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Unified Diff: src/gpu/gl/GrGLCaps.h

Issue 1822343002: Make max number of vertex attributes be checked dynamically (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Address comment Created 4 years, 9 months ago
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Index: src/gpu/gl/GrGLCaps.h
diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h
index ed673e7ce73cd507a1cc96d5545431bd5029a322..bb3e2317196eb8a22f21b2103ca667faf408a4b9 100644
--- a/src/gpu/gl/GrGLCaps.h
+++ b/src/gpu/gl/GrGLCaps.h
@@ -248,9 +248,6 @@ public:
/// The maximum number of fragment uniform vectors (GLES has min. 16).
int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; }
- /// maximum number of attribute values per vertex
- int maxVertexAttributes() const { return fMaxVertexAttributes; }
-
/**
* Depending on the ES extensions present the BGRA external format may
* correspond to either a BGRA or RGBA internalFormat. On desktop GL it is
@@ -381,7 +378,6 @@ private:
SkTArray<StencilFormat, true> fStencilFormats;
int fMaxFragmentUniformVectors;
- int fMaxVertexAttributes;
MSFBOType fMSFBOType;
InvalidateFBType fInvalidateFBType;
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