| Index: src/core/SkColorFilterShader.cpp
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| diff --git a/src/core/SkColorFilterShader.cpp b/src/core/SkColorFilterShader.cpp
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| index 8a175024def79963a4da350025f7209c7141a66f..2e426a17eded3255f99f12f562cda2b86f510691 100644
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| --- a/src/core/SkColorFilterShader.cpp
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| +++ b/src/core/SkColorFilterShader.cpp
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| @@ -15,26 +15,26 @@
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|  #include "GrFragmentProcessor.h"
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|  #endif
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|  
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| -SkColorFilterShader::SkColorFilterShader(sk_sp<SkShader> shader, sk_sp<SkColorFilter> filter)
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| -    : fShader(std::move(shader))
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| -    , fFilter(std::move(filter))
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| +SkColorFilterShader::SkColorFilterShader(SkShader* shader, SkColorFilter* filter)
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| +    : fShader(SkRef(shader))
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| +    , fFilter(SkRef(filter))
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|  {
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| -    SkASSERT(fShader);
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| -    SkASSERT(fFilter);
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| +    SkASSERT(shader);
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| +    SkASSERT(filter);
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|  }
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|  
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|  SkFlattenable* SkColorFilterShader::CreateProc(SkReadBuffer& buffer) {
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|      auto shader = buffer.readShader();
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| -    auto filter = buffer.readColorFilter();
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| -    if (!shader || !filter) {
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| +    SkAutoTUnref<SkColorFilter> filter(buffer.readColorFilter());
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| +    if (!shader || !filter.get()) {
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|          return nullptr;
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|      }
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| -    return new SkColorFilterShader(shader, filter);
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| +    return new SkColorFilterShader(shader.get(), filter);
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|  }
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|  
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|  void SkColorFilterShader::flatten(SkWriteBuffer& buffer) const {
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| -    buffer.writeFlattenable(fShader.get());
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| -    buffer.writeFlattenable(fFilter.get());
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| +    buffer.writeFlattenable(fShader);
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| +    buffer.writeFlattenable(fFilter);
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|  }
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|  
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|  uint32_t SkColorFilterShader::FilterShaderContext::getFlags() const {
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| @@ -137,10 +137,10 @@
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|  
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|  ///////////////////////////////////////////////////////////////////////////////////////////////////
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|  
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| -sk_sp<SkShader> SkShader::makeWithColorFilter(sk_sp<SkColorFilter> filter) const {
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| +sk_sp<SkShader> SkShader::makeWithColorFilter(SkColorFilter* filter) const {
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|      SkShader* base = const_cast<SkShader*>(this);
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|      if (!filter) {
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|          return sk_ref_sp(base);
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|      }
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| -    return sk_make_sp<SkColorFilterShader>(sk_ref_sp(base), filter);
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| +    return sk_make_sp<SkColorFilterShader>(base, filter);
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|  }
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| 
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