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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 1818073002: Always apply UniformMatrix4fvStreamTextureMatrixCHROMIUM matrix argument. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: GetTextureMatrix should be the only available method Created 4 years, 9 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index f28cc4387e7832e07bdf8335f303ff646fd0293c..18a74226eb05871b9d46c01e4e714c01ee932384 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -7617,16 +7617,9 @@ void GLES2DecoderImpl::DoUniformMatrix4fv(
void GLES2DecoderImpl::DoUniformMatrix4fvStreamTextureMatrixCHROMIUM(
GLint fake_location,
GLboolean transpose,
- const GLfloat* default_value) {
+ const GLfloat* transform) {
float gl_matrix[16];
- // If we can't get a matrix from the texture, then use a default.
- // TODO(liberato): remove |default_value| and replace with an identity matrix.
- // It is only present as a transitionary step until StreamTexture supplies
- // the matrix via GLImage. Once that happens, GLRenderer can quit sending
- // in a default.
- memcpy(gl_matrix, default_value, sizeof(gl_matrix));
-
// This refers to the bound external texture on the active unit.
TextureUnit& unit = state_.texture_units[state_.active_texture_unit];
if (TextureRef* texture_ref = unit.bound_texture_external_oes.get()) {
@@ -7634,6 +7627,19 @@ void GLES2DecoderImpl::DoUniformMatrix4fvStreamTextureMatrixCHROMIUM(
texture_ref->texture()->GetLevelStreamTextureImage(
GL_TEXTURE_EXTERNAL_OES, 0)) {
image->GetTextureMatrix(gl_matrix);
+ GLfloat tmp[16];
+ for (int c = 0; c < 16; c += 4) {
+ for (int r = 0; r < 4; ++r) {
no sievers 2016/04/01 21:39:53 Can you use gfx::Transform for the multiplication?
no sievers 2016/04/11 18:08:50 ^^ what about this?
Tobias Sargeant 2016/04/12 11:05:24 I've reimplemented with gfx::Transform. WDYT?
+ tmp[c + r] = 0.0f;
+ for (int i = 0; i < 4; ++i) {
+ tmp[c + r] += gl_matrix[r + 4 * i] * transform[c + i];
+ }
+ }
+ }
+ std::copy(tmp, tmp + 16, gl_matrix);
+ } else {
+ // Missing stream texture. Treat matrix as identity.
+ memcpy(gl_matrix, transform, sizeof(gl_matrix));
}
} else {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
@@ -13917,10 +13923,8 @@ void GLES2DecoderImpl::DoCopyTextureCHROMIUM(
if (GLStreamTextureImage* image =
source_texture->GetLevelStreamTextureImage(GL_TEXTURE_EXTERNAL_OES,
0)) {
- // The coordinate system of this matrix is y-up, not y-down, so a flip is
- // needed.
GLfloat transform_matrix[16];
- image->GetFlippedTextureMatrix(transform_matrix);
+ image->GetTextureMatrix(transform_matrix);
copy_texture_CHROMIUM_->DoCopyTextureWithTransform(
this, source_target, source_texture->service_id(), dest_target,
dest_texture->service_id(), source_width, source_height,
@@ -14111,10 +14115,8 @@ void GLES2DecoderImpl::DoCopySubTextureCHROMIUM(
if (GLStreamTextureImage* image =
source_texture->GetLevelStreamTextureImage(GL_TEXTURE_EXTERNAL_OES,
0)) {
- // The coordinate system of this matrix is y-up, not y-down, so a flip is
- // needed.
GLfloat transform_matrix[16];
- image->GetFlippedTextureMatrix(transform_matrix);
+ image->GetTextureMatrix(transform_matrix);
copy_texture_CHROMIUM_->DoCopySubTextureWithTransform(
this, source_target, source_texture->service_id(),
source_internal_format, dest_target, dest_texture->service_id(),
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