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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkColorCubeFilter.h" | 9 #include "SkColorCubeFilter.h" |
10 #include "SkData.h" | 10 #include "SkData.h" |
11 #include "SkGradientShader.h" | 11 #include "SkGradientShader.h" |
12 #include "SkTemplates.h" | 12 #include "SkTemplates.h" |
13 | 13 |
14 namespace skiagm { | 14 namespace skiagm { |
15 | 15 |
16 static sk_sp<SkShader> MakeLinear() { | 16 static sk_sp<SkShader> MakeLinear() { |
17 static const SkPoint pts[2] = { | 17 static const SkPoint pts[2] = { |
18 { 0, 0 }, | 18 { 0, 0 }, |
19 { SkIntToScalar(80), SkIntToScalar(80) } | 19 { SkIntToScalar(80), SkIntToScalar(80) } |
20 }; | 20 }; |
21 static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE }; | 21 static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE }; |
22 return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kRepe
at_TileMode, 0, | 22 return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kRepe
at_TileMode, 0, |
23 &SkMatrix::I()); | 23 &SkMatrix::I()); |
24 } | 24 } |
25 | 25 |
26 class ColorCubeGM : public GM { | 26 class ColorCubeGM : public GM { |
27 public: | 27 public: |
28 ColorCubeGM() : fInitialized(false) { | 28 ColorCubeGM() |
| 29 : fInitialized(false) |
| 30 , f3DLut4(nullptr) |
| 31 , f3DLut8(nullptr) |
| 32 , f3DLut16(nullptr) |
| 33 , f3DLut32(nullptr) |
| 34 , f3DLut64(nullptr) |
| 35 { |
29 this->setBGColor(0xFF000000); | 36 this->setBGColor(0xFF000000); |
30 } | 37 } |
31 | 38 |
| 39 ~ColorCubeGM() { |
| 40 SkSafeUnref(f3DLut4); |
| 41 SkSafeUnref(f3DLut8); |
| 42 SkSafeUnref(f3DLut16); |
| 43 SkSafeUnref(f3DLut32); |
| 44 SkSafeUnref(f3DLut64); |
| 45 } |
| 46 |
32 protected: | 47 protected: |
33 SkString onShortName() override { | 48 virtual SkString onShortName() { |
34 return SkString("colorcube"); | 49 return SkString("colorcube"); |
35 } | 50 } |
36 | 51 |
37 void make_3Dluts() { | 52 void make_3Dluts() { |
38 make_3Dlut(&f3DLut4, 4, true, false, false); | 53 make_3Dlut(&f3DLut4, 4, true, false, false); |
39 make_3Dlut(&f3DLut8, 8, false, true, false); | 54 make_3Dlut(&f3DLut8, 8, false, true, false); |
40 make_3Dlut(&f3DLut16, 16, false, true, true); | 55 make_3Dlut(&f3DLut16, 16, false, true, true); |
41 make_3Dlut(&f3DLut32, 32, true, true, false); | 56 make_3Dlut(&f3DLut32, 32, true, true, false); |
42 make_3Dlut(&f3DLut64, 64, true, false, true); | 57 make_3Dlut(&f3DLut64, 64, true, false, true); |
43 } | 58 } |
44 | 59 |
45 void make_bitmap() { | 60 void make_bitmap() { |
46 fBitmap.allocN32Pixels(80, 80); | 61 fBitmap.allocN32Pixels(80, 80); |
47 SkCanvas canvas(fBitmap); | 62 SkCanvas canvas(fBitmap); |
48 canvas.clear(0x00000000); | 63 canvas.clear(0x00000000); |
49 SkPaint paint; | 64 SkPaint paint; |
50 paint.setAntiAlias(true); | 65 paint.setAntiAlias(true); |
51 paint.setShader(MakeLinear()); | 66 paint.setShader(MakeLinear()); |
52 canvas.drawRect(SkRect::MakeWH(80, 80), paint); | 67 canvas.drawRect(SkRect::MakeWH(80, 80), paint); |
53 } | 68 } |
54 | 69 |
55 void make_3Dlut(sk_sp<SkData>* data, int size, bool invR, bool invG, bool in
vB) { | 70 void make_3Dlut(SkData** data, int size, bool invR, bool invG, bool invB) { |
56 *data = SkData::MakeUninitialized(sizeof(SkColor) * size * size * size); | 71 *data = SkData::NewUninitialized(sizeof(SkColor) * size * size * size); |
57 SkColor* pixels = (SkColor*)((*data)->writable_data()); | 72 SkColor* pixels = (SkColor*)((*data)->writable_data()); |
58 SkAutoTMalloc<uint8_t> lutMemory(size); | 73 SkAutoTMalloc<uint8_t> lutMemory(size); |
59 SkAutoTMalloc<uint8_t> invLutMemory(size); | 74 SkAutoTMalloc<uint8_t> invLutMemory(size); |
60 uint8_t* lut = lutMemory.get(); | 75 uint8_t* lut = lutMemory.get(); |
61 uint8_t* invLut = invLutMemory.get(); | 76 uint8_t* invLut = invLutMemory.get(); |
62 const int maxIndex = size - 1; | 77 const int maxIndex = size - 1; |
63 for (int i = 0; i < size; i++) { | 78 for (int i = 0; i < size; i++) { |
64 lut[i] = (i * 255) / maxIndex; | 79 lut[i] = (i * 255) / maxIndex; |
65 invLut[i] = ((maxIndex - i) * 255) / maxIndex; | 80 invLut[i] = ((maxIndex - i) * 255) / maxIndex; |
66 } | 81 } |
67 for (int r = 0; r < size; ++r) { | 82 for (int r = 0; r < size; ++r) { |
68 for (int g = 0; g < size; ++g) { | 83 for (int g = 0; g < size; ++g) { |
69 for (int b = 0; b < size; ++b) { | 84 for (int b = 0; b < size; ++b) { |
70 pixels[(size * ((size * b) + g)) + r] = sk_tool_utils::color
_to_565( | 85 pixels[(size * ((size * b) + g)) + r] = sk_tool_utils::color
_to_565( |
71 SkColorSetARGB(0xFF, | 86 SkColorSetARGB(0xFF, |
72 invR ? invLut[r] : lut[r], | 87 invR ? invLut[r] : lut[r], |
73 invG ? invLut[g] : lut[g], | 88 invG ? invLut[g] : lut[g], |
74 invB ? invLut[b] : lut[b])); | 89 invB ? invLut[b] : lut[b])); |
75 } | 90 } |
76 } | 91 } |
77 } | 92 } |
78 } | 93 } |
79 | 94 |
80 SkISize onISize() override { | 95 virtual SkISize onISize() { |
81 return SkISize::Make(500, 100); | 96 return SkISize::Make(500, 100); |
82 } | 97 } |
83 | 98 |
84 void onDraw(SkCanvas* canvas) override { | 99 virtual void onDraw(SkCanvas* canvas) { |
85 if (!fInitialized) { | 100 if (!fInitialized) { |
86 this->make_bitmap(); | 101 this->make_bitmap(); |
87 this->make_3Dluts(); | 102 this->make_3Dluts(); |
88 fInitialized = true; | 103 fInitialized = true; |
89 } | 104 } |
90 canvas->clear(0x00000000); | 105 canvas->clear(0x00000000); |
91 SkPaint paint; | 106 SkPaint paint; |
92 paint.setColorFilter(SkColorCubeFilter::Make(f3DLut4, 4)); | 107 paint.setColorFilter(SkColorCubeFilter::Create(f3DLut4, 4))->unref(); |
93 canvas->drawBitmap(fBitmap, 10, 10, &paint); | 108 canvas->drawBitmap(fBitmap, 10, 10, &paint); |
94 | 109 |
95 paint.setColorFilter(SkColorCubeFilter::Make(f3DLut8, 8)); | 110 paint.setColorFilter(SkColorCubeFilter::Create(f3DLut8, 8))->unref(); |
96 canvas->drawBitmap(fBitmap, 110, 10, &paint); | 111 canvas->drawBitmap(fBitmap, 110, 10, &paint); |
97 | 112 |
98 paint.setColorFilter(SkColorCubeFilter::Make(f3DLut16, 16)); | 113 paint.setColorFilter(SkColorCubeFilter::Create(f3DLut16, 16))->unref(); |
99 canvas->drawBitmap(fBitmap, 210, 10, &paint); | 114 canvas->drawBitmap(fBitmap, 210, 10, &paint); |
100 | 115 |
101 paint.setColorFilter(SkColorCubeFilter::Make(f3DLut32, 32)); | 116 paint.setColorFilter(SkColorCubeFilter::Create(f3DLut32, 32))->unref(); |
102 canvas->drawBitmap(fBitmap, 310, 10, &paint); | 117 canvas->drawBitmap(fBitmap, 310, 10, &paint); |
103 | 118 |
104 paint.setColorFilter(SkColorCubeFilter::Make(f3DLut64, 64)); | 119 paint.setColorFilter(SkColorCubeFilter::Create(f3DLut64, 64))->unref(); |
105 canvas->drawBitmap(fBitmap, 410, 10, &paint); | 120 canvas->drawBitmap(fBitmap, 410, 10, &paint); |
106 } | 121 } |
107 | 122 |
108 private: | 123 private: |
109 typedef GM INHERITED; | 124 typedef GM INHERITED; |
110 bool fInitialized; | 125 bool fInitialized; |
111 SkBitmap fBitmap; | 126 SkBitmap fBitmap; |
112 sk_sp<SkData> f3DLut4; | 127 SkData* f3DLut4; |
113 sk_sp<SkData> f3DLut8; | 128 SkData* f3DLut8; |
114 sk_sp<SkData> f3DLut16; | 129 SkData* f3DLut16; |
115 sk_sp<SkData> f3DLut32; | 130 SkData* f3DLut32; |
116 sk_sp<SkData> f3DLut64; | 131 SkData* f3DLut64; |
117 }; | 132 }; |
118 | 133 |
119 ////////////////////////////////////////////////////////////////////////////// | 134 ////////////////////////////////////////////////////////////////////////////// |
120 | 135 |
121 static GM* MyFactory(void*) { return new ColorCubeGM; } | 136 static GM* MyFactory(void*) { return new ColorCubeGM; } |
122 static GMRegistry reg(MyFactory); | 137 static GMRegistry reg(MyFactory); |
123 | 138 |
124 } | 139 } |
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