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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_TREES_LAYER_TREE_SETTINGS_H_ | 5 #ifndef CC_TREES_LAYER_TREE_SETTINGS_H_ |
6 #define CC_TREES_LAYER_TREE_SETTINGS_H_ | 6 #define CC_TREES_LAYER_TREE_SETTINGS_H_ |
7 | 7 |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 | 9 |
10 #include <vector> | 10 #include <vector> |
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31 | 31 |
32 bool operator==(const LayerTreeSettings& other) const; | 32 bool operator==(const LayerTreeSettings& other) const; |
33 | 33 |
34 void ToProtobuf(proto::LayerTreeSettings* proto) const; | 34 void ToProtobuf(proto::LayerTreeSettings* proto) const; |
35 void FromProtobuf(const proto::LayerTreeSettings& proto); | 35 void FromProtobuf(const proto::LayerTreeSettings& proto); |
36 | 36 |
37 SchedulerSettings ToSchedulerSettings() const; | 37 SchedulerSettings ToSchedulerSettings() const; |
38 | 38 |
39 RendererSettings renderer_settings; | 39 RendererSettings renderer_settings; |
40 bool single_thread_proxy_scheduler; | 40 bool single_thread_proxy_scheduler; |
41 // TODO(enne): Remove this after everything uses output surface begin frames. | |
41 bool use_external_begin_frame_source; | 42 bool use_external_begin_frame_source; |
43 // TODO(enne): Temporary staging for unified begin frame source work. | |
44 bool use_output_surface_begin_frame_source; | |
enne (OOO)
2016/03/28 21:43:27
In order to stage Android (and renderers) separate
| |
42 bool main_frame_before_activation_enabled; | 45 bool main_frame_before_activation_enabled; |
43 bool using_synchronous_renderer_compositor; | 46 bool using_synchronous_renderer_compositor; |
44 bool can_use_lcd_text; | 47 bool can_use_lcd_text; |
45 bool use_distance_field_text; | 48 bool use_distance_field_text; |
46 bool gpu_rasterization_enabled; | 49 bool gpu_rasterization_enabled; |
47 bool gpu_rasterization_forced; | 50 bool gpu_rasterization_forced; |
48 int gpu_rasterization_msaa_sample_count; | 51 int gpu_rasterization_msaa_sample_count; |
49 float gpu_rasterization_skewport_target_time_in_seconds; | 52 float gpu_rasterization_skewport_target_time_in_seconds; |
50 bool create_low_res_tiling; | 53 bool create_low_res_tiling; |
51 | 54 |
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89 bool use_mouse_wheel_gestures; | 92 bool use_mouse_wheel_gestures; |
90 int max_staging_buffer_usage_in_bytes; | 93 int max_staging_buffer_usage_in_bytes; |
91 ManagedMemoryPolicy memory_policy_; | 94 ManagedMemoryPolicy memory_policy_; |
92 | 95 |
93 LayerTreeDebugState initial_debug_state; | 96 LayerTreeDebugState initial_debug_state; |
94 }; | 97 }; |
95 | 98 |
96 } // namespace cc | 99 } // namespace cc |
97 | 100 |
98 #endif // CC_TREES_LAYER_TREE_SETTINGS_H_ | 101 #endif // CC_TREES_LAYER_TREE_SETTINGS_H_ |
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