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Unified Diff: cc/trees/layer_tree_host.h

Issue 18191020: UI Resource Manager (Closed) Base URL: https://src.chromium.org/chrome/trunk/src/
Patch Set: Created 7 years, 5 months ago
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Index: cc/trees/layer_tree_host.h
===================================================================
--- cc/trees/layer_tree_host.h (revision 210393)
+++ cc/trees/layer_tree_host.h (working copy)
@@ -23,6 +23,7 @@
#include "cc/input/top_controls_state.h"
#include "cc/layers/layer_lists.h"
#include "cc/output/output_surface.h"
+#include "cc/resources/ui_resource_manager.h"
#include "cc/scheduler/rate_limiter.h"
#include "cc/trees/layer_tree_host_client.h"
#include "cc/trees/layer_tree_host_common.h"
@@ -62,6 +63,7 @@
class ResourceProvider;
class ResourceUpdateQueue;
class TopControlsManager;
+
struct RenderingStats;
struct ScrollAndScaleSet;
@@ -255,6 +257,17 @@
bool in_paint_layer_contents() const { return in_paint_layer_contents_; }
+ // UI Resource management
+ UIResourceId CreateUIResource(scoped_refptr<UIResourceBitmap> bitmap,
+ UIResourceManagerClient* client);
+ void UpdateUIResource(UIResourceId uid,
+ scoped_refptr<UIResourceBitmap> bitmap,
+ gfx::Rect update_region);
+ // Deletes a UI resource. May safely be called more than once.
+ void DeleteUIResource(UIResourceId id);
+ void UIResourceReady(UIResourceId id);
enne (OOO) 2013/07/09 17:57:48 What does UIResourceReady mean? Does that mean tha
aelias_OOO_until_Jul13 2013/07/09 20:22:19 Yes, it means it's uploaded and ready to draw. Th
enne (OOO) 2013/07/09 20:32:52 Huh. I guess I'm just curious about what you woul
aelias_OOO_until_Jul13 2013/07/09 20:54:30 My thinking is that the impl-side will always bloc
+ void UIResourceLost(UIResourceId id);
enne (OOO) 2013/07/09 17:57:48 Do you think we'll ever want to lose just one reso
aelias_OOO_until_Jul13 2013/07/09 20:22:19 Since the only cause is lost context in the curren
+
protected:
LayerTreeHost(LayerTreeHostClient* client, const LayerTreeSettings& settings);
bool Initialize(scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner);
@@ -281,6 +294,13 @@
bool AnimateLayersRecursive(Layer* current, base::TimeTicks time);
+
+ typedef base::hash_map<UIResourceId, UIResourceManagerClient* >
+ UIResourceClientMap;
+ UIResourceClientMap ui_resource_client_map_;
+ int ui_resource_counter_;
+
+
void CalculateLCDTextMetricsCallback(Layer* layer);
bool animating_;

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