OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkColorCubeFilter.h" | 9 #include "SkColorCubeFilter.h" |
10 #include "SkData.h" | 10 #include "SkData.h" |
11 #include "SkGradientShader.h" | 11 #include "SkGradientShader.h" |
12 #include "SkTemplates.h" | 12 #include "SkTemplates.h" |
13 | 13 |
14 namespace skiagm { | 14 namespace skiagm { |
15 | 15 |
16 static sk_sp<SkShader> MakeLinear() { | 16 static sk_sp<SkShader> MakeLinear() { |
17 static const SkPoint pts[2] = { | 17 static const SkPoint pts[2] = { |
18 { 0, 0 }, | 18 { 0, 0 }, |
19 { SkIntToScalar(80), SkIntToScalar(80) } | 19 { SkIntToScalar(80), SkIntToScalar(80) } |
20 }; | 20 }; |
21 static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE }; | 21 static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE }; |
22 return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kRepe
at_TileMode, 0, | 22 return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kRepe
at_TileMode, 0, |
23 &SkMatrix::I()); | 23 &SkMatrix::I()); |
24 } | 24 } |
25 | 25 |
26 class ColorCubeGM : public GM { | 26 class ColorCubeGM : public GM { |
27 public: | 27 public: |
28 ColorCubeGM() | 28 ColorCubeGM() : fInitialized(false) { |
29 : fInitialized(false) | |
30 , f3DLut4(nullptr) | |
31 , f3DLut8(nullptr) | |
32 , f3DLut16(nullptr) | |
33 , f3DLut32(nullptr) | |
34 , f3DLut64(nullptr) | |
35 { | |
36 this->setBGColor(0xFF000000); | 29 this->setBGColor(0xFF000000); |
37 } | 30 } |
38 | 31 |
39 ~ColorCubeGM() { | |
40 SkSafeUnref(f3DLut4); | |
41 SkSafeUnref(f3DLut8); | |
42 SkSafeUnref(f3DLut16); | |
43 SkSafeUnref(f3DLut32); | |
44 SkSafeUnref(f3DLut64); | |
45 } | |
46 | |
47 protected: | 32 protected: |
48 virtual SkString onShortName() { | 33 SkString onShortName() override { |
49 return SkString("colorcube"); | 34 return SkString("colorcube"); |
50 } | 35 } |
51 | 36 |
52 void make_3Dluts() { | 37 void make_3Dluts() { |
53 make_3Dlut(&f3DLut4, 4, true, false, false); | 38 make_3Dlut(&f3DLut4, 4, true, false, false); |
54 make_3Dlut(&f3DLut8, 8, false, true, false); | 39 make_3Dlut(&f3DLut8, 8, false, true, false); |
55 make_3Dlut(&f3DLut16, 16, false, true, true); | 40 make_3Dlut(&f3DLut16, 16, false, true, true); |
56 make_3Dlut(&f3DLut32, 32, true, true, false); | 41 make_3Dlut(&f3DLut32, 32, true, true, false); |
57 make_3Dlut(&f3DLut64, 64, true, false, true); | 42 make_3Dlut(&f3DLut64, 64, true, false, true); |
58 } | 43 } |
59 | 44 |
60 void make_bitmap() { | 45 void make_bitmap() { |
61 fBitmap.allocN32Pixels(80, 80); | 46 fBitmap.allocN32Pixels(80, 80); |
62 SkCanvas canvas(fBitmap); | 47 SkCanvas canvas(fBitmap); |
63 canvas.clear(0x00000000); | 48 canvas.clear(0x00000000); |
64 SkPaint paint; | 49 SkPaint paint; |
65 paint.setAntiAlias(true); | 50 paint.setAntiAlias(true); |
66 paint.setShader(MakeLinear()); | 51 paint.setShader(MakeLinear()); |
67 canvas.drawRect(SkRect::MakeWH(80, 80), paint); | 52 canvas.drawRect(SkRect::MakeWH(80, 80), paint); |
68 } | 53 } |
69 | 54 |
70 void make_3Dlut(SkData** data, int size, bool invR, bool invG, bool invB) { | 55 void make_3Dlut(sk_sp<SkData>* data, int size, bool invR, bool invG, bool in
vB) { |
71 *data = SkData::NewUninitialized(sizeof(SkColor) * size * size * size); | 56 *data = SkData::MakeUninitialized(sizeof(SkColor) * size * size * size); |
72 SkColor* pixels = (SkColor*)((*data)->writable_data()); | 57 SkColor* pixels = (SkColor*)((*data)->writable_data()); |
73 SkAutoTMalloc<uint8_t> lutMemory(size); | 58 SkAutoTMalloc<uint8_t> lutMemory(size); |
74 SkAutoTMalloc<uint8_t> invLutMemory(size); | 59 SkAutoTMalloc<uint8_t> invLutMemory(size); |
75 uint8_t* lut = lutMemory.get(); | 60 uint8_t* lut = lutMemory.get(); |
76 uint8_t* invLut = invLutMemory.get(); | 61 uint8_t* invLut = invLutMemory.get(); |
77 const int maxIndex = size - 1; | 62 const int maxIndex = size - 1; |
78 for (int i = 0; i < size; i++) { | 63 for (int i = 0; i < size; i++) { |
79 lut[i] = (i * 255) / maxIndex; | 64 lut[i] = (i * 255) / maxIndex; |
80 invLut[i] = ((maxIndex - i) * 255) / maxIndex; | 65 invLut[i] = ((maxIndex - i) * 255) / maxIndex; |
81 } | 66 } |
82 for (int r = 0; r < size; ++r) { | 67 for (int r = 0; r < size; ++r) { |
83 for (int g = 0; g < size; ++g) { | 68 for (int g = 0; g < size; ++g) { |
84 for (int b = 0; b < size; ++b) { | 69 for (int b = 0; b < size; ++b) { |
85 pixels[(size * ((size * b) + g)) + r] = sk_tool_utils::color
_to_565( | 70 pixels[(size * ((size * b) + g)) + r] = sk_tool_utils::color
_to_565( |
86 SkColorSetARGB(0xFF, | 71 SkColorSetARGB(0xFF, |
87 invR ? invLut[r] : lut[r], | 72 invR ? invLut[r] : lut[r], |
88 invG ? invLut[g] : lut[g], | 73 invG ? invLut[g] : lut[g], |
89 invB ? invLut[b] : lut[b])); | 74 invB ? invLut[b] : lut[b])); |
90 } | 75 } |
91 } | 76 } |
92 } | 77 } |
93 } | 78 } |
94 | 79 |
95 virtual SkISize onISize() { | 80 SkISize onISize() override { |
96 return SkISize::Make(500, 100); | 81 return SkISize::Make(500, 100); |
97 } | 82 } |
98 | 83 |
99 virtual void onDraw(SkCanvas* canvas) { | 84 void onDraw(SkCanvas* canvas) override { |
100 if (!fInitialized) { | 85 if (!fInitialized) { |
101 this->make_bitmap(); | 86 this->make_bitmap(); |
102 this->make_3Dluts(); | 87 this->make_3Dluts(); |
103 fInitialized = true; | 88 fInitialized = true; |
104 } | 89 } |
105 canvas->clear(0x00000000); | 90 canvas->clear(0x00000000); |
106 SkPaint paint; | 91 SkPaint paint; |
107 paint.setColorFilter(SkColorCubeFilter::Create(f3DLut4, 4))->unref(); | 92 paint.setColorFilter(SkColorCubeFilter::Make(f3DLut4, 4)); |
108 canvas->drawBitmap(fBitmap, 10, 10, &paint); | 93 canvas->drawBitmap(fBitmap, 10, 10, &paint); |
109 | 94 |
110 paint.setColorFilter(SkColorCubeFilter::Create(f3DLut8, 8))->unref(); | 95 paint.setColorFilter(SkColorCubeFilter::Make(f3DLut8, 8)); |
111 canvas->drawBitmap(fBitmap, 110, 10, &paint); | 96 canvas->drawBitmap(fBitmap, 110, 10, &paint); |
112 | 97 |
113 paint.setColorFilter(SkColorCubeFilter::Create(f3DLut16, 16))->unref(); | 98 paint.setColorFilter(SkColorCubeFilter::Make(f3DLut16, 16)); |
114 canvas->drawBitmap(fBitmap, 210, 10, &paint); | 99 canvas->drawBitmap(fBitmap, 210, 10, &paint); |
115 | 100 |
116 paint.setColorFilter(SkColorCubeFilter::Create(f3DLut32, 32))->unref(); | 101 paint.setColorFilter(SkColorCubeFilter::Make(f3DLut32, 32)); |
117 canvas->drawBitmap(fBitmap, 310, 10, &paint); | 102 canvas->drawBitmap(fBitmap, 310, 10, &paint); |
118 | 103 |
119 paint.setColorFilter(SkColorCubeFilter::Create(f3DLut64, 64))->unref(); | 104 paint.setColorFilter(SkColorCubeFilter::Make(f3DLut64, 64)); |
120 canvas->drawBitmap(fBitmap, 410, 10, &paint); | 105 canvas->drawBitmap(fBitmap, 410, 10, &paint); |
121 } | 106 } |
122 | 107 |
123 private: | 108 private: |
124 typedef GM INHERITED; | 109 typedef GM INHERITED; |
125 bool fInitialized; | 110 bool fInitialized; |
126 SkBitmap fBitmap; | 111 SkBitmap fBitmap; |
127 SkData* f3DLut4; | 112 sk_sp<SkData> f3DLut4; |
128 SkData* f3DLut8; | 113 sk_sp<SkData> f3DLut8; |
129 SkData* f3DLut16; | 114 sk_sp<SkData> f3DLut16; |
130 SkData* f3DLut32; | 115 sk_sp<SkData> f3DLut32; |
131 SkData* f3DLut64; | 116 sk_sp<SkData> f3DLut64; |
132 }; | 117 }; |
133 | 118 |
134 ////////////////////////////////////////////////////////////////////////////// | 119 ////////////////////////////////////////////////////////////////////////////// |
135 | 120 |
136 static GM* MyFactory(void*) { return new ColorCubeGM; } | 121 static GM* MyFactory(void*) { return new ColorCubeGM; } |
137 static GMRegistry reg(MyFactory); | 122 static GMRegistry reg(MyFactory); |
138 | 123 |
139 } | 124 } |
OLD | NEW |