| Index: cc/output/shader.cc
|
| diff --git a/cc/output/shader.cc b/cc/output/shader.cc
|
| index 75cac6cbfd61f1c35250ab96e70b822eb621a04a..e20ea4292e15326137cad7d60603e716486472f6 100644
|
| --- a/cc/output/shader.cc
|
| +++ b/cc/output/shader.cc
|
| @@ -751,8 +751,7 @@ std::string VertexShaderVideoTransform::GetShaderBody() {
|
| return SHADER0([]() {
|
| void main() {
|
| gl_Position = matrix * a_position;
|
| - v_texCoord =
|
| - vec2(texMatrix * vec4(a_texCoord.x, 1.0 - a_texCoord.y, 0.0, 1.0));
|
| + v_texCoord = (texMatrix * vec4(a_texCoord.xy, 0.0, 1.0)).xy;
|
| }
|
| });
|
| }
|
|
|