| Index: src/gpu/gl/GrGLCaps.h
|
| diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h
|
| index ed673e7ce73cd507a1cc96d5545431bd5029a322..bb3e2317196eb8a22f21b2103ca667faf408a4b9 100644
|
| --- a/src/gpu/gl/GrGLCaps.h
|
| +++ b/src/gpu/gl/GrGLCaps.h
|
| @@ -248,9 +248,6 @@ public:
|
| /// The maximum number of fragment uniform vectors (GLES has min. 16).
|
| int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; }
|
|
|
| - /// maximum number of attribute values per vertex
|
| - int maxVertexAttributes() const { return fMaxVertexAttributes; }
|
| -
|
| /**
|
| * Depending on the ES extensions present the BGRA external format may
|
| * correspond to either a BGRA or RGBA internalFormat. On desktop GL it is
|
| @@ -381,7 +378,6 @@ private:
|
| SkTArray<StencilFormat, true> fStencilFormats;
|
|
|
| int fMaxFragmentUniformVectors;
|
| - int fMaxVertexAttributes;
|
|
|
| MSFBOType fMSFBOType;
|
| InvalidateFBType fInvalidateFBType;
|
|
|