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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 284 private: | 284 private: |
| 285 bool m_isCleared; | 285 bool m_isCleared; |
| 286 void clear(); | 286 void clear(); |
| 287 | 287 |
| 288 void throwExceptionForClosedState(ExceptionState&); | 288 void throwExceptionForClosedState(ExceptionState&); |
| 289 | 289 |
| 290 // When the context goes away, there might still be some sources which | 290 // When the context goes away, there might still be some sources which |
| 291 // haven't finished playing. Make sure to release them here. | 291 // haven't finished playing. Make sure to release them here. |
| 292 void releaseActiveSourceNodes(); | 292 void releaseActiveSourceNodes(); |
| 293 | 293 |
| 294 // Listener for the PannerNodes |
| 294 Member<AudioListener> m_listener; | 295 Member<AudioListener> m_listener; |
| 295 | 296 |
| 296 // Only accessed in the audio thread. | 297 // Only accessed in the audio thread. |
| 297 // These raw pointers are safe because AudioSourceNodes in | 298 // These raw pointers are safe because AudioSourceNodes in |
| 298 // m_activeSourceNodes own them. | 299 // m_activeSourceNodes own them. |
| 299 Vector<AudioHandler*> m_finishedSourceHandlers; | 300 Vector<AudioHandler*> m_finishedSourceHandlers; |
| 300 | 301 |
| 301 // List of source nodes. This is either accessed when the graph lock is | 302 // List of source nodes. This is either accessed when the graph lock is |
| 302 // held, or on the main thread when the audio thread has finished. | 303 // held, or on the main thread when the audio thread has finished. |
| 303 // Oilpan: This Vector holds connection references. We must call | 304 // Oilpan: This Vector holds connection references. We must call |
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| 348 Member<PeriodicWave> m_periodicWaveTriangle; | 349 Member<PeriodicWave> m_periodicWaveTriangle; |
| 349 | 350 |
| 350 // This is considering 32 is large enough for multiple channels audio. | 351 // This is considering 32 is large enough for multiple channels audio. |
| 351 // It is somewhat arbitrary and could be increased if necessary. | 352 // It is somewhat arbitrary and could be increased if necessary. |
| 352 enum { MaxNumberOfChannels = 32 }; | 353 enum { MaxNumberOfChannels = 32 }; |
| 353 }; | 354 }; |
| 354 | 355 |
| 355 } // namespace blink | 356 } // namespace blink |
| 356 | 357 |
| 357 #endif // AbstractAudioContext_h | 358 #endif // AbstractAudioContext_h |
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