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Unified Diff: src/codec/SkBmpCodec.cpp

Issue 1820073002: Add SkEncodedInfo to report properties of encoded image data (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
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Index: src/codec/SkBmpCodec.cpp
diff --git a/src/codec/SkBmpCodec.cpp b/src/codec/SkBmpCodec.cpp
index ad6f0ddc4d5312b6e28e19ccb8b0655325c63bf9..564852b5dd0d7f1456dd8ab6bc2ad532e1ad0110 100644
--- a/src/codec/SkBmpCodec.cpp
+++ b/src/codec/SkBmpCodec.cpp
@@ -415,32 +415,43 @@ bool SkBmpCodec::ReadHeader(SkStream* stream, bool inIco, SkCodec** codecOut) {
switch (inputFormat) {
case kStandard_BmpInputFormat: {
- // BMPs-in-ICOs often contain an alpha mask after the image, which
- // means we cannot guarantee that an image is opaque, even if the
- // embedded bmp is opaque.
- // We use |isOpaque| to indicate if the BMP itself is opaque, but
- // still need to recommend kUnpremul when it is contained in an ICO.
- SkColorType colorType = kN32_SkColorType;
- SkAlphaType alphaType = inIco ? kUnpremul_SkAlphaType : kOpaque_SkAlphaType;
+ // BMPs are generally opaque, however BMPs-in-ICOs may contain
+ // a transparency mask after the image. Therefore, we mark the
+ // alpha as kBinary if the BMP is contained in an ICO.
+ // We use |isOpaque| to indicate if the BMP itself is opaque.
+ SkEncodedInfo::Alpha alpha = inIco ? SkEncodedInfo::kBinary_Alpha :
+ SkEncodedInfo::kOpaque_Alpha;
bool isOpaque = true;
+
+ uint8_t bitsPerComponent = SkTMin((uint16_t) 8, bitsPerPixel);
scroggo 2016/03/23 14:48:50 It seems odd that you set bitsPerComponent to min(
msarett 2016/03/24 16:20:43 Agreed. I think maybe it's clearer to handle it i
+ SkEncodedInfo::Color color;
switch (bitsPerPixel) {
// Palette formats
case 1:
case 2:
case 4:
case 8:
- // We cannot recommend a palette color type for ICOs because they
- // may contain a transparency mask.
- if (!inIco) {
- colorType = kIndex_8_SkColorType;
+ // In the case of ICO, kBGRA is actually the closest match,
+ // since we will need to apply a transparency mask.
+ if (inIco) {
+ color = SkEncodedInfo::kBGRA_Color;
+ bitsPerComponent = 8;
+ } else {
+ color = SkEncodedInfo::kPalette_Color;
}
break;
case 24:
+ color = SkEncodedInfo::kBGR_Color;
+ break;
case 32:
// 32-bit BMP-in-ICOs actually use the alpha channel in place of a
// transparency mask.
if (inIco) {
isOpaque = false;
+ alpha = SkEncodedInfo::kUnpremul_Alpha;
+ color = SkEncodedInfo::kBGRA_Color;
+ } else {
+ color = SkEncodedInfo::kBGRX_Color;
}
break;
default:
@@ -453,9 +464,9 @@ bool SkBmpCodec::ReadHeader(SkStream* stream, bool inIco, SkCodec** codecOut) {
SkASSERT(!inIco || nullptr != stream->getMemoryBase());
// Set the image info and create a codec.
- const SkImageInfo imageInfo = SkImageInfo::Make(width, height, colorType,
- alphaType);
- *codecOut = new SkBmpStandardCodec(imageInfo, stream, bitsPerPixel, numColors,
+ const SkEncodedInfo info = SkEncodedInfo::Make(width, height, color, alpha,
+ bitsPerComponent);
+ *codecOut = new SkBmpStandardCodec(info, stream, bitsPerPixel, numColors,
bytesPerColor, offset - bytesRead, rowOrder, isOpaque, inIco);
}
@@ -495,12 +506,21 @@ bool SkBmpCodec::ReadHeader(SkStream* stream, bool inIco, SkCodec** codecOut) {
return false;
}
- // Set the image info
- SkAlphaType alphaType = masks->getAlphaMask() ? kUnpremul_SkAlphaType :
- kOpaque_SkAlphaType;
- const SkImageInfo imageInfo = SkImageInfo::Make(width, height, kN32_SkColorType,
- alphaType);
- *codecOut = new SkBmpMaskCodec(imageInfo, stream, bitsPerPixel, masks.release(),
+ // Masked bmps are not a great fit for SkEncodedInfo, since they have
scroggo 2016/03/23 14:48:50 Should SkEncodedInfo adapt to support masked bmps?
msarett 2016/03/24 16:20:44 I thought about 3 options: (1) Create all of the m
scroggo 2016/03/24 20:51:03 I'm also fine with Mask BMP being a weird special
+ // arbitrary component orderings and bits per component. Here we choose
+ // somewhat reasonable values - it's ok that we don't match exactly
+ // because SkBmpMaskCodec has its own mask swizzler anyway.
+ SkEncodedInfo::Color color;
+ SkEncodedInfo::Alpha alpha;
+ if (masks->getAlphaMask()) {
+ color = SkEncodedInfo::kBGRA_Color;
+ alpha = SkEncodedInfo::kUnpremul_Alpha;
+ } else {
+ color = SkEncodedInfo::kBGR_Color;
+ alpha = SkEncodedInfo::kOpaque_Alpha;
+ }
+ const SkEncodedInfo info = SkEncodedInfo::Make(width, height, color, alpha, 8);
+ *codecOut = new SkBmpMaskCodec(info, stream, bitsPerPixel, masks.release(),
rowOrder);
}
return true;
@@ -526,10 +546,11 @@ bool SkBmpCodec::ReadHeader(SkStream* stream, bool inIco, SkCodec** codecOut) {
if (codecOut) {
// RLE inputs may skip pixels, leaving them as transparent. This
// is uncommon, but we cannot be certain that an RLE bmp will be
- // opaque.
- const SkImageInfo imageInfo = SkImageInfo::Make(width, height, kN32_SkColorType,
- kUnpremul_SkAlphaType);
- *codecOut = new SkBmpRLECodec(imageInfo, stream, bitsPerPixel, numColors,
+ // opaque or that we will be able to represent it with a palette.
+ // For that reason, we always indicate that we are kBGRA.
+ const SkEncodedInfo info = SkEncodedInfo::Make(width, height,
+ SkEncodedInfo::kBGRA_Color, SkEncodedInfo::kBinary_Alpha, 8);
+ *codecOut = new SkBmpRLECodec(info, stream, bitsPerPixel, numColors,
bytesPerColor, offset - bytesRead, rowOrder, RLEBytes);
}
return true;
@@ -557,7 +578,7 @@ SkCodec* SkBmpCodec::NewFromStream(SkStream* stream, bool inIco) {
return nullptr;
}
-SkBmpCodec::SkBmpCodec(const SkImageInfo& info, SkStream* stream,
+SkBmpCodec::SkBmpCodec(const SkEncodedInfo& info, SkStream* stream,
uint16_t bitsPerPixel, SkCodec::SkScanlineOrder rowOrder)
: INHERITED(info, stream)
, fBitsPerPixel(bitsPerPixel)

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