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| 1 /* | 1 /* | 
| 2  * Copyright 2006 The Android Open Source Project | 2  * Copyright 2006 The Android Open Source Project | 
| 3  * | 3  * | 
| 4  * Use of this source code is governed by a BSD-style license that can be | 4  * Use of this source code is governed by a BSD-style license that can be | 
| 5  * found in the LICENSE file. | 5  * found in the LICENSE file. | 
| 6  */ | 6  */ | 
| 7 | 7 | 
| 8 #include "SkBlitter.h" | 8 #include "SkBlitter.h" | 
| 9 #include "SkAntiRun.h" | 9 #include "SkAntiRun.h" | 
| 10 #include "SkColor.h" | 10 #include "SkColor.h" | 
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| 837     } | 837     } | 
| 838 | 838 | 
| 839     /* | 839     /* | 
| 840      *  If the xfermode is CLEAR, then we can completely ignore the installed | 840      *  If the xfermode is CLEAR, then we can completely ignore the installed | 
| 841      *  color/shader/colorfilter, and just pretend we're SRC + color==0. This | 841      *  color/shader/colorfilter, and just pretend we're SRC + color==0. This | 
| 842      *  will fall into our optimizations for SRC mode. | 842      *  will fall into our optimizations for SRC mode. | 
| 843      */ | 843      */ | 
| 844     if (SkXfermode::IsMode(mode, SkXfermode::kClear_Mode)) { | 844     if (SkXfermode::IsMode(mode, SkXfermode::kClear_Mode)) { | 
| 845         SkPaint* p = paint.writable(); | 845         SkPaint* p = paint.writable(); | 
| 846         shader = p->setShader(nullptr); | 846         shader = p->setShader(nullptr); | 
| 847         p->setColorFilter(nullptr); | 847         cf = p->setColorFilter(nullptr); | 
| 848         cf = nullptr; |  | 
| 849         mode = p->setXfermodeMode(SkXfermode::kSrc_Mode); | 848         mode = p->setXfermodeMode(SkXfermode::kSrc_Mode); | 
| 850         p->setColor(0); | 849         p->setColor(0); | 
| 851     } | 850     } | 
| 852 | 851 | 
| 853     if (nullptr == shader) { | 852     if (nullptr == shader) { | 
| 854         if (mode) { | 853         if (mode) { | 
| 855             // xfermodes (and filters) require shaders for our current blitters | 854             // xfermodes (and filters) require shaders for our current blitters | 
| 856             shader = new SkColorShader(paint->getColor()); | 855             shader = new SkColorShader(paint->getColor()); | 
| 857             paint.writable()->setShader(shader)->unref(); | 856             paint.writable()->setShader(shader)->unref(); | 
| 858             paint.writable()->setAlpha(0xFF); | 857             paint.writable()->setAlpha(0xFF); | 
| 859         } else if (cf) { | 858         } else if (cf) { | 
| 860             // if no shader && no xfermode, we just apply the colorfilter to | 859             // if no shader && no xfermode, we just apply the colorfilter to | 
| 861             // our color and move on. | 860             // our color and move on. | 
| 862             SkPaint* writablePaint = paint.writable(); | 861             SkPaint* writablePaint = paint.writable(); | 
| 863             writablePaint->setColor(cf->filterColor(paint->getColor())); | 862             writablePaint->setColor(cf->filterColor(paint->getColor())); | 
| 864             writablePaint->setColorFilter(nullptr); | 863             writablePaint->setColorFilter(nullptr); | 
| 865             cf = nullptr; | 864             cf = nullptr; | 
| 866         } | 865         } | 
| 867     } | 866     } | 
| 868 | 867 | 
| 869     if (cf) { | 868     if (cf) { | 
| 870         SkASSERT(shader); | 869         SkASSERT(shader); | 
| 871         paint.writable()->setShader(shader->makeWithColorFilter(sk_ref_sp(cf))); | 870         paint.writable()->setShader(shader->makeWithColorFilter(cf)); | 
| 872         shader = paint->getShader(); | 871         shader = paint->getShader(); | 
| 873         // blitters should ignore the presence/absence of a filter, since | 872         // blitters should ignore the presence/absence of a filter, since | 
| 874         // if there is one, the shader will take care of it. | 873         // if there is one, the shader will take care of it. | 
| 875     } | 874     } | 
| 876 | 875 | 
| 877     /* | 876     /* | 
| 878      *  We create a SkShader::Context object, and store it on the blitter. | 877      *  We create a SkShader::Context object, and store it on the blitter. | 
| 879      */ | 878      */ | 
| 880     SkShader::Context* shaderContext = nullptr; | 879     SkShader::Context* shaderContext = nullptr; | 
| 881     if (shader) { | 880     if (shader) { | 
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| 1003     fShaderContext->~Context(); | 1002     fShaderContext->~Context(); | 
| 1004     SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); | 1003     SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); | 
| 1005     if (nullptr == ctx) { | 1004     if (nullptr == ctx) { | 
| 1006         // Need a valid context in fShaderContext's storage, so we can later (or
       our caller) call | 1005         // Need a valid context in fShaderContext's storage, so we can later (or
       our caller) call | 
| 1007         // the in-place destructor. | 1006         // the in-place destructor. | 
| 1008         new (fShaderContext) SkZeroShaderContext(*fShader, rec); | 1007         new (fShaderContext) SkZeroShaderContext(*fShader, rec); | 
| 1009         return false; | 1008         return false; | 
| 1010     } | 1009     } | 
| 1011     return true; | 1010     return true; | 
| 1012 } | 1011 } | 
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