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Unified Diff: ppapi/shared_impl/ppb_opengles2_shared.cc

Issue 182413006: Workaround Linux AMD driver bug where TEXTURE_MAX_ANISOTROPY init value is incorrect. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 10 months ago
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Index: ppapi/shared_impl/ppb_opengles2_shared.cc
diff --git a/ppapi/shared_impl/ppb_opengles2_shared.cc b/ppapi/shared_impl/ppb_opengles2_shared.cc
index 66af5d2fc2fdbcaa1f578590e96127e682bbea97..3944089f95f0d40f2a846816cb27529e41257925 100644
--- a/ppapi/shared_impl/ppb_opengles2_shared.cc
+++ b/ppapi/shared_impl/ppb_opengles2_shared.cc
@@ -39,10 +39,8 @@ void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) {
}
}
-void BindAttribLocation(PP_Resource context_id,
- GLuint program,
- GLuint index,
- const char* name) {
+void BindAttribLocation(
+ PP_Resource context_id, GLuint program, GLuint index, const char* name) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->BindAttribLocation(program, index, name);
@@ -56,18 +54,16 @@ void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) {
}
}
-void BindFramebuffer(PP_Resource context_id,
- GLenum target,
- GLuint framebuffer) {
+void BindFramebuffer(
+ PP_Resource context_id, GLenum target, GLuint framebuffer) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->BindFramebuffer(target, framebuffer);
}
}
-void BindRenderbuffer(PP_Resource context_id,
- GLenum target,
- GLuint renderbuffer) {
+void BindRenderbuffer(
+ PP_Resource context_id, GLenum target, GLuint renderbuffer) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->BindRenderbuffer(target, renderbuffer);
@@ -81,11 +77,9 @@ void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) {
}
}
-void BlendColor(PP_Resource context_id,
- GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha) {
+void BlendColor(
+ PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue,
+ GLclampf alpha) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->BlendColor(red, green, blue, alpha);
@@ -99,9 +93,8 @@ void BlendEquation(PP_Resource context_id, GLenum mode) {
}
}
-void BlendEquationSeparate(PP_Resource context_id,
- GLenum modeRGB,
- GLenum modeAlpha) {
+void BlendEquationSeparate(
+ PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->BlendEquationSeparate(modeRGB, modeAlpha);
@@ -115,33 +108,27 @@ void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) {
}
}
-void BlendFuncSeparate(PP_Resource context_id,
- GLenum srcRGB,
- GLenum dstRGB,
- GLenum srcAlpha,
- GLenum dstAlpha) {
+void BlendFuncSeparate(
+ PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
yzshen1 2014/03/04 05:51:15 Please note that the old code conforms to Chromium
Zhenyao Mo 2014/03/04 15:58:08 Which part? The new code also conforms I think.
+ GLenum dstAlpha) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
}
-void BufferData(PP_Resource context_id,
- GLenum target,
- GLsizeiptr size,
- const void* data,
- GLenum usage) {
+void BufferData(
+ PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data,
+ GLenum usage) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->BufferData(target, size, data, usage);
}
}
-void BufferSubData(PP_Resource context_id,
- GLenum target,
- GLintptr offset,
- GLsizeiptr size,
- const void* data) {
+void BufferSubData(
+ PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size,
+ const void* data) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->BufferSubData(target, offset, size, data);
@@ -164,11 +151,9 @@ void Clear(PP_Resource context_id, GLbitfield mask) {
}
}
-void ClearColor(PP_Resource context_id,
- GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha) {
+void ClearColor(
+ PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue,
+ GLclampf alpha) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->ClearColor(red, green, blue, alpha);
@@ -189,11 +174,9 @@ void ClearStencil(PP_Resource context_id, GLint s) {
}
}
-void ColorMask(PP_Resource context_id,
- GLboolean red,
- GLboolean green,
- GLboolean blue,
- GLboolean alpha) {
+void ColorMask(
+ PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue,
+ GLboolean alpha) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->ColorMask(red, green, blue, alpha);
@@ -207,75 +190,51 @@ void CompileShader(PP_Resource context_id, GLuint shader) {
}
}
-void CompressedTexImage2D(PP_Resource context_id,
- GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- const void* data) {
+void CompressedTexImage2D(
+ PP_Resource context_id, GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
+ const void* data) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)->CompressedTexImage2D(
- target, level, internalformat, width, height, border, imageSize, data);
+ ToGles2Impl(
+ &enter)->CompressedTexImage2D(
+ target, level, internalformat, width, height, border, imageSize,
+ data);
}
}
-void CompressedTexSubImage2D(PP_Resource context_id,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const void* data) {
+void CompressedTexSubImage2D(
+ PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height, GLenum format,
+ GLsizei imageSize, const void* data) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)->CompressedTexSubImage2D(target,
- level,
- xoffset,
- yoffset,
- width,
- height,
- format,
- imageSize,
- data);
+ ToGles2Impl(
+ &enter)->CompressedTexSubImage2D(
+ target, level, xoffset, yoffset, width, height, format, imageSize,
+ data);
}
}
-void CopyTexImage2D(PP_Resource context_id,
- GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border) {
+void CopyTexImage2D(
+ PP_Resource context_id, GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)->CopyTexImage2D(
- target, level, internalformat, x, y, width, height, border);
+ ToGles2Impl(
+ &enter)->CopyTexImage2D(
+ target, level, internalformat, x, y, width, height, border);
}
}
-void CopyTexSubImage2D(PP_Resource context_id,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) {
+void CopyTexSubImage2D(
+ PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)->CopyTexSubImage2D(
- target, level, xoffset, yoffset, x, y, width, height);
+ ToGles2Impl(
+ &enter)->CopyTexSubImage2D(
+ target, level, xoffset, yoffset, x, y, width, height);
}
}
@@ -311,9 +270,8 @@ void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) {
}
}
-void DeleteFramebuffers(PP_Resource context_id,
- GLsizei n,
- const GLuint* framebuffers) {
+void DeleteFramebuffers(
+ PP_Resource context_id, GLsizei n, const GLuint* framebuffers) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->DeleteFramebuffers(n, framebuffers);
@@ -327,9 +285,8 @@ void DeleteProgram(PP_Resource context_id, GLuint program) {
}
}
-void DeleteRenderbuffers(PP_Resource context_id,
- GLsizei n,
- const GLuint* renderbuffers) {
+void DeleteRenderbuffers(
+ PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->DeleteRenderbuffers(n, renderbuffers);
@@ -343,7 +300,8 @@ void DeleteShader(PP_Resource context_id, GLuint shader) {
}
}
-void DeleteTextures(PP_Resource context_id, GLsizei n, const GLuint* textures) {
+void DeleteTextures(
+ PP_Resource context_id, GLsizei n, const GLuint* textures) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->DeleteTextures(n, textures);
@@ -392,21 +350,17 @@ void DisableVertexAttribArray(PP_Resource context_id, GLuint index) {
}
}
-void DrawArrays(PP_Resource context_id,
- GLenum mode,
- GLint first,
- GLsizei count) {
+void DrawArrays(
+ PP_Resource context_id, GLenum mode, GLint first, GLsizei count) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->DrawArrays(mode, first, count);
}
}
-void DrawElements(PP_Resource context_id,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void* indices) {
+void DrawElements(
+ PP_Resource context_id, GLenum mode, GLsizei count, GLenum type,
+ const void* indices) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->DrawElements(mode, count, type, indices);
@@ -441,28 +395,25 @@ void Flush(PP_Resource context_id) {
}
}
-void FramebufferRenderbuffer(PP_Resource context_id,
- GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer) {
+void FramebufferRenderbuffer(
+ PP_Resource context_id, GLenum target, GLenum attachment,
+ GLenum renderbuffertarget, GLuint renderbuffer) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)->FramebufferRenderbuffer(
- target, attachment, renderbuffertarget, renderbuffer);
+ ToGles2Impl(
+ &enter)->FramebufferRenderbuffer(
+ target, attachment, renderbuffertarget, renderbuffer);
}
}
-void FramebufferTexture2D(PP_Resource context_id,
- GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level) {
+void FramebufferTexture2D(
+ PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget,
+ GLuint texture, GLint level) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)
- ->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ ToGles2Impl(
+ &enter)->FramebufferTexture2D(
+ target, attachment, textarget, texture, level);
}
}
@@ -494,9 +445,8 @@ void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) {
}
}
-void GenRenderbuffers(PP_Resource context_id,
- GLsizei n,
- GLuint* renderbuffers) {
+void GenRenderbuffers(
+ PP_Resource context_id, GLsizei n, GLuint* renderbuffers) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GenRenderbuffers(n, renderbuffers);
@@ -510,50 +460,39 @@ void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) {
}
}
-void GetActiveAttrib(PP_Resource context_id,
- GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name) {
+void GetActiveAttrib(
+ PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize,
+ GLsizei* length, GLint* size, GLenum* type, char* name) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)
- ->GetActiveAttrib(program, index, bufsize, length, size, type, name);
+ ToGles2Impl(
+ &enter)->GetActiveAttrib(
+ program, index, bufsize, length, size, type, name);
}
}
-void GetActiveUniform(PP_Resource context_id,
- GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name) {
+void GetActiveUniform(
+ PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize,
+ GLsizei* length, GLint* size, GLenum* type, char* name) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)
- ->GetActiveUniform(program, index, bufsize, length, size, type, name);
+ ToGles2Impl(
+ &enter)->GetActiveUniform(
+ program, index, bufsize, length, size, type, name);
}
}
-void GetAttachedShaders(PP_Resource context_id,
- GLuint program,
- GLsizei maxcount,
- GLsizei* count,
- GLuint* shaders) {
+void GetAttachedShaders(
+ PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count,
+ GLuint* shaders) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetAttachedShaders(program, maxcount, count, shaders);
}
}
-GLint GetAttribLocation(PP_Resource context_id,
- GLuint program,
- const char* name) {
+GLint GetAttribLocation(
+ PP_Resource context_id, GLuint program, const char* name) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
return ToGles2Impl(&enter)->GetAttribLocation(program, name);
@@ -569,10 +508,8 @@ void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) {
}
}
-void GetBufferParameteriv(PP_Resource context_id,
- GLenum target,
- GLenum pname,
- GLint* params) {
+void GetBufferParameteriv(
+ PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetBufferParameteriv(target, pname, params);
@@ -595,15 +532,14 @@ void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) {
}
}
-void GetFramebufferAttachmentParameteriv(PP_Resource context_id,
- GLenum target,
- GLenum attachment,
- GLenum pname,
- GLint* params) {
+void GetFramebufferAttachmentParameteriv(
+ PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname,
+ GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)->GetFramebufferAttachmentParameteriv(
- target, attachment, pname, params);
+ ToGles2Impl(
+ &enter)->GetFramebufferAttachmentParameteriv(
+ target, attachment, pname, params);
}
}
@@ -614,75 +550,62 @@ void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) {
}
}
-void GetProgramiv(PP_Resource context_id,
- GLuint program,
- GLenum pname,
- GLint* params) {
+void GetProgramiv(
+ PP_Resource context_id, GLuint program, GLenum pname, GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetProgramiv(program, pname, params);
}
}
-void GetProgramInfoLog(PP_Resource context_id,
- GLuint program,
- GLsizei bufsize,
- GLsizei* length,
- char* infolog) {
+void GetProgramInfoLog(
+ PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length,
+ char* infolog) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetProgramInfoLog(program, bufsize, length, infolog);
}
}
-void GetRenderbufferParameteriv(PP_Resource context_id,
- GLenum target,
- GLenum pname,
- GLint* params) {
+void GetRenderbufferParameteriv(
+ PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetRenderbufferParameteriv(target, pname, params);
}
}
-void GetShaderiv(PP_Resource context_id,
- GLuint shader,
- GLenum pname,
- GLint* params) {
+void GetShaderiv(
+ PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetShaderiv(shader, pname, params);
}
}
-void GetShaderInfoLog(PP_Resource context_id,
- GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* infolog) {
+void GetShaderInfoLog(
+ PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length,
+ char* infolog) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetShaderInfoLog(shader, bufsize, length, infolog);
}
}
-void GetShaderPrecisionFormat(PP_Resource context_id,
- GLenum shadertype,
- GLenum precisiontype,
- GLint* range,
- GLint* precision) {
+void GetShaderPrecisionFormat(
+ PP_Resource context_id, GLenum shadertype, GLenum precisiontype,
+ GLint* range, GLint* precision) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)
- ->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+ ToGles2Impl(
+ &enter)->GetShaderPrecisionFormat(
+ shadertype, precisiontype, range, precision);
}
}
-void GetShaderSource(PP_Resource context_id,
- GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* source) {
+void GetShaderSource(
+ PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length,
+ char* source) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetShaderSource(shader, bufsize, length, source);
@@ -698,49 +621,40 @@ const GLubyte* GetString(PP_Resource context_id, GLenum name) {
}
}
-void GetTexParameterfv(PP_Resource context_id,
- GLenum target,
- GLenum pname,
- GLfloat* params) {
+void GetTexParameterfv(
+ PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetTexParameterfv(target, pname, params);
}
}
-void GetTexParameteriv(PP_Resource context_id,
- GLenum target,
- GLenum pname,
- GLint* params) {
+void GetTexParameteriv(
+ PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetTexParameteriv(target, pname, params);
}
}
-void GetUniformfv(PP_Resource context_id,
- GLuint program,
- GLint location,
- GLfloat* params) {
+void GetUniformfv(
+ PP_Resource context_id, GLuint program, GLint location, GLfloat* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetUniformfv(program, location, params);
}
}
-void GetUniformiv(PP_Resource context_id,
- GLuint program,
- GLint location,
- GLint* params) {
+void GetUniformiv(
+ PP_Resource context_id, GLuint program, GLint location, GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetUniformiv(program, location, params);
}
}
-GLint GetUniformLocation(PP_Resource context_id,
- GLuint program,
- const char* name) {
+GLint GetUniformLocation(
+ PP_Resource context_id, GLuint program, const char* name) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
return ToGles2Impl(&enter)->GetUniformLocation(program, name);
@@ -749,30 +663,24 @@ GLint GetUniformLocation(PP_Resource context_id,
}
}
-void GetVertexAttribfv(PP_Resource context_id,
- GLuint index,
- GLenum pname,
- GLfloat* params) {
+void GetVertexAttribfv(
+ PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetVertexAttribfv(index, pname, params);
}
}
-void GetVertexAttribiv(PP_Resource context_id,
- GLuint index,
- GLenum pname,
- GLint* params) {
+void GetVertexAttribiv(
+ PP_Resource context_id, GLuint index, GLenum pname, GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetVertexAttribiv(index, pname, params);
}
}
-void GetVertexAttribPointerv(PP_Resource context_id,
- GLuint index,
- GLenum pname,
- void** pointer) {
+void GetVertexAttribPointerv(
+ PP_Resource context_id, GLuint index, GLenum pname, void** pointer) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetVertexAttribPointerv(index, pname, pointer);
@@ -877,14 +785,9 @@ void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) {
}
}
-void ReadPixels(PP_Resource context_id,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- void* pixels) {
+void ReadPixels(
+ PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, void* pixels) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->ReadPixels(x, y, width, height, format, type, pixels);
@@ -898,15 +801,13 @@ void ReleaseShaderCompiler(PP_Resource context_id) {
}
}
-void RenderbufferStorage(PP_Resource context_id,
- GLenum target,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
+void RenderbufferStorage(
+ PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width,
+ GLsizei height) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)
- ->RenderbufferStorage(target, internalformat, width, height);
+ ToGles2Impl(
+ &enter)->RenderbufferStorage(target, internalformat, width, height);
}
}
@@ -917,34 +818,27 @@ void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) {
}
}
-void Scissor(PP_Resource context_id,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) {
+void Scissor(
+ PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Scissor(x, y, width, height);
}
}
-void ShaderBinary(PP_Resource context_id,
- GLsizei n,
- const GLuint* shaders,
- GLenum binaryformat,
- const void* binary,
- GLsizei length) {
+void ShaderBinary(
+ PP_Resource context_id, GLsizei n, const GLuint* shaders,
+ GLenum binaryformat, const void* binary, GLsizei length) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)->ShaderBinary(n, shaders, binaryformat, binary, length);
+ ToGles2Impl(
+ &enter)->ShaderBinary(n, shaders, binaryformat, binary, length);
}
}
-void ShaderSource(PP_Resource context_id,
- GLuint shader,
- GLsizei count,
- const char** str,
- const GLint* length) {
+void ShaderSource(
+ PP_Resource context_id, GLuint shader, GLsizei count, const char** str,
+ const GLint* length) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->ShaderSource(shader, count, str, length);
@@ -958,11 +852,8 @@ void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) {
}
}
-void StencilFuncSeparate(PP_Resource context_id,
- GLenum face,
- GLenum func,
- GLint ref,
- GLuint mask) {
+void StencilFuncSeparate(
+ PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->StencilFuncSeparate(face, func, ref, mask);
@@ -983,105 +874,79 @@ void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) {
}
}
-void StencilOp(PP_Resource context_id,
- GLenum fail,
- GLenum zfail,
- GLenum zpass) {
+void StencilOp(
+ PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->StencilOp(fail, zfail, zpass);
}
}
-void StencilOpSeparate(PP_Resource context_id,
- GLenum face,
- GLenum fail,
- GLenum zfail,
- GLenum zpass) {
+void StencilOpSeparate(
+ PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail,
+ GLenum zpass) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->StencilOpSeparate(face, fail, zfail, zpass);
}
}
-void TexImage2D(PP_Resource context_id,
- GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const void* pixels) {
+void TexImage2D(
+ PP_Resource context_id, GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
+ const void* pixels) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)->TexImage2D(target,
- level,
- internalformat,
- width,
- height,
- border,
- format,
- type,
- pixels);
+ ToGles2Impl(
+ &enter)->TexImage2D(
+ target, level, internalformat, width, height, border, format, type,
+ pixels);
}
}
-void TexParameterf(PP_Resource context_id,
- GLenum target,
- GLenum pname,
- GLfloat param) {
+void TexParameterf(
+ PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->TexParameterf(target, pname, param);
}
}
-void TexParameterfv(PP_Resource context_id,
- GLenum target,
- GLenum pname,
- const GLfloat* params) {
+void TexParameterfv(
+ PP_Resource context_id, GLenum target, GLenum pname,
+ const GLfloat* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->TexParameterfv(target, pname, params);
}
}
-void TexParameteri(PP_Resource context_id,
- GLenum target,
- GLenum pname,
- GLint param) {
+void TexParameteri(
+ PP_Resource context_id, GLenum target, GLenum pname, GLint param) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->TexParameteri(target, pname, param);
}
}
-void TexParameteriv(PP_Resource context_id,
- GLenum target,
- GLenum pname,
- const GLint* params) {
+void TexParameteriv(
+ PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->TexParameteriv(target, pname, params);
}
}
-void TexSubImage2D(PP_Resource context_id,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void* pixels) {
+void TexSubImage2D(
+ PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const void* pixels) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)->TexSubImage2D(
- target, level, xoffset, yoffset, width, height, format, type, pixels);
+ ToGles2Impl(
+ &enter)->TexSubImage2D(
+ target, level, xoffset, yoffset, width, height, format, type,
+ pixels);
}
}
@@ -1092,10 +957,8 @@ void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) {
}
}
-void Uniform1fv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- const GLfloat* v) {
+void Uniform1fv(
+ PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform1fv(location, count, v);
@@ -1109,10 +972,8 @@ void Uniform1i(PP_Resource context_id, GLint location, GLint x) {
}
}
-void Uniform1iv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- const GLint* v) {
+void Uniform1iv(
+ PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform1iv(location, count, v);
@@ -1126,10 +987,8 @@ void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) {
}
}
-void Uniform2fv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- const GLfloat* v) {
+void Uniform2fv(
+ PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform2fv(location, count, v);
@@ -1143,129 +1002,101 @@ void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) {
}
}
-void Uniform2iv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- const GLint* v) {
+void Uniform2iv(
+ PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform2iv(location, count, v);
}
}
-void Uniform3f(PP_Resource context_id,
- GLint location,
- GLfloat x,
- GLfloat y,
- GLfloat z) {
+void Uniform3f(
+ PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform3f(location, x, y, z);
}
}
-void Uniform3fv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- const GLfloat* v) {
+void Uniform3fv(
+ PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform3fv(location, count, v);
}
}
-void Uniform3i(PP_Resource context_id,
- GLint location,
- GLint x,
- GLint y,
- GLint z) {
+void Uniform3i(
+ PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform3i(location, x, y, z);
}
}
-void Uniform3iv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- const GLint* v) {
+void Uniform3iv(
+ PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform3iv(location, count, v);
}
}
-void Uniform4f(PP_Resource context_id,
- GLint location,
- GLfloat x,
- GLfloat y,
- GLfloat z,
- GLfloat w) {
+void Uniform4f(
+ PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat w) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform4f(location, x, y, z, w);
}
}
-void Uniform4fv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- const GLfloat* v) {
+void Uniform4fv(
+ PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform4fv(location, count, v);
}
}
-void Uniform4i(PP_Resource context_id,
- GLint location,
- GLint x,
- GLint y,
- GLint z,
- GLint w) {
+void Uniform4i(
+ PP_Resource context_id, GLint location, GLint x, GLint y, GLint z,
+ GLint w) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform4i(location, x, y, z, w);
}
}
-void Uniform4iv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- const GLint* v) {
+void Uniform4iv(
+ PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform4iv(location, count, v);
}
}
-void UniformMatrix2fv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
+void UniformMatrix2fv(
+ PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat* value) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->UniformMatrix2fv(location, count, transpose, value);
}
}
-void UniformMatrix3fv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
+void UniformMatrix3fv(
+ PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat* value) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->UniformMatrix3fv(location, count, transpose, value);
}
}
-void UniformMatrix4fv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
+void UniformMatrix4fv(
+ PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat* value) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->UniformMatrix4fv(location, count, transpose, value);
@@ -1293,125 +1124,103 @@ void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) {
}
}
-void VertexAttrib1fv(PP_Resource context_id,
- GLuint indx,
- const GLfloat* values) {
+void VertexAttrib1fv(
+ PP_Resource context_id, GLuint indx, const GLfloat* values) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->VertexAttrib1fv(indx, values);
}
}
-void VertexAttrib2f(PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) {
+void VertexAttrib2f(
+ PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->VertexAttrib2f(indx, x, y);
}
}
-void VertexAttrib2fv(PP_Resource context_id,
- GLuint indx,
- const GLfloat* values) {
+void VertexAttrib2fv(
+ PP_Resource context_id, GLuint indx, const GLfloat* values) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->VertexAttrib2fv(indx, values);
}
}
-void VertexAttrib3f(PP_Resource context_id,
- GLuint indx,
- GLfloat x,
- GLfloat y,
- GLfloat z) {
+void VertexAttrib3f(
+ PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->VertexAttrib3f(indx, x, y, z);
}
}
-void VertexAttrib3fv(PP_Resource context_id,
- GLuint indx,
- const GLfloat* values) {
+void VertexAttrib3fv(
+ PP_Resource context_id, GLuint indx, const GLfloat* values) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->VertexAttrib3fv(indx, values);
}
}
-void VertexAttrib4f(PP_Resource context_id,
- GLuint indx,
- GLfloat x,
- GLfloat y,
- GLfloat z,
- GLfloat w) {
+void VertexAttrib4f(
+ PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat w) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->VertexAttrib4f(indx, x, y, z, w);
}
}
-void VertexAttrib4fv(PP_Resource context_id,
- GLuint indx,
- const GLfloat* values) {
+void VertexAttrib4fv(
+ PP_Resource context_id, GLuint indx, const GLfloat* values) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->VertexAttrib4fv(indx, values);
}
}
-void VertexAttribPointer(PP_Resource context_id,
- GLuint indx,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void* ptr) {
+void VertexAttribPointer(
+ PP_Resource context_id, GLuint indx, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride, const void* ptr) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)
- ->VertexAttribPointer(indx, size, type, normalized, stride, ptr);
+ ToGles2Impl(
+ &enter)->VertexAttribPointer(
+ indx, size, type, normalized, stride, ptr);
}
}
-void Viewport(PP_Resource context_id,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) {
+void Viewport(
+ PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Viewport(x, y, width, height);
}
}
-void BlitFramebufferEXT(PP_Resource context_id,
- GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter) {
+void BlitFramebufferEXT(
+ PP_Resource context_id, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
+ GLenum filter) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)->BlitFramebufferCHROMIUM(
- srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ ToGles2Impl(
+ &enter)->BlitFramebufferCHROMIUM(
+ srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
+ filter);
}
}
-void RenderbufferStorageMultisampleEXT(PP_Resource context_id,
- GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
+void RenderbufferStorageMultisampleEXT(
+ PP_Resource context_id, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)->RenderbufferStorageMultisampleCHROMIUM(
- target, samples, internalformat, width, height);
+ ToGles2Impl(
+ &enter)->RenderbufferStorageMultisampleCHROMIUM(
+ target, samples, internalformat, width, height);
}
}
@@ -1422,9 +1231,8 @@ void GenQueriesEXT(PP_Resource context_id, GLsizei n, GLuint* queries) {
}
}
-void DeleteQueriesEXT(PP_Resource context_id,
- GLsizei n,
- const GLuint* queries) {
+void DeleteQueriesEXT(
+ PP_Resource context_id, GLsizei n, const GLuint* queries) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->DeleteQueriesEXT(n, queries);
@@ -1454,20 +1262,16 @@ void EndQueryEXT(PP_Resource context_id, GLenum target) {
}
}
-void GetQueryivEXT(PP_Resource context_id,
- GLenum target,
- GLenum pname,
- GLint* params) {
+void GetQueryivEXT(
+ PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetQueryivEXT(target, pname, params);
}
}
-void GetQueryObjectuivEXT(PP_Resource context_id,
- GLuint id,
- GLenum pname,
- GLuint* params) {
+void GetQueryObjectuivEXT(
+ PP_Resource context_id, GLuint id, GLenum pname, GLuint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetQueryObjectuivEXT(id, pname, params);
@@ -1483,15 +1287,13 @@ GLboolean EnableFeatureCHROMIUM(PP_Resource context_id, const char* feature) {
}
}
-void* MapBufferSubDataCHROMIUM(PP_Resource context_id,
- GLuint target,
- GLintptr offset,
- GLsizeiptr size,
- GLenum access) {
+void* MapBufferSubDataCHROMIUM(
+ PP_Resource context_id, GLuint target, GLintptr offset, GLsizeiptr size,
+ GLenum access) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- return ToGles2Impl(&enter)
- ->MapBufferSubDataCHROMIUM(target, offset, size, access);
+ return ToGles2Impl(
+ &enter)->MapBufferSubDataCHROMIUM(target, offset, size, access);
} else {
return NULL;
}
@@ -1504,20 +1306,16 @@ void UnmapBufferSubDataCHROMIUM(PP_Resource context_id, const void* mem) {
}
}
-void* MapTexSubImage2DCHROMIUM(PP_Resource context_id,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLenum access) {
+void* MapTexSubImage2DCHROMIUM(
+ PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
+ GLenum access) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- return ToGles2Impl(&enter)->MapTexSubImage2DCHROMIUM(
- target, level, xoffset, yoffset, width, height, format, type, access);
+ return ToGles2Impl(
+ &enter)->MapTexSubImage2DCHROMIUM(
+ target, level, xoffset, yoffset, width, height, format, type,
+ access);
} else {
return NULL;
}
@@ -1530,34 +1328,29 @@ void UnmapTexSubImage2DCHROMIUM(PP_Resource context_id, const void* mem) {
}
}
-void DrawArraysInstancedANGLE(PP_Resource context_id,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount) {
+void DrawArraysInstancedANGLE(
+ PP_Resource context_id, GLenum mode, GLint first, GLsizei count,
+ GLsizei primcount) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)
- ->DrawArraysInstancedANGLE(mode, first, count, primcount);
+ ToGles2Impl(
+ &enter)->DrawArraysInstancedANGLE(mode, first, count, primcount);
}
}
-void DrawElementsInstancedANGLE(PP_Resource context_id,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void* indices,
- GLsizei primcount) {
+void DrawElementsInstancedANGLE(
+ PP_Resource context_id, GLenum mode, GLsizei count, GLenum type,
+ const void* indices, GLsizei primcount) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(&enter)
- ->DrawElementsInstancedANGLE(mode, count, type, indices, primcount);
+ ToGles2Impl(
+ &enter)->DrawElementsInstancedANGLE(
+ mode, count, type, indices, primcount);
}
}
-void VertexAttribDivisorANGLE(PP_Resource context_id,
- GLuint index,
- GLuint divisor) {
+void VertexAttribDivisorANGLE(
+ PP_Resource context_id, GLuint index, GLuint divisor) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->VertexAttribDivisorANGLE(index, divisor);
@@ -1567,115 +1360,196 @@ void VertexAttribDivisorANGLE(PP_Resource context_id,
} // namespace
const PPB_OpenGLES2* PPB_OpenGLES2_Shared::GetInterface() {
static const struct PPB_OpenGLES2 ppb_opengles2 = {
- &ActiveTexture, &AttachShader,
- &BindAttribLocation, &BindBuffer,
- &BindFramebuffer, &BindRenderbuffer,
- &BindTexture, &BlendColor,
- &BlendEquation, &BlendEquationSeparate,
- &BlendFunc, &BlendFuncSeparate,
- &BufferData, &BufferSubData,
- &CheckFramebufferStatus, &Clear,
- &ClearColor, &ClearDepthf,
- &ClearStencil, &ColorMask,
- &CompileShader, &CompressedTexImage2D,
- &CompressedTexSubImage2D, &CopyTexImage2D,
- &CopyTexSubImage2D, &CreateProgram,
- &CreateShader, &CullFace,
- &DeleteBuffers, &DeleteFramebuffers,
- &DeleteProgram, &DeleteRenderbuffers,
- &DeleteShader, &DeleteTextures,
- &DepthFunc, &DepthMask,
- &DepthRangef, &DetachShader,
- &Disable, &DisableVertexAttribArray,
- &DrawArrays, &DrawElements,
- &Enable, &EnableVertexAttribArray,
- &Finish, &Flush,
- &FramebufferRenderbuffer, &FramebufferTexture2D,
- &FrontFace, &GenBuffers,
- &GenerateMipmap, &GenFramebuffers,
- &GenRenderbuffers, &GenTextures,
- &GetActiveAttrib, &GetActiveUniform,
- &GetAttachedShaders, &GetAttribLocation,
- &GetBooleanv, &GetBufferParameteriv,
- &GetError, &GetFloatv,
- &GetFramebufferAttachmentParameteriv, &GetIntegerv,
- &GetProgramiv, &GetProgramInfoLog,
- &GetRenderbufferParameteriv, &GetShaderiv,
- &GetShaderInfoLog, &GetShaderPrecisionFormat,
- &GetShaderSource, &GetString,
- &GetTexParameterfv, &GetTexParameteriv,
- &GetUniformfv, &GetUniformiv,
- &GetUniformLocation, &GetVertexAttribfv,
- &GetVertexAttribiv, &GetVertexAttribPointerv,
- &Hint, &IsBuffer,
- &IsEnabled, &IsFramebuffer,
- &IsProgram, &IsRenderbuffer,
- &IsShader, &IsTexture,
- &LineWidth, &LinkProgram,
- &PixelStorei, &PolygonOffset,
- &ReadPixels, &ReleaseShaderCompiler,
- &RenderbufferStorage, &SampleCoverage,
- &Scissor, &ShaderBinary,
- &ShaderSource, &StencilFunc,
- &StencilFuncSeparate, &StencilMask,
- &StencilMaskSeparate, &StencilOp,
- &StencilOpSeparate, &TexImage2D,
- &TexParameterf, &TexParameterfv,
- &TexParameteri, &TexParameteriv,
- &TexSubImage2D, &Uniform1f,
- &Uniform1fv, &Uniform1i,
- &Uniform1iv, &Uniform2f,
- &Uniform2fv, &Uniform2i,
- &Uniform2iv, &Uniform3f,
- &Uniform3fv, &Uniform3i,
- &Uniform3iv, &Uniform4f,
- &Uniform4fv, &Uniform4i,
- &Uniform4iv, &UniformMatrix2fv,
- &UniformMatrix3fv, &UniformMatrix4fv,
- &UseProgram, &ValidateProgram,
- &VertexAttrib1f, &VertexAttrib1fv,
- &VertexAttrib2f, &VertexAttrib2fv,
- &VertexAttrib3f, &VertexAttrib3fv,
- &VertexAttrib4f, &VertexAttrib4fv,
- &VertexAttribPointer, &Viewport};
+ &ActiveTexture,
Zhenyao Mo 2014/03/04 16:13:16 Ah, this should be 4-space instead of 2. I'll lea
+ &AttachShader,
+ &BindAttribLocation,
+ &BindBuffer,
+ &BindFramebuffer,
+ &BindRenderbuffer,
+ &BindTexture,
+ &BlendColor,
+ &BlendEquation,
+ &BlendEquationSeparate,
+ &BlendFunc,
+ &BlendFuncSeparate,
+ &BufferData,
+ &BufferSubData,
+ &CheckFramebufferStatus,
+ &Clear,
+ &ClearColor,
+ &ClearDepthf,
+ &ClearStencil,
+ &ColorMask,
+ &CompileShader,
+ &CompressedTexImage2D,
+ &CompressedTexSubImage2D,
+ &CopyTexImage2D,
+ &CopyTexSubImage2D,
+ &CreateProgram,
+ &CreateShader,
+ &CullFace,
+ &DeleteBuffers,
+ &DeleteFramebuffers,
+ &DeleteProgram,
+ &DeleteRenderbuffers,
+ &DeleteShader,
+ &DeleteTextures,
+ &DepthFunc,
+ &DepthMask,
+ &DepthRangef,
+ &DetachShader,
+ &Disable,
+ &DisableVertexAttribArray,
+ &DrawArrays,
+ &DrawElements,
+ &Enable,
+ &EnableVertexAttribArray,
+ &Finish,
+ &Flush,
+ &FramebufferRenderbuffer,
+ &FramebufferTexture2D,
+ &FrontFace,
+ &GenBuffers,
+ &GenerateMipmap,
+ &GenFramebuffers,
+ &GenRenderbuffers,
+ &GenTextures,
+ &GetActiveAttrib,
+ &GetActiveUniform,
+ &GetAttachedShaders,
+ &GetAttribLocation,
+ &GetBooleanv,
+ &GetBufferParameteriv,
+ &GetError,
+ &GetFloatv,
+ &GetFramebufferAttachmentParameteriv,
+ &GetIntegerv,
+ &GetProgramiv,
+ &GetProgramInfoLog,
+ &GetRenderbufferParameteriv,
+ &GetShaderiv,
+ &GetShaderInfoLog,
+ &GetShaderPrecisionFormat,
+ &GetShaderSource,
+ &GetString,
+ &GetTexParameterfv,
+ &GetTexParameteriv,
+ &GetUniformfv,
+ &GetUniformiv,
+ &GetUniformLocation,
+ &GetVertexAttribfv,
+ &GetVertexAttribiv,
+ &GetVertexAttribPointerv,
+ &Hint,
+ &IsBuffer,
+ &IsEnabled,
+ &IsFramebuffer,
+ &IsProgram,
+ &IsRenderbuffer,
+ &IsShader,
+ &IsTexture,
+ &LineWidth,
+ &LinkProgram,
+ &PixelStorei,
+ &PolygonOffset,
+ &ReadPixels,
+ &ReleaseShaderCompiler,
+ &RenderbufferStorage,
+ &SampleCoverage,
+ &Scissor,
+ &ShaderBinary,
+ &ShaderSource,
+ &StencilFunc,
+ &StencilFuncSeparate,
+ &StencilMask,
+ &StencilMaskSeparate,
+ &StencilOp,
+ &StencilOpSeparate,
+ &TexImage2D,
+ &TexParameterf,
+ &TexParameterfv,
+ &TexParameteri,
+ &TexParameteriv,
+ &TexSubImage2D,
+ &Uniform1f,
+ &Uniform1fv,
+ &Uniform1i,
+ &Uniform1iv,
+ &Uniform2f,
+ &Uniform2fv,
+ &Uniform2i,
+ &Uniform2iv,
+ &Uniform3f,
+ &Uniform3fv,
+ &Uniform3i,
+ &Uniform3iv,
+ &Uniform4f,
+ &Uniform4fv,
+ &Uniform4i,
+ &Uniform4iv,
+ &UniformMatrix2fv,
+ &UniformMatrix3fv,
+ &UniformMatrix4fv,
+ &UseProgram,
+ &ValidateProgram,
+ &VertexAttrib1f,
+ &VertexAttrib1fv,
+ &VertexAttrib2f,
+ &VertexAttrib2fv,
+ &VertexAttrib3f,
+ &VertexAttrib3fv,
+ &VertexAttrib4f,
+ &VertexAttrib4fv,
+ &VertexAttribPointer,
+ &Viewport
+ };
return &ppb_opengles2;
}
-const PPB_OpenGLES2InstancedArrays*
-PPB_OpenGLES2_Shared::GetInstancedArraysInterface() { // NOLINT
+const PPB_OpenGLES2InstancedArrays* PPB_OpenGLES2_Shared::GetInstancedArraysInterface() { // NOLINT
static const struct PPB_OpenGLES2InstancedArrays ppb_opengles2 = {
- &DrawArraysInstancedANGLE, &DrawElementsInstancedANGLE,
- &VertexAttribDivisorANGLE};
+ &DrawArraysInstancedANGLE,
+ &DrawElementsInstancedANGLE,
+ &VertexAttribDivisorANGLE
+ };
return &ppb_opengles2;
}
-const PPB_OpenGLES2FramebufferBlit*
-PPB_OpenGLES2_Shared::GetFramebufferBlitInterface() { // NOLINT
+const PPB_OpenGLES2FramebufferBlit* PPB_OpenGLES2_Shared::GetFramebufferBlitInterface() { // NOLINT
static const struct PPB_OpenGLES2FramebufferBlit ppb_opengles2 = {
- &BlitFramebufferEXT};
+ &BlitFramebufferEXT
+ };
return &ppb_opengles2;
}
-const PPB_OpenGLES2FramebufferMultisample*
-PPB_OpenGLES2_Shared::GetFramebufferMultisampleInterface() { // NOLINT
+const PPB_OpenGLES2FramebufferMultisample* PPB_OpenGLES2_Shared::GetFramebufferMultisampleInterface() { // NOLINT
static const struct PPB_OpenGLES2FramebufferMultisample ppb_opengles2 = {
- &RenderbufferStorageMultisampleEXT};
+ &RenderbufferStorageMultisampleEXT
+ };
return &ppb_opengles2;
}
-const PPB_OpenGLES2ChromiumEnableFeature*
-PPB_OpenGLES2_Shared::GetChromiumEnableFeatureInterface() { // NOLINT
+const PPB_OpenGLES2ChromiumEnableFeature* PPB_OpenGLES2_Shared::GetChromiumEnableFeatureInterface() { // NOLINT
static const struct PPB_OpenGLES2ChromiumEnableFeature ppb_opengles2 = {
- &EnableFeatureCHROMIUM};
+ &EnableFeatureCHROMIUM
+ };
return &ppb_opengles2;
}
-const PPB_OpenGLES2ChromiumMapSub*
-PPB_OpenGLES2_Shared::GetChromiumMapSubInterface() { // NOLINT
+const PPB_OpenGLES2ChromiumMapSub* PPB_OpenGLES2_Shared::GetChromiumMapSubInterface() { // NOLINT
static const struct PPB_OpenGLES2ChromiumMapSub ppb_opengles2 = {
- &MapBufferSubDataCHROMIUM, &UnmapBufferSubDataCHROMIUM,
- &MapTexSubImage2DCHROMIUM, &UnmapTexSubImage2DCHROMIUM};
+ &MapBufferSubDataCHROMIUM,
+ &UnmapBufferSubDataCHROMIUM,
+ &MapTexSubImage2DCHROMIUM,
+ &UnmapTexSubImage2DCHROMIUM
+ };
return &ppb_opengles2;
}
const PPB_OpenGLES2Query* PPB_OpenGLES2_Shared::GetQueryInterface() {
static const struct PPB_OpenGLES2Query ppb_opengles2 = {
- &GenQueriesEXT, &DeleteQueriesEXT, &IsQueryEXT, &BeginQueryEXT,
- &EndQueryEXT, &GetQueryivEXT, &GetQueryObjectuivEXT};
+ &GenQueriesEXT,
+ &DeleteQueriesEXT,
+ &IsQueryEXT,
+ &BeginQueryEXT,
+ &EndQueryEXT,
+ &GetQueryivEXT,
+ &GetQueryObjectuivEXT
+ };
return &ppb_opengles2;
}
} // namespace ppapi
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