1043 |
| 1044 m_gl->BindTexture(GL_TEXTURE_2D, m_texture2DBinding); | 1044 m_gl->BindTexture(GL_TEXTURE_2D, m_texture2DBinding); |
| 1045 } | 1045 } |
| 1046 | 1046 |
| 1047 } // namespace blink | 1047 } // namespace blink |
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