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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/compilation-dependencies.h" | 5 #include "src/compilation-dependencies.h" |
| 6 #include "src/compiler/js-graph.h" | 6 #include "src/compiler/js-graph.h" |
| 7 #include "src/compiler/js-typed-lowering.h" | 7 #include "src/compiler/js-typed-lowering.h" |
| 8 #include "src/compiler/machine-operator.h" | 8 #include "src/compiler/machine-operator.h" |
| 9 #include "src/compiler/node-properties.h" | 9 #include "src/compiler/node-properties.h" |
| 10 #include "src/compiler/opcodes.h" | 10 #include "src/compiler/opcodes.h" |
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| 968 | 968 |
| 969 const Operator* ops[] = { | 969 const Operator* ops[] = { |
| 970 R.javascript.GreaterThan(), R.simplified.NumberLessThan(), | 970 R.javascript.GreaterThan(), R.simplified.NumberLessThan(), |
| 971 R.javascript.GreaterThanOrEqual(), R.simplified.NumberLessThanOrEqual(), | 971 R.javascript.GreaterThanOrEqual(), R.simplified.NumberLessThanOrEqual(), |
| 972 }; | 972 }; |
| 973 | 973 |
| 974 for (size_t j = 0; j < arraysize(ops); j += 2) { | 974 for (size_t j = 0; j < arraysize(ops); j += 2) { |
| 975 BinopEffectsTester B(ops[j], Type::Symbol(), Type::String()); | 975 BinopEffectsTester B(ops[j], Type::Symbol(), Type::String()); |
| 976 CHECK_EQ(ops[j + 1]->opcode(), B.result->op()->opcode()); | 976 CHECK_EQ(ops[j + 1]->opcode(), B.result->op()->opcode()); |
| 977 | 977 |
| 978 Node* i0 = B.CheckConvertedInput(IrOpcode::kJSToNumber, 0, true); | 978 Node* i0 = B.CheckConvertedInput(IrOpcode::kStringToNumber, 0, false); |
| 979 Node* i1 = B.CheckConvertedInput(IrOpcode::kJSToNumber, 1, true); | 979 Node* i1 = B.CheckConvertedInput(IrOpcode::kJSToNumber, 1, true); |
| 980 | 980 |
| 981 // Inputs should be commuted. | 981 // Inputs should be commuted. |
| 982 CHECK_EQ(B.p1, i0->InputAt(0)); | 982 CHECK_EQ(B.p1, i0->InputAt(0)); |
| 983 CHECK_EQ(B.p0, i1->InputAt(0)); | 983 CHECK_EQ(B.p0, i1->InputAt(0)); |
| 984 | 984 |
| 985 // But effects should be ordered start -> i1 -> effect_use | 985 // But effects should be ordered start -> i1 -> effect_use |
| 986 B.CheckEffectOrdering(i1); | 986 B.CheckEffectOrdering(i1); |
| 987 } | 987 } |
| 988 | 988 |
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| 1218 CHECK_EQ(p1, r->InputAt(1)); | 1218 CHECK_EQ(p1, r->InputAt(1)); |
| 1219 } | 1219 } |
| 1220 } | 1220 } |
| 1221 } | 1221 } |
| 1222 } | 1222 } |
| 1223 } | 1223 } |
| 1224 | 1224 |
| 1225 } // namespace compiler | 1225 } // namespace compiler |
| 1226 } // namespace internal | 1226 } // namespace internal |
| 1227 } // namespace v8 | 1227 } // namespace v8 |
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