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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp

Issue 1820083005: Remove platform/NotImplemented.*. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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79 #include "modules/webgl/WebGLLoseContext.h" 79 #include "modules/webgl/WebGLLoseContext.h"
80 #include "modules/webgl/WebGLProgram.h" 80 #include "modules/webgl/WebGLProgram.h"
81 #include "modules/webgl/WebGLRenderbuffer.h" 81 #include "modules/webgl/WebGLRenderbuffer.h"
82 #include "modules/webgl/WebGLShader.h" 82 #include "modules/webgl/WebGLShader.h"
83 #include "modules/webgl/WebGLShaderPrecisionFormat.h" 83 #include "modules/webgl/WebGLShaderPrecisionFormat.h"
84 #include "modules/webgl/WebGLTexture.h" 84 #include "modules/webgl/WebGLTexture.h"
85 #include "modules/webgl/WebGLUniformLocation.h" 85 #include "modules/webgl/WebGLUniformLocation.h"
86 #include "modules/webgl/WebGLVertexArrayObject.h" 86 #include "modules/webgl/WebGLVertexArrayObject.h"
87 #include "modules/webgl/WebGLVertexArrayObjectOES.h" 87 #include "modules/webgl/WebGLVertexArrayObjectOES.h"
88 #include "platform/CheckedInt.h" 88 #include "platform/CheckedInt.h"
89 #include "platform/NotImplemented.h"
90 #include "platform/RuntimeEnabledFeatures.h" 89 #include "platform/RuntimeEnabledFeatures.h"
91 #include "platform/geometry/IntSize.h" 90 #include "platform/geometry/IntSize.h"
92 #include "platform/graphics/GraphicsContext.h" 91 #include "platform/graphics/GraphicsContext.h"
93 #include "platform/graphics/UnacceleratedImageBufferSurface.h" 92 #include "platform/graphics/UnacceleratedImageBufferSurface.h"
94 #include "platform/graphics/gpu/AcceleratedImageBufferSurface.h" 93 #include "platform/graphics/gpu/AcceleratedImageBufferSurface.h"
95 #include "platform/graphics/gpu/DrawingBuffer.h" 94 #include "platform/graphics/gpu/DrawingBuffer.h"
96 #include "public/platform/Platform.h" 95 #include "public/platform/Platform.h"
97 #include "public/platform/WebGraphicsContext3D.h" 96 #include "public/platform/WebGraphicsContext3D.h"
98 #include "public/platform/WebGraphicsContext3DProvider.h" 97 #include "public/platform/WebGraphicsContext3DProvider.h"
99 #include "wtf/ArrayBufferContents.h" 98 #include "wtf/ArrayBufferContents.h"
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3208 contextGL()->GetUniformiv(objectOrZero(program), location, v alue); 3207 contextGL()->GetUniformiv(objectOrZero(program), location, v alue);
3209 if (length > 1) { 3208 if (length > 1) {
3210 bool boolValue[16] = {0}; 3209 bool boolValue[16] = {0};
3211 for (unsigned j = 0; j < length; j++) 3210 for (unsigned j = 0; j < length; j++)
3212 boolValue[j] = static_cast<bool>(value[j]); 3211 boolValue[j] = static_cast<bool>(value[j]);
3213 return WebGLAny(scriptState, boolValue, length); 3212 return WebGLAny(scriptState, boolValue, length);
3214 } 3213 }
3215 return WebGLAny(scriptState, static_cast<bool>(value[0])); 3214 return WebGLAny(scriptState, static_cast<bool>(value[0]));
3216 } 3215 }
3217 default: 3216 default:
3218 notImplemented(); 3217 NOTIMPLEMENTED();
3219 } 3218 }
3220 } 3219 }
3221 } 3220 }
3222 } 3221 }
3223 // If we get here, something went wrong in our unfortunately complex logic a bove 3222 // If we get here, something went wrong in our unfortunately complex logic a bove
3224 synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unknown error"); 3223 synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unknown error");
3225 return ScriptValue::createNull(scriptState); 3224 return ScriptValue::createNull(scriptState);
3226 } 3225 }
3227 3226
3228 WebGLUniformLocation* WebGLRenderingContextBase::getUniformLocation(WebGLProgram * program, const String& name) 3227 WebGLUniformLocation* WebGLRenderingContextBase::getUniformLocation(WebGLProgram * program, const String& name)
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5170 { 5169 {
5171 GLboolean value = 0; 5170 GLboolean value = 0;
5172 if (!isContextLost()) 5171 if (!isContextLost())
5173 contextGL()->GetBooleanv(pname, &value); 5172 contextGL()->GetBooleanv(pname, &value);
5174 return WebGLAny(scriptState, static_cast<bool>(value)); 5173 return WebGLAny(scriptState, static_cast<bool>(value));
5175 } 5174 }
5176 5175
5177 ScriptValue WebGLRenderingContextBase::getBooleanArrayParameter(ScriptState* scr iptState, GLenum pname) 5176 ScriptValue WebGLRenderingContextBase::getBooleanArrayParameter(ScriptState* scr iptState, GLenum pname)
5178 { 5177 {
5179 if (pname != GL_COLOR_WRITEMASK) { 5178 if (pname != GL_COLOR_WRITEMASK) {
5180 notImplemented(); 5179 NOTIMPLEMENTED();
5181 return WebGLAny(scriptState, 0, 0); 5180 return WebGLAny(scriptState, 0, 0);
5182 } 5181 }
5183 GLboolean value[4] = {0}; 5182 GLboolean value[4] = {0};
5184 if (!isContextLost()) 5183 if (!isContextLost())
5185 contextGL()->GetBooleanv(pname, value); 5184 contextGL()->GetBooleanv(pname, value);
5186 bool boolValue[4]; 5185 bool boolValue[4];
5187 for (int ii = 0; ii < 4; ++ii) 5186 for (int ii = 0; ii < 4; ++ii)
5188 boolValue[ii] = static_cast<bool>(value[ii]); 5187 boolValue[ii] = static_cast<bool>(value[ii]);
5189 return WebGLAny(scriptState, boolValue, 4); 5188 return WebGLAny(scriptState, boolValue, 4);
5190 } 5189 }
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5231 case GL_ALIASED_POINT_SIZE_RANGE: 5230 case GL_ALIASED_POINT_SIZE_RANGE:
5232 case GL_ALIASED_LINE_WIDTH_RANGE: 5231 case GL_ALIASED_LINE_WIDTH_RANGE:
5233 case GL_DEPTH_RANGE: 5232 case GL_DEPTH_RANGE:
5234 length = 2; 5233 length = 2;
5235 break; 5234 break;
5236 case GL_BLEND_COLOR: 5235 case GL_BLEND_COLOR:
5237 case GL_COLOR_CLEAR_VALUE: 5236 case GL_COLOR_CLEAR_VALUE:
5238 length = 4; 5237 length = 4;
5239 break; 5238 break;
5240 default: 5239 default:
5241 notImplemented(); 5240 NOTIMPLEMENTED();
5242 } 5241 }
5243 return WebGLAny(scriptState, DOMFloat32Array::create(value, length)); 5242 return WebGLAny(scriptState, DOMFloat32Array::create(value, length));
5244 } 5243 }
5245 5244
5246 ScriptValue WebGLRenderingContextBase::getWebGLIntArrayParameter(ScriptState* sc riptState, GLenum pname) 5245 ScriptValue WebGLRenderingContextBase::getWebGLIntArrayParameter(ScriptState* sc riptState, GLenum pname)
5247 { 5246 {
5248 GLint value[4] = {0}; 5247 GLint value[4] = {0};
5249 if (!isContextLost()) 5248 if (!isContextLost())
5250 contextGL()->GetIntegerv(pname, value); 5249 contextGL()->GetIntegerv(pname, value);
5251 unsigned length = 0; 5250 unsigned length = 0;
5252 switch (pname) { 5251 switch (pname) {
5253 case GL_MAX_VIEWPORT_DIMS: 5252 case GL_MAX_VIEWPORT_DIMS:
5254 length = 2; 5253 length = 2;
5255 break; 5254 break;
5256 case GL_SCISSOR_BOX: 5255 case GL_SCISSOR_BOX:
5257 case GL_VIEWPORT: 5256 case GL_VIEWPORT:
5258 length = 4; 5257 length = 4;
5259 break; 5258 break;
5260 default: 5259 default:
5261 notImplemented(); 5260 NOTIMPLEMENTED();
5262 } 5261 }
5263 return WebGLAny(scriptState, DOMInt32Array::create(value, length)); 5262 return WebGLAny(scriptState, DOMInt32Array::create(value, length));
5264 } 5263 }
5265 5264
5266 WebGLTexture* WebGLRenderingContextBase::validateTexture2DBinding(const char* fu nctionName, GLenum target) 5265 WebGLTexture* WebGLRenderingContextBase::validateTexture2DBinding(const char* fu nctionName, GLenum target)
5267 { 5266 {
5268 WebGLTexture* tex = nullptr; 5267 WebGLTexture* tex = nullptr;
5269 switch (target) { 5268 switch (target) {
5270 case GL_TEXTURE_2D: 5269 case GL_TEXTURE_2D:
5271 tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get(); 5270 tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get();
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6334 contextGL()->PixelStorei(GL_UNPACK_ALIGNMENT, 1); 6333 contextGL()->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
6335 } 6334 }
6336 6335
6337 void WebGLRenderingContextBase::restoreUnpackParameters() 6336 void WebGLRenderingContextBase::restoreUnpackParameters()
6338 { 6337 {
6339 if (m_unpackAlignment != 1) 6338 if (m_unpackAlignment != 1)
6340 contextGL()->PixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); 6339 contextGL()->PixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
6341 } 6340 }
6342 6341
6343 } // namespace blink 6342 } // namespace blink
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