| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| index dc009c82bfd34e95ce3297b6a083858d5db9cb86..f4b237f2fab19298388785f792df4a5fdf2eaf31 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| @@ -8553,23 +8553,26 @@ void GLES2DecoderImpl::DoUniformMatrix4fv(
|
| void GLES2DecoderImpl::DoUniformMatrix4fvStreamTextureMatrixCHROMIUM(
|
| GLint fake_location,
|
| GLboolean transpose,
|
| - const GLfloat* default_value) {
|
| + const GLfloat* transform) {
|
| float gl_matrix[16];
|
|
|
| - // If we can't get a matrix from the texture, then use a default.
|
| - // TODO(liberato): remove |default_value| and replace with an identity matrix.
|
| - // It is only present as a transitionary step until StreamTexture supplies
|
| - // the matrix via GLImage. Once that happens, GLRenderer can quit sending
|
| - // in a default.
|
| - memcpy(gl_matrix, default_value, sizeof(gl_matrix));
|
| -
|
| // This refers to the bound external texture on the active unit.
|
| TextureUnit& unit = state_.texture_units[state_.active_texture_unit];
|
| if (TextureRef* texture_ref = unit.bound_texture_external_oes.get()) {
|
| if (GLStreamTextureImage* image =
|
| texture_ref->texture()->GetLevelStreamTextureImage(
|
| GL_TEXTURE_EXTERNAL_OES, 0)) {
|
| + gfx::Transform st_transform(gfx::Transform::kSkipInitialization);
|
| + gfx::Transform pre_transform(gfx::Transform::kSkipInitialization);
|
| image->GetTextureMatrix(gl_matrix);
|
| + st_transform.matrix().setColMajorf(gl_matrix);
|
| + pre_transform.matrix().setColMajorf(transform);
|
| + gfx::Transform(pre_transform, st_transform)
|
| + .matrix()
|
| + .asColMajorf(gl_matrix);
|
| + } else {
|
| + // Missing stream texture. Treat matrix as identity.
|
| + memcpy(gl_matrix, transform, sizeof(gl_matrix));
|
| }
|
| } else {
|
| LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
|
| @@ -15254,10 +15257,8 @@ void GLES2DecoderImpl::DoCopyTextureCHROMIUM(
|
| if (GLStreamTextureImage* image =
|
| source_texture->GetLevelStreamTextureImage(GL_TEXTURE_EXTERNAL_OES,
|
| 0)) {
|
| - // The coordinate system of this matrix is y-up, not y-down, so a flip is
|
| - // needed.
|
| GLfloat transform_matrix[16];
|
| - image->GetFlippedTextureMatrix(transform_matrix);
|
| + image->GetTextureMatrix(transform_matrix);
|
| copy_texture_CHROMIUM_->DoCopyTextureWithTransform(
|
| this, source_target, source_texture->service_id(), dest_target,
|
| dest_texture->service_id(), source_width, source_height,
|
| @@ -15432,17 +15433,14 @@ void GLES2DecoderImpl::DoCopySubTextureCHROMIUM(
|
|
|
| DoCopyTexImageIfNeeded(source_texture, source_target);
|
|
|
| -
|
| // GL_TEXTURE_EXTERNAL_OES texture requires apply a transform matrix
|
| // before presenting.
|
| if (source_target == GL_TEXTURE_EXTERNAL_OES) {
|
| if (GLStreamTextureImage* image =
|
| source_texture->GetLevelStreamTextureImage(GL_TEXTURE_EXTERNAL_OES,
|
| 0)) {
|
| - // The coordinate system of this matrix is y-up, not y-down, so a flip is
|
| - // needed.
|
| GLfloat transform_matrix[16];
|
| - image->GetFlippedTextureMatrix(transform_matrix);
|
| + image->GetTextureMatrix(transform_matrix);
|
| copy_texture_CHROMIUM_->DoCopySubTextureWithTransform(
|
| this, source_target, source_texture->service_id(),
|
| source_internal_format, dest_target, dest_texture->service_id(),
|
|
|