| Index: gm/vertices.cpp
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| diff --git a/gm/vertices.cpp b/gm/vertices.cpp
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| index 9c4ccc16bb33d04b3bffb4c790f73fd67188b0bf..177dc43c2b7bc83b4d7838defc0cea3bc405cb52 100644
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| --- a/gm/vertices.cpp
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| +++ b/gm/vertices.cpp
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| @@ -26,17 +26,17 @@
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|      return SkShader::MakeColorShader(SK_ColorBLUE);
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|  }
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|  
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| -static sk_sp<SkColorFilter> make_color_filter() {
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| -    return SkColorFilter::MakeModeFilter(0xFFAABBCC, SkXfermode::kDarken_Mode);
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| +static SkColorFilter* make_color_filter() {
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| +    return SkColorFilter::CreateModeFilter(0xFFAABBCC, SkXfermode::kDarken_Mode);
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|  }
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|  
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|  class VerticesGM : public skiagm::GM {
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| -    SkPoint                 fPts[9];
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| -    SkPoint                 fTexs[9];
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| -    SkColor                 fColors[9];
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| -    sk_sp<SkShader>         fShader1;
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| -    sk_sp<SkShader>         fShader2;
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| -    sk_sp<SkColorFilter>    fColorFilter;
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| +    SkPoint                     fPts[9];
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| +    SkPoint                     fTexs[9];
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| +    SkColor                     fColors[9];
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| +    sk_sp<SkShader>             fShader1;
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| +    sk_sp<SkShader>             fShader2;
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| +    SkAutoTUnref<SkColorFilter> fColorFilter;
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|  
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|  public:
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|      VerticesGM() {}
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| @@ -60,7 +60,7 @@
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|  
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|          fShader1 = make_shader1(w, h);
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|          fShader2 = make_shader2();
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| -        fColorFilter = make_color_filter();
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| +        fColorFilter.reset(make_color_filter());
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|  
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|          SkRandom rand;
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|          for (size_t i = 0; i < SK_ARRAY_COUNT(fColors); ++i) {
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| @@ -85,11 +85,11 @@
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|          };
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|  
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|          const struct {
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| -            const SkColor*              fColors;
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| -            const SkPoint*              fTexs;
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| -            const sk_sp<SkShader>&      fShader;
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| -            const sk_sp<SkColorFilter>& fColorFilter;
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| -            uint8_t                     fAlpha;
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| +            const SkColor*          fColors;
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| +            const SkPoint*          fTexs;
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| +            const sk_sp<SkShader>&  fShader;
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| +            SkColorFilter*          fColorFilter;
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| +            uint8_t                 fAlpha;
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|          } rec[] = {
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|              { fColors,  nullptr, fShader1, nullptr     , 0xFF },
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|              { nullptr,  fTexs  , fShader1, nullptr     , 0xFF },
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| 
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