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Side by Side Diff: core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp

Issue 1824033002: Split core/include/fpdfapi/fpdf_resource.h (Closed) Base URL: https://pdfium.googlesource.com/pdfium.git@master
Patch Set: Created 4 years, 9 months ago
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1 // Copyright 2016 PDFium Authors. All rights reserved. 1 // Copyright 2016 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 6
7 #include "core/fpdfapi/fpdf_page/include/cpdf_shadingobject.h" 7 #include "core/fpdfapi/fpdf_page/include/cpdf_shadingobject.h"
8 8
9 #include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h"
9 #include "core/fpdfapi/fpdf_page/pageint.h" 10 #include "core/fpdfapi/fpdf_page/pageint.h"
10 #include "core/fpdfapi/fpdf_parser/include/cpdf_document.h" 11 #include "core/fpdfapi/fpdf_parser/include/cpdf_document.h"
11 12
12 CPDF_ShadingObject::CPDF_ShadingObject() : m_pShading(nullptr) {} 13 CPDF_ShadingObject::CPDF_ShadingObject() : m_pShading(nullptr) {}
13 14
14 CPDF_ShadingObject::~CPDF_ShadingObject() {} 15 CPDF_ShadingObject::~CPDF_ShadingObject() {}
15 16
16 CPDF_ShadingObject* CPDF_ShadingObject::Clone() const { 17 CPDF_ShadingObject* CPDF_ShadingObject::Clone() const {
17 CPDF_ShadingObject* obj = new CPDF_ShadingObject; 18 CPDF_ShadingObject* obj = new CPDF_ShadingObject;
18 obj->CopyData(this); 19 obj->CopyData(this);
(...skipping 26 matching lines...) Expand all
45 void CPDF_ShadingObject::CalcBoundingBox() { 46 void CPDF_ShadingObject::CalcBoundingBox() {
46 if (m_ClipPath.IsNull()) { 47 if (m_ClipPath.IsNull()) {
47 return; 48 return;
48 } 49 }
49 CFX_FloatRect rect = m_ClipPath.GetClipBox(); 50 CFX_FloatRect rect = m_ClipPath.GetClipBox();
50 m_Left = rect.left; 51 m_Left = rect.left;
51 m_Bottom = rect.bottom; 52 m_Bottom = rect.bottom;
52 m_Right = rect.right; 53 m_Right = rect.right;
53 m_Top = rect.top; 54 m_Top = rect.top;
54 } 55 }
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