Index: cc/layers/picture_scrollbar_layer_impl.cc |
=================================================================== |
--- cc/layers/picture_scrollbar_layer_impl.cc (revision 0) |
+++ cc/layers/picture_scrollbar_layer_impl.cc (revision 0) |
@@ -0,0 +1,274 @@ |
+// Copyright 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/layers/picture_scrollbar_layer_impl.h" |
+ |
+#if !USE_REGULAR_SCROLLBAR |
+ |
+#include "cc/animation/scrollbar_animation_controller.h" |
+#include "cc/layers/layer.h" |
+#include "cc/layers/quad_sink.h" |
+#include "cc/quads/solid_color_draw_quad.h" |
+#include "cc/quads/texture_draw_quad.h" |
+#include "cc/quads/tile_draw_quad.h" |
+#include "cc/trees/layer_tree_impl.h" |
+#include "cc/trees/layer_tree_settings.h" |
+#include "ui/gfx/rect_conversions.h" |
+ |
+namespace cc { |
+ |
+scoped_ptr<ScrollbarLayerImpl> ScrollbarLayerImpl::Create( |
+ LayerTreeImpl* tree_impl, |
+ int id, |
+ ScrollbarOrientation orientation) { |
+ return make_scoped_ptr(new ScrollbarLayerImpl(tree_impl, |
+ id, |
+ orientation)); |
+} |
+ |
+ScrollbarLayerImpl::ScrollbarLayerImpl( |
+ LayerTreeImpl* tree_impl, |
+ int id, |
+ ScrollbarOrientation orientation) |
+ : LayerImpl(tree_impl, id), |
+ current_pos_(0.f), |
+ maximum_(0), |
+ thumb_thickness_(0), |
+ thumb_length_(0), |
+ track_start_(0), |
+ track_length_(0), |
+ orientation_(orientation), |
+ vertical_adjust_(0.f), |
+ visible_to_total_length_ratio_(1.f), |
+ scroll_layer_id_(Layer::INVALID_ID), |
+ track_ui_resource_id_(0), |
+ thumb_ui_resource_id_(0), |
+ is_scrollable_area_active_(false), |
+ is_scroll_view_scrollbar_(false), |
+ enabled_(false), |
+ is_custom_scrollbar_(false), |
+ is_overlay_scrollbar_(false) {} |
+ |
+ScrollbarLayerImpl::~ScrollbarLayerImpl() {} |
+ |
+ScrollbarLayerImpl* ScrollbarLayerImpl::ToScrollbarLayer() { |
+ return this; |
+} |
+ |
+scoped_ptr<LayerImpl> ScrollbarLayerImpl::CreateLayerImpl( |
+ LayerTreeImpl* tree_impl) { |
+ return ScrollbarLayerImpl::Create(tree_impl, |
+ id(), |
+ orientation_).PassAs<LayerImpl>(); |
+} |
+ |
+void ScrollbarLayerImpl::PushPropertiesTo(LayerImpl* layer) { |
+ LayerImpl::PushPropertiesTo(layer); |
+ |
+ ScrollbarLayerImpl* scrollbar_layer = static_cast<ScrollbarLayerImpl*>(layer); |
+ |
+ scrollbar_layer->set_thumb_thickness(thumb_thickness_); |
+ scrollbar_layer->set_thumb_length(thumb_length_); |
+ scrollbar_layer->set_track_start(track_start_); |
+ scrollbar_layer->set_track_length(track_length_); |
+ |
+ if (scrollbar_layer->track_ui_resource_id_ != track_ui_resource_id_ || |
+ scrollbar_layer->thumb_ui_resource_id_ != thumb_ui_resource_id_) { |
+ scrollbar_layer->set_track_ui_resource_id(track_ui_resource_id_); |
+ scrollbar_layer->set_thumb_ui_resource_id(thumb_ui_resource_id_); |
+ |
+ NoteLayerPropertyChanged(); |
+ scrollbar_layer->NoteLayerPropertyChanged(); |
+ } |
+} |
+ |
+bool ScrollbarLayerImpl::WillDraw(DrawMode draw_mode, |
+ ResourceProvider* resource_provider) { |
+ LayerImpl::WillDraw(draw_mode, resource_provider); |
+ return draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE || |
+ layer_tree_impl()->settings().solid_color_scrollbars; |
+} |
+ |
+void ScrollbarLayerImpl::AppendQuads(QuadSink* quad_sink, |
+ AppendQuadsData* append_quads_data) { |
+ gfx::Rect bounds_rect(bounds()); |
+ gfx::Rect content_bounds_rect(content_bounds()); |
+ |
+ SharedQuadState* shared_quad_state = |
+ quad_sink->UseSharedQuadState(CreateSharedQuadState()); |
+ AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data); |
+ |
+ gfx::Rect thumb_quad_rect = ComputeThumbQuadRect(); |
+ |
+ if (layer_tree_impl()->settings().solid_color_scrollbars) { |
+ scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create(); |
+ quad->SetNew(shared_quad_state, |
+ thumb_quad_rect, |
+ layer_tree_impl()->settings().solid_color_scrollbar_color, |
+ false); |
+ quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); |
+ return; |
+ } |
+ |
+ gfx::Rect track_quad_rect = content_bounds_rect; |
+ |
+ ResourceProvider::ResourceId thumb_resource_id = |
+ layer_tree_impl()->ResourceIdForUIResource(thumb_ui_resource_id_); |
+ ResourceProvider::ResourceId track_resource_id = |
+ layer_tree_impl()->ResourceIdForUIResource(track_ui_resource_id_); |
+ |
+ if (thumb_resource_id) { |
+ scoped_ptr<TileDrawQuad> thumb_quad = TileDrawQuad::Create(); |
+ thumb_quad->SetNew(shared_quad_state, |
+ thumb_quad_rect, |
+ thumb_quad_rect, |
+ thumb_resource_id, |
+ gfx::RectF(0, 0, 1, 1), |
+ gfx::Size(1, 1), |
+ false); |
+ quad_sink->Append(thumb_quad.PassAs<DrawQuad>(), append_quads_data); |
+ } |
+ |
+ if (!track_quad_rect.IsEmpty() && track_resource_id) { |
+ scoped_ptr<TileDrawQuad> track_quad = TileDrawQuad::Create(); |
+ track_quad->SetNew(shared_quad_state, |
+ track_quad_rect, |
+ track_quad_rect, |
+ track_resource_id, |
+ gfx::RectF(0, 0, 1, 1), |
+ gfx::Size(1, 1), |
+ false); |
+ quad_sink->Append(track_quad.PassAs<DrawQuad>(), append_quads_data); |
+ } |
+} |
+ |
+ScrollbarOrientation ScrollbarLayerImpl::Orientation() const { |
+ return orientation_; |
+} |
+ |
+float ScrollbarLayerImpl::CurrentPos() const { |
+ return current_pos_; |
+} |
+ |
+int ScrollbarLayerImpl::Maximum() const { |
+ return maximum_; |
+} |
+ |
+gfx::Rect ScrollbarLayerImpl::ScrollbarLayerRectToContentRect( |
+ gfx::RectF layer_rect) const { |
+ // Don't intersect with the bounds as in layerRectToContentRect() because |
+ // layer_rect here might be in coordinates of the containing layer. |
+ gfx::RectF content_rect = gfx::ScaleRect(layer_rect, |
+ contents_scale_x(), |
+ contents_scale_y()); |
+ return gfx::ToEnclosingRect(content_rect); |
+} |
+ |
+gfx::Rect ScrollbarLayerImpl::ComputeThumbQuadRect() const { |
+ // Thumb extent is the length of the thumb in the scrolling direction, thumb |
+ // thickness is in the perpendicular direction. Here's an example of a |
+ // horizontal scrollbar - inputs are above the scrollbar, computed values |
+ // below: |
+ // |
+ // |<------------------- track_length_ ------------------->| |
+ // |
+ // |--| <-- start_offset |
+ // |
+ // +--+----------------------------+------------------+-------+--+ |
+ // |<|| |##################| ||>| |
+ // +--+----------------------------+------------------+-------+--+ |
+ // |
+ // |<- thumb_length ->| |
+ // |
+ // |<------- thumb_offset -------->| |
+ // |
+ // For painted, scrollbars, the length is fixed. For solid color scrollbars we |
+ // have to compute it. The ratio of the thumb's length to the track's length |
+ // is the same as that of the visible viewport to the total viewport, unless |
+ // that would make the thumb's length less than its thickness. |
+ // |
+ // vertical_adjust_ is used when the layer geometry from the main thread is |
+ // not in sync with what the user sees. For instance on Android scrolling the |
+ // top bar controls out of view reveals more of the page content. We want the |
+ // root layer scrollbars to reflect what the user sees even if we haven't |
+ // received new layer geometry from the main thread. If the user has scrolled |
+ // down by 50px and the initial viewport size was 950px the geometry would |
+ // look something like this: |
+ // |
+ // vertical_adjust_ = 50, scroll position 0, visible ratios 99% |
+ // Layer geometry: Desired thumb positions: |
+ // +--------------------+-+ +----------------------+ <-- 0px |
+ // | |v| | #| |
+ // | |e| | #| |
+ // | |r| | #| |
+ // | |t| | #| |
+ // | |i| | #| |
+ // | |c| | #| |
+ // | |a| | #| |
+ // | |l| | #| |
+ // | | | | #| |
+ // | |l| | #| |
+ // | |a| | #| |
+ // | |y| | #| |
+ // | |e| | #| |
+ // | |r| | #| |
+ // +--------------------+-+ | #| |
+ // | horizontal layer | | | #| |
+ // +--------------------+-+ | #| <-- 950px |
+ // | | | #| |
+ // | | |##################### | |
+ // +----------------------+ +----------------------+ <-- 1000px |
+ // |
+ // The layer geometry is set up for a 950px tall viewport, but the user can |
+ // actually see down to 1000px. Thus we have to move the quad for the |
+ // horizontal scrollbar down by the vertical_adjust_ factor and lay the |
+ // vertical thumb out on a track lengthed by the vertical_adjust_ factor. This |
+ // means the quads may extend outside the layer's bounds. |
+ |
+ int thumb_length = thumb_length_; |
+ float track_length = track_length_; |
+ if (orientation_ == VERTICAL) |
+ track_length += vertical_adjust_; |
+ |
+ if (layer_tree_impl()->settings().solid_color_scrollbars) { |
+ thumb_length = std::max( |
+ static_cast<int>(visible_to_total_length_ratio_ * track_length), |
+ thumb_thickness_); |
+ } |
+ |
+ // With the length known, we can compute the thumb's position. |
+ float ratio = current_pos_ / maximum_; |
+ float max_offset = track_length - thumb_length; |
+ int thumb_offset = static_cast<int>(ratio * max_offset) + track_start_; |
+ |
+ gfx::RectF thumb_rect; |
+ if (orientation_ == HORIZONTAL) { |
+ thumb_rect = gfx::RectF(thumb_offset, vertical_adjust_, |
+ thumb_length, thumb_thickness_); |
+ } else { |
+ thumb_rect = gfx::RectF(0.f, thumb_offset, |
+ thumb_thickness_, thumb_length); |
+ } |
+ |
+ return ScrollbarLayerRectToContentRect(thumb_rect); |
+} |
+ |
+void ScrollbarLayerImpl::DidLoseOutputSurface() { |
+} |
+ |
+const char* ScrollbarLayerImpl::LayerTypeAsString() const { |
+ return "cc::ScrollbarLayerImpl"; |
+} |
+ |
+void ScrollbarLayerImpl::set_track_ui_resource_id(UIResourceId uid) { |
+ track_ui_resource_id_ = uid; |
+} |
+ |
+void ScrollbarLayerImpl::set_thumb_ui_resource_id(UIResourceId uid) { |
+ thumb_ui_resource_id_ = uid; |
+} |
+ |
+} // namespace cc |
+ |
+#endif |