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Side by Side Diff: Source/core/animation/ElementAnimation.h

Issue 182063005: Web Animations API: Refactor IDL input conversion out of Animation (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix up includes Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 13 matching lines...) Expand all
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #ifndef ElementAnimation_h 31 #ifndef ElementAnimation_h
32 #define ElementAnimation_h 32 #define ElementAnimation_h
33 33
34 #include "wtf/Vector.h" 34 #include "RuntimeEnabledFeatures.h"
35 #include "core/animation/Animation.h"
36 #include "core/animation/DocumentTimeline.h"
37 #include "core/animation/Timing.h"
35 38
36 namespace WebCore { 39 namespace WebCore {
37 40
38 class Animation;
39 class Dictionary;
40 class Element;
41
42 class ElementAnimation { 41 class ElementAnimation {
43 public: 42 public:
44 static Animation* animate(Element&, Vector<Dictionary> keyframesDictionaryVe ctor, Dictionary timingInput); 43 template<typename E, typename T = double>
45 static Animation* animate(Element&, Vector<Dictionary> keyframesDictionaryVe ctor, double timingInput); 44 static Animation* animate(Element& element, E effect, T timing = Timing::ini tialIterationDuration())
dstockwell 2014/02/27 09:49:36 Body should stay in cpp. I think this would work
shans 2014/02/27 20:39:33 Body can't remain in cpp. This is the joy, the won
alancutter (OOO until 2018) 2014/02/28 00:40:22 AFAICT this is the same as using a default paramet
dstockwell 2014/02/28 00:56:37 The result is the same, but it's more readable.
alancutter (OOO until 2018) 2014/03/03 05:09:45 Done.
46 static Animation* animate(Element&, Vector<Dictionary> keyframesDictionaryVe ctor); 45 {
46 ASSERT(RuntimeEnabledFeatures::webAnimationsAPIEnabled());
47 RefPtr<Animation> animation = Animation::create(&element, effect, timing );
48 element.document().timeline().play(animation.get());
49 return animation.get();
50 }
47 }; 51 };
48 52
49 } // namespace WebCore 53 } // namespace WebCore
50 54
51 #endif // ElementAnimation_h 55 #endif // ElementAnimation_h
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