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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
11 #include "SkShader.h" | 11 #include "SkShader.h" |
12 #include "SkSurface.h" | 12 #include "SkSurface.h" |
13 | 13 |
14 #include "SkColorMatrixFilter.h" | 14 #include "SkColorMatrixFilter.h" |
15 #include "SkGradientShader.h" | 15 #include "SkGradientShader.h" |
16 | 16 |
17 static sk_sp<SkShader> make_opaque_color() { | 17 static sk_sp<SkShader> make_opaque_color() { |
18 return SkShader::MakeColorShader(0xFFFF0000); | 18 return SkShader::MakeColorShader(0xFFFF0000); |
19 } | 19 } |
20 | 20 |
21 static sk_sp<SkShader> make_alpha_color() { | 21 static sk_sp<SkShader> make_alpha_color() { |
22 return SkShader::MakeColorShader(0x80FF0000); | 22 return SkShader::MakeColorShader(0x80FF0000); |
23 } | 23 } |
24 | 24 |
25 static sk_sp<SkColorFilter> make_cf_null() { | 25 static SkColorFilter* make_cf_null() { |
26 return nullptr; | 26 return nullptr; |
27 } | 27 } |
28 | 28 |
29 static sk_sp<SkColorFilter> make_cf0() { | 29 static SkColorFilter* make_cf0() { |
30 SkColorMatrix cm; | 30 SkColorMatrix cm; |
31 cm.setSaturation(0.75f); | 31 cm.setSaturation(0.75f); |
32 return SkColorFilter::MakeMatrixFilterRowMajor255(cm.fMat); | 32 return SkColorMatrixFilter::Create(cm); |
33 } | 33 } |
34 | 34 |
35 static sk_sp<SkColorFilter> make_cf1() { | 35 static SkColorFilter* make_cf1() { |
36 SkColorMatrix cm; | 36 SkColorMatrix cm; |
37 cm.setSaturation(0.75f); | 37 cm.setSaturation(0.75f); |
38 auto a(SkColorFilter::MakeMatrixFilterRowMajor255(cm.fMat)); | 38 SkAutoTUnref<SkColorFilter> a(SkColorMatrixFilter::Create(cm)); |
39 // CreateComposedFilter will try to concat these two matrices, resulting in
a single | 39 // CreateComposedFilter will try to concat these two matrices, resulting in
a single |
40 // filter (which is good for speed). For this test, we want to force a real
compose of | 40 // filter (which is good for speed). For this test, we want to force a real
compose of |
41 // these two, so our inner filter has a scale-up, which disables the optimiz
ation of | 41 // these two, so our inner filter has a scale-up, which disables the optimiz
ation of |
42 // combining the two matrices. | 42 // combining the two matrices. |
43 cm.setScale(1.1f, 0.9f, 1); | 43 cm.setScale(1.1f, 0.9f, 1); |
44 auto b(SkColorFilter::MakeMatrixFilterRowMajor255(cm.fMat)); | 44 SkAutoTUnref<SkColorFilter> b(SkColorMatrixFilter::Create(cm)); |
45 return SkColorFilter::MakeComposeFilter(a, b); | 45 return SkColorFilter::CreateComposeFilter(a, b); |
46 } | 46 } |
47 | 47 |
48 static sk_sp<SkColorFilter> make_cf2() { | 48 static SkColorFilter* make_cf2() { |
49 return SkColorFilter::MakeModeFilter(0x8044CC88, SkXfermode::kSrcATop_Mode); | 49 return SkColorFilter::CreateModeFilter(0x8044CC88, SkXfermode::kSrcATop_Mode
); |
50 } | 50 } |
51 | 51 |
52 static void draw_into_canvas(SkCanvas* canvas) { | 52 static void draw_into_canvas(SkCanvas* canvas) { |
53 const SkRect r = SkRect::MakeWH(50, 100); | 53 const SkRect r = SkRect::MakeWH(50, 100); |
54 sk_sp<SkShader> (*shaders[])() { make_opaque_color, make_alpha_color }; | 54 sk_sp<SkShader> (*shaders[])() { make_opaque_color, make_alpha_color }; |
55 sk_sp<SkColorFilter> (*filters[])() { make_cf_null, make_cf0, make_cf1, make
_cf2 }; | 55 SkColorFilter* (*filters[])() { make_cf_null, make_cf0, make_cf1, make_cf2 }
; |
56 | 56 |
57 SkPaint paint; | 57 SkPaint paint; |
58 for (auto shProc : shaders) { | 58 for (auto shProc : shaders) { |
59 paint.setShader(shProc()); | 59 paint.setShader(shProc()); |
60 for (auto cfProc : filters) { | 60 for (auto cfProc : filters) { |
61 paint.setColorFilter(cfProc()); | 61 SkSafeUnref(paint.setColorFilter(cfProc())); |
62 canvas->drawRect(r, paint); | 62 canvas->drawRect(r, paint); |
63 canvas->translate(60, 0); | 63 canvas->translate(60, 0); |
64 } | 64 } |
65 } | 65 } |
66 } | 66 } |
67 | 67 |
68 DEF_SIMPLE_GM(color4f, canvas, 1024, 260) { | 68 DEF_SIMPLE_GM(color4f, canvas, 1024, 260) { |
69 canvas->translate(10, 10); | 69 canvas->translate(10, 10); |
70 | 70 |
71 SkPaint bg; | 71 SkPaint bg; |
72 // need the target to be opaque, so we can draw it to the screen | 72 // need the target to be opaque, so we can draw it to the screen |
73 // even if it holds sRGB values. | 73 // even if it holds sRGB values. |
74 bg.setColor(0xFFFFFFFF); | 74 bg.setColor(0xFFFFFFFF); |
75 | 75 |
76 SkColorProfileType const profiles[] { kLinear_SkColorProfileType, kSRGB_SkCo
lorProfileType }; | 76 SkColorProfileType const profiles[] { kLinear_SkColorProfileType, kSRGB_SkCo
lorProfileType }; |
77 for (auto profile : profiles) { | 77 for (auto profile : profiles) { |
78 const SkImageInfo info = SkImageInfo::Make(1024, 100, kN32_SkColorType,
kPremul_SkAlphaType, | 78 const SkImageInfo info = SkImageInfo::Make(1024, 100, kN32_SkColorType,
kPremul_SkAlphaType, |
79 profile); | 79 profile); |
80 SkAutoTUnref<SkSurface> surface(SkSurface::NewRaster(info)); | 80 SkAutoTUnref<SkSurface> surface(SkSurface::NewRaster(info)); |
81 surface->getCanvas()->drawPaint(bg); | 81 surface->getCanvas()->drawPaint(bg); |
82 draw_into_canvas(surface->getCanvas()); | 82 draw_into_canvas(surface->getCanvas()); |
83 surface->draw(canvas, 0, 0, nullptr); | 83 surface->draw(canvas, 0, 0, nullptr); |
84 canvas->translate(0, 120); | 84 canvas->translate(0, 120); |
85 } | 85 } |
86 } | 86 } |
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