Index: third_party/WebKit/Source/core/paint/PaintLayer.cpp |
diff --git a/third_party/WebKit/Source/core/paint/PaintLayer.cpp b/third_party/WebKit/Source/core/paint/PaintLayer.cpp |
index 7db7ff8cfcba5dc1d6b77569bd23183fc424a520..e91ab2ecdc79663f61561036cf4a01bbe8c1dd85 100644 |
--- a/third_party/WebKit/Source/core/paint/PaintLayer.cpp |
+++ b/third_party/WebKit/Source/core/paint/PaintLayer.cpp |
@@ -595,7 +595,7 @@ void PaintLayer::mapRectToPaintBackingCoordinates(const LayoutBoxModelObject* pa |
void PaintLayer::mapRectToPaintInvalidationBacking(const LayoutObject* layoutObject, const LayoutBoxModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) |
{ |
if (!paintInvalidationContainer->layer()->groupedMapping()) { |
- layoutObject->mapToVisibleRectInAncestorSpace(paintInvalidationContainer, rect, paintInvalidationState); |
+ layoutObject->mapToVisibleRectInAncestorSpace(paintInvalidationContainer, rect, paintInvalidationState, false); |
return; |
} |
@@ -603,7 +603,7 @@ void PaintLayer::mapRectToPaintInvalidationBacking(const LayoutObject* layoutObj |
// layer. This is because all layers that squash together need to issue paint invalidations w.r.t. a single container that is |
// an ancestor of all of them, in order to properly take into account any local transforms etc. |
// FIXME: remove this special-case code that works around the paint invalidation code structure. |
- layoutObject->mapToVisibleRectInAncestorSpace(paintInvalidationContainer, rect, paintInvalidationState); |
+ layoutObject->mapToVisibleRectInAncestorSpace(paintInvalidationContainer, rect, paintInvalidationState, false); |
mapRectToPaintBackingCoordinates(paintInvalidationContainer, rect); |
} |