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Issue 1818073002: Always apply UniformMatrix4fvStreamTextureMatrixCHROMIUM matrix argument. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
(...skipping 1910 matching lines...) Expand 10 before | Expand all | Expand 10 after
1921 MojoGLES2MakeCurrent(context_); 1921 MojoGLES2MakeCurrent(context_);
1922 glBindFragDataLocationEXT(program, colorNumber, name); 1922 glBindFragDataLocationEXT(program, colorNumber, name);
1923 } 1923 }
1924 GLint MojoGLES2Impl::GetFragDataIndexEXT(GLuint program, const char* name) { 1924 GLint MojoGLES2Impl::GetFragDataIndexEXT(GLuint program, const char* name) {
1925 MojoGLES2MakeCurrent(context_); 1925 MojoGLES2MakeCurrent(context_);
1926 return glGetFragDataIndexEXT(program, name); 1926 return glGetFragDataIndexEXT(program, name);
1927 } 1927 }
1928 void MojoGLES2Impl::UniformMatrix4fvStreamTextureMatrixCHROMIUM( 1928 void MojoGLES2Impl::UniformMatrix4fvStreamTextureMatrixCHROMIUM(
1929 GLint location, 1929 GLint location,
1930 GLboolean transpose, 1930 GLboolean transpose,
1931 const GLfloat* default_value) { 1931 const GLfloat* transform) {
1932 MojoGLES2MakeCurrent(context_); 1932 MojoGLES2MakeCurrent(context_);
1933 glUniformMatrix4fvStreamTextureMatrixCHROMIUM(location, transpose, 1933 glUniformMatrix4fvStreamTextureMatrixCHROMIUM(location, transpose, transform);
1934 default_value);
1935 } 1934 }
1936 1935
1937 } // namespace mojo 1936 } // namespace mojo
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