Index: src/gpu/gl/GrGLCaps.h |
diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h |
index ed673e7ce73cd507a1cc96d5545431bd5029a322..bb3e2317196eb8a22f21b2103ca667faf408a4b9 100644 |
--- a/src/gpu/gl/GrGLCaps.h |
+++ b/src/gpu/gl/GrGLCaps.h |
@@ -248,9 +248,6 @@ public: |
/// The maximum number of fragment uniform vectors (GLES has min. 16). |
int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; } |
- /// maximum number of attribute values per vertex |
- int maxVertexAttributes() const { return fMaxVertexAttributes; } |
- |
/** |
* Depending on the ES extensions present the BGRA external format may |
* correspond to either a BGRA or RGBA internalFormat. On desktop GL it is |
@@ -381,7 +378,6 @@ private: |
SkTArray<StencilFormat, true> fStencilFormats; |
int fMaxFragmentUniformVectors; |
- int fMaxVertexAttributes; |
MSFBOType fMSFBOType; |
InvalidateFBType fInvalidateFBType; |