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Issue 1818073002: Always apply UniformMatrix4fvStreamTextureMatrixCHROMIUM matrix argument. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <limits.h> 7 #include <limits.h>
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 #include <stdio.h> 10 #include <stdio.h>
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7610 &type, 7610 &type,
7611 &count)) { 7611 &count)) {
7612 return; 7612 return;
7613 } 7613 }
7614 glUniformMatrix4fv(real_location, count, transpose, value); 7614 glUniformMatrix4fv(real_location, count, transpose, value);
7615 } 7615 }
7616 7616
7617 void GLES2DecoderImpl::DoUniformMatrix4fvStreamTextureMatrixCHROMIUM( 7617 void GLES2DecoderImpl::DoUniformMatrix4fvStreamTextureMatrixCHROMIUM(
7618 GLint fake_location, 7618 GLint fake_location,
7619 GLboolean transpose, 7619 GLboolean transpose,
7620 const GLfloat* default_value) { 7620 const GLfloat* transform) {
7621 float gl_matrix[16]; 7621 float gl_matrix[16];
7622 7622
7623 // If we can't get a matrix from the texture, then use a default.
7624 // TODO(liberato): remove |default_value| and replace with an identity matrix.
7625 // It is only present as a transitionary step until StreamTexture supplies
7626 // the matrix via GLImage. Once that happens, GLRenderer can quit sending
7627 // in a default.
7628 memcpy(gl_matrix, default_value, sizeof(gl_matrix));
7629
7630 // This refers to the bound external texture on the active unit. 7623 // This refers to the bound external texture on the active unit.
7631 TextureUnit& unit = state_.texture_units[state_.active_texture_unit]; 7624 TextureUnit& unit = state_.texture_units[state_.active_texture_unit];
7632 if (TextureRef* texture_ref = unit.bound_texture_external_oes.get()) { 7625 if (TextureRef* texture_ref = unit.bound_texture_external_oes.get()) {
7633 if (GLStreamTextureImage* image = 7626 if (GLStreamTextureImage* image =
7634 texture_ref->texture()->GetLevelStreamTextureImage( 7627 texture_ref->texture()->GetLevelStreamTextureImage(
7635 GL_TEXTURE_EXTERNAL_OES, 0)) { 7628 GL_TEXTURE_EXTERNAL_OES, 0)) {
7636 image->GetTextureMatrix(gl_matrix); 7629 image->GetTextureMatrix(gl_matrix);
liberato (no reviews please) 2016/03/31 15:03:16 maybe not for this CL, but GetFlippedTextureMatrix
liberato (no reviews please) 2016/03/31 15:03:16 don't we want this to be GetFlippedTextureMatrix?
Tobias Sargeant 2016/04/01 11:59:10 Done. On reflection I decided against GetChromiumT
liberato (no reviews please) 2016/04/01 14:07:13 makes sense.
7630 GLfloat tmp[16];
liberato (no reviews please) 2016/03/31 15:03:16 without this premultiply, does the y-flip without
7631 for (int c = 0; c < 16; c += 4) {
7632 for (int r = 0; r < 4; ++r) {
7633 tmp[c + r] = 0.0f;
7634 for (int i = 0; i < 4; ++i) {
7635 tmp[c + r] += gl_matrix[r + 4 * i] * transform[c + i];
7636 }
7637 }
7638 }
7639 std::copy(tmp, tmp + 16, gl_matrix);
7640 } else {
7641 // Missing stream texture. Treat matrix as identity.
7642 memcpy(gl_matrix, transform, sizeof(gl_matrix));
7637 } 7643 }
7638 } else { 7644 } else {
7639 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, 7645 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
7640 "DoUniformMatrix4vStreamTextureMatrix", 7646 "DoUniformMatrix4vStreamTextureMatrix",
7641 "no texture bound"); 7647 "no texture bound");
7642 return; 7648 return;
7643 } 7649 }
7644 7650
7645 GLenum type = 0; 7651 GLenum type = 0;
7646 GLint real_location = -1; 7652 GLint real_location = -1;
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16377 } 16383 }
16378 16384
16379 // Include the auto-generated part of this file. We split this because it means 16385 // Include the auto-generated part of this file. We split this because it means
16380 // we can easily edit the non-auto generated parts right here in this file 16386 // we can easily edit the non-auto generated parts right here in this file
16381 // instead of having to edit some template or the code generator. 16387 // instead of having to edit some template or the code generator.
16382 #include "base/macros.h" 16388 #include "base/macros.h"
16383 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 16389 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
16384 16390
16385 } // namespace gles2 16391 } // namespace gles2
16386 } // namespace gpu 16392 } // namespace gpu
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