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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_STREAM_TEXTURE_IMAGE_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_STREAM_TEXTURE_IMAGE_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_GL_STREAM_TEXTURE_IMAGE_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_GL_STREAM_TEXTURE_IMAGE_H_ |
| 7 | 7 |
| 8 #include "gpu/gpu_export.h" | 8 #include "gpu/gpu_export.h" |
| 9 #include "ui/gl/gl_image.h" | 9 #include "ui/gl/gl_image.h" |
| 10 | 10 |
| 11 namespace gpu { | 11 namespace gpu { |
| 12 namespace gles2 { | 12 namespace gles2 { |
| 13 | 13 |
| 14 // Specialization of GLImage that allows us to support (stream) textures | 14 // Specialization of GLImage that allows us to support (stream) textures |
| 15 // that supply a texture matrix. | 15 // that supply a texture matrix. |
| 16 class GPU_EXPORT GLStreamTextureImage : public gl::GLImage { | 16 class GPU_EXPORT GLStreamTextureImage : public gl::GLImage { |
| 17 public: | 17 public: |
| 18 GLStreamTextureImage() {} | 18 GLStreamTextureImage() {} |
| 19 | 19 |
| 20 // Get the matrix. | 20 // Get the matrix. |
| 21 // Copy the texture matrix for this image into |matrix|. | 21 // Copy the texture matrix for this image into |matrix|. |
| 22 // Subclasses must return a matrix appropriate for a coordinate system where | 22 // Subclasses must return a matrix appropriate for a coordinate system where |
| 23 // UV=(0,0) corresponds to the bottom left corner of the image. | 23 // UV=(0,0) corresponds to the top left corner of the image. |
| 24 virtual void GetTextureMatrix(float matrix[16]) = 0; | 24 virtual void GetTextureMatrix(float matrix[16]) = 0; |
| 25 | 25 |
| 26 // Copy the texture matrix for this image into |matrix|, returning a matrix | |
| 27 // for which UV=(0,0) corresponds to the top left of corner of the image, | |
| 28 // which is what Chromium generally expects. | |
| 29 void GetFlippedTextureMatrix(float matrix[16]) { | |
| 30 GetTextureMatrix(matrix); | |
| 31 matrix[13] += matrix[5]; | |
| 32 matrix[5] = -matrix[5]; | |
| 33 } | |
| 34 | |
| 35 void Flush() override {} | 26 void Flush() override {} |
| 36 | 27 |
| 37 protected: | 28 protected: |
| 38 ~GLStreamTextureImage() override {} | 29 ~GLStreamTextureImage() override {} |
| 39 | 30 |
| 31 // Convenience function for subclasses that deal with SurfaceTextures, whose |
| 32 // coordinate system has (0,0) at the bottom left of the image. |
| 33 // [ a e i m ] [ 1 0 0 0 ] [ a -e i m+e ] |
| 34 // [ b f j n ] [ 0 -1 0 1 ] = [ b -f j n+f ] |
| 35 // [ c g k o ] [ 0 0 1 0 ] [ c -g k o+g ] |
| 36 // [ d h l p ] [ 0 0 0 1 ] [ d -h l p+h ] |
| 37 static void YInvertMatrix(float matrix[16]) { |
| 38 for (int i = 0; i < 4; ++i) { |
| 39 matrix[i + 12] += matrix[i + 4]; |
| 40 matrix[i + 4] = -matrix[i + 4]; |
| 41 } |
| 42 } |
| 43 |
| 40 private: | 44 private: |
| 41 DISALLOW_COPY_AND_ASSIGN(GLStreamTextureImage); | 45 DISALLOW_COPY_AND_ASSIGN(GLStreamTextureImage); |
| 42 }; | 46 }; |
| 43 | 47 |
| 44 } // namespace gles2 | 48 } // namespace gles2 |
| 45 } // namespace gpu | 49 } // namespace gpu |
| 46 | 50 |
| 47 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_STREAM_TEXTURE_IMAGE_H_ | 51 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_STREAM_TEXTURE_IMAGE_H_ |
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