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Side by Side Diff: src/image/SkSurface_Gpu.cpp

Issue 1817383002: switch surface to sk_sp (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkSurface_Gpu.h" 8 #include "SkSurface_Gpu.h"
9 9
10 #include "GrResourceProvider.h" 10 #include "GrResourceProvider.h"
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
61 return true; 61 return true;
62 } 62 }
63 63
64 SkCanvas* SkSurface_Gpu::onNewCanvas() { 64 SkCanvas* SkSurface_Gpu::onNewCanvas() {
65 SkCanvas::InitFlags flags = SkCanvas::kDefault_InitFlags; 65 SkCanvas::InitFlags flags = SkCanvas::kDefault_InitFlags;
66 flags = static_cast<SkCanvas::InitFlags>(flags | SkCanvas::kConservativeRast erClip_InitFlag); 66 flags = static_cast<SkCanvas::InitFlags>(flags | SkCanvas::kConservativeRast erClip_InitFlag);
67 67
68 return new SkCanvas(fDevice, flags); 68 return new SkCanvas(fDevice, flags);
69 } 69 }
70 70
71 SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) { 71 sk_sp<SkSurface> SkSurface_Gpu::onNewSurface(const SkImageInfo& info) {
72 GrRenderTarget* rt = fDevice->accessRenderTarget(); 72 GrRenderTarget* rt = fDevice->accessRenderTarget();
73 int sampleCount = rt->numColorSamples(); 73 int sampleCount = rt->numColorSamples();
74 // TODO: Make caller specify this (change virtual signature of onNewSurface) . 74 // TODO: Make caller specify this (change virtual signature of onNewSurface) .
75 static const SkBudgeted kBudgeted = SkBudgeted::kNo; 75 static const SkBudgeted kBudgeted = SkBudgeted::kNo;
76 return SkSurface::NewRenderTarget(fDevice->context(), kBudgeted, info, sampl eCount, 76 return SkSurface::MakeRenderTarget(fDevice->context(), kBudgeted, info, samp leCount,
77 &this->props()); 77 &this->props());
78 } 78 }
79 79
80 SkImage* SkSurface_Gpu::onNewImageSnapshot(SkBudgeted budgeted, ForceCopyMode fo rceCopyMode) { 80 sk_sp<SkImage> SkSurface_Gpu::onNewImageSnapshot(SkBudgeted budgeted, ForceCopyM ode forceCopyMode) {
81 GrRenderTarget* rt = fDevice->accessRenderTarget(); 81 GrRenderTarget* rt = fDevice->accessRenderTarget();
82 SkASSERT(rt); 82 SkASSERT(rt);
83 GrTexture* tex = rt->asTexture(); 83 GrTexture* tex = rt->asTexture();
84 SkAutoTUnref<GrTexture> copy; 84 SkAutoTUnref<GrTexture> copy;
85 // If the original render target is a buffer originally created by the clien t, then we don't 85 // If the original render target is a buffer originally created by the clien t, then we don't
86 // want to ever retarget the SkSurface at another buffer we create. Force a copy now to avoid 86 // want to ever retarget the SkSurface at another buffer we create. Force a copy now to avoid
87 // copy-on-write. 87 // copy-on-write.
88 if (kYes_ForceCopyMode == forceCopyMode || !tex || rt->resourcePriv().isExte rnal()) { 88 if (kYes_ForceCopyMode == forceCopyMode || !tex || rt->resourcePriv().isExte rnal()) {
89 GrSurfaceDesc desc = fDevice->accessRenderTarget()->desc(); 89 GrSurfaceDesc desc = fDevice->accessRenderTarget()->desc();
90 GrContext* ctx = fDevice->context(); 90 GrContext* ctx = fDevice->context();
91 desc.fFlags = desc.fFlags & ~kRenderTarget_GrSurfaceFlag; 91 desc.fFlags = desc.fFlags & ~kRenderTarget_GrSurfaceFlag;
92 copy.reset(ctx->textureProvider()->createTexture(desc, budgeted)); 92 copy.reset(ctx->textureProvider()->createTexture(desc, budgeted));
93 if (!copy) { 93 if (!copy) {
94 return nullptr; 94 return nullptr;
95 } 95 }
96 if (!ctx->copySurface(copy, rt)) { 96 if (!ctx->copySurface(copy, rt)) {
97 return nullptr; 97 return nullptr;
98 } 98 }
99 tex = copy; 99 tex = copy;
100 } 100 }
101 const SkImageInfo info = fDevice->imageInfo(); 101 const SkImageInfo info = fDevice->imageInfo();
102 SkImage* image = nullptr; 102 sk_sp<SkImage> image;
103 if (tex) { 103 if (tex) {
104 image = new SkImage_Gpu(info.width(), info.height(), kNeedNewImageUnique ID, 104 image = sk_make_sp<SkImage_Gpu>(info.width(), info.height(), kNeedNewIma geUniqueID,
105 info.alphaType(), tex, budgeted); 105 info.alphaType(), tex, budgeted);
106 } 106 }
107 return image; 107 return image;
108 } 108 }
109 109
110 // Create a new render target and, if necessary, copy the contents of the old 110 // Create a new render target and, if necessary, copy the contents of the old
111 // render target into it. Note that this flushes the SkGpuDevice but 111 // render target into it. Note that this flushes the SkGpuDevice but
112 // doesn't force an OpenGL flush. 112 // doesn't force an OpenGL flush.
113 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { 113 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) {
114 GrRenderTarget* rt = fDevice->accessRenderTarget(); 114 GrRenderTarget* rt = fDevice->accessRenderTarget();
115 // are we sharing our render target with the image? Note this call should ne ver create a new 115 // are we sharing our render target with the image? Note this call should ne ver create a new
(...skipping 11 matching lines...) Expand all
127 void SkSurface_Gpu::onDiscard() { 127 void SkSurface_Gpu::onDiscard() {
128 fDevice->accessRenderTarget()->discard(); 128 fDevice->accessRenderTarget()->discard();
129 } 129 }
130 130
131 void SkSurface_Gpu::onPrepareForExternalIO() { 131 void SkSurface_Gpu::onPrepareForExternalIO() {
132 fDevice->accessRenderTarget()->prepareForExternalIO(); 132 fDevice->accessRenderTarget()->prepareForExternalIO();
133 } 133 }
134 134
135 /////////////////////////////////////////////////////////////////////////////// 135 ///////////////////////////////////////////////////////////////////////////////
136 136
137 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurf aceProps* props) { 137 sk_sp<SkSurface> SkSurface::MakeRenderTargetDirect(GrRenderTarget* target,
138 const SkSurfaceProps* props) {
138 SkAutoTUnref<SkGpuDevice> device( 139 SkAutoTUnref<SkGpuDevice> device(
139 SkGpuDevice::Create(target, props, SkGpuDevice::kUninit_InitContents)); 140 SkGpuDevice::Create(target, props, SkGpuDevice::kUninit_InitContents));
140 if (!device) { 141 if (!device) {
141 return nullptr; 142 return nullptr;
142 } 143 }
143 return new SkSurface_Gpu(device); 144 return sk_make_sp<SkSurface_Gpu>(device);
144 } 145 }
145 146
146 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, SkBudgeted budgeted, const SkImageInfo& info, 147 sk_sp<SkSurface> SkSurface::MakeRenderTarget(GrContext* ctx, SkBudgeted budgeted ,
147 int sampleCount, const SkSurfaceProps* pro ps, 148 const SkImageInfo& info, int sample Count,
148 GrTextureStorageAllocator customAllocator) { 149 const SkSurfaceProps* props,
150 GrTextureStorageAllocator customAll ocator) {
149 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create( 151 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(
150 ctx, budgeted, info, sampleCount, props, SkGpuDevice::kClear_InitCon tents, 152 ctx, budgeted, info, sampleCount, props, SkGpuDevice::kClear_InitCon tents,
151 customAllocator)); 153 customAllocator));
152 if (!device) { 154 if (!device) {
153 return nullptr; 155 return nullptr;
154 } 156 }
155 return new SkSurface_Gpu(device); 157 return sk_make_sp<SkSurface_Gpu>(device);
156 } 158 }
157 159
158 SkSurface* SkSurface::NewFromBackendTexture(GrContext* context, const GrBackendT extureDesc& desc, 160 sk_sp<SkSurface> SkSurface::MakeFromBackendTexture(GrContext* context,
159 const SkSurfaceProps* props) { 161 const GrBackendTextureDesc& d esc,
162 const SkSurfaceProps* props) {
160 if (nullptr == context) { 163 if (nullptr == context) {
161 return nullptr; 164 return nullptr;
162 } 165 }
163 if (!SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag)) { 166 if (!SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag)) {
164 return nullptr; 167 return nullptr;
165 } 168 }
166 SkAutoTUnref<GrSurface> surface(context->textureProvider()->wrapBackendTextu re(desc, 169 SkAutoTUnref<GrSurface> surface(context->textureProvider()->wrapBackendTextu re(desc,
167 kBorrow_GrWrapOwnership)); 170 kBorrow_GrWrapOwnership));
168 if (!surface) { 171 if (!surface) {
169 return nullptr; 172 return nullptr;
170 } 173 }
171 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(surface->asRenderTarget (), props, 174 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(surface->asRenderTarget (), props,
172 SkGpuDevice::kUninit_In itContents)); 175 SkGpuDevice::kUninit_In itContents));
173 if (!device) { 176 if (!device) {
174 return nullptr; 177 return nullptr;
175 } 178 }
176 return new SkSurface_Gpu(device); 179 return sk_make_sp<SkSurface_Gpu>(device);
177 } 180 }
178 181
179 SkSurface* SkSurface::NewFromBackendRenderTarget(GrContext* context, 182 sk_sp<SkSurface> SkSurface::MakeFromBackendRenderTarget(GrContext* context,
180 const GrBackendRenderTargetDesc & desc, 183 const GrBackendRenderTar getDesc& desc,
181 const SkSurfaceProps* props) { 184 const SkSurfaceProps* pr ops) {
182 if (nullptr == context) { 185 if (nullptr == context) {
183 return nullptr; 186 return nullptr;
184 } 187 }
185 SkAutoTUnref<GrRenderTarget> rt(context->textureProvider()->wrapBackendRende rTarget(desc)); 188 SkAutoTUnref<GrRenderTarget> rt(context->textureProvider()->wrapBackendRende rTarget(desc));
186 if (!rt) { 189 if (!rt) {
187 return nullptr; 190 return nullptr;
188 } 191 }
189 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(rt, props, 192 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(rt, props,
190 SkGpuDevice::kUninit_In itContents)); 193 SkGpuDevice::kUninit_In itContents));
191 if (!device) { 194 if (!device) {
192 return nullptr; 195 return nullptr;
193 } 196 }
194 return new SkSurface_Gpu(device); 197 return sk_make_sp<SkSurface_Gpu>(device);
195 } 198 }
196 199
197 SkSurface* SkSurface::NewFromBackendTextureAsRenderTarget(GrContext* context, 200 sk_sp<SkSurface> SkSurface::MakeFromBackendTextureAsRenderTarget(GrContext* cont ext,
198 const GrBackendTexture Desc& desc, 201 const GrBackend TextureDesc& desc,
199 const SkSurfaceProps* props) { 202 const SkSurface Props* props) {
200 if (nullptr == context) { 203 if (nullptr == context) {
201 return nullptr; 204 return nullptr;
202 } 205 }
203 SkAutoTUnref<GrRenderTarget> rt( 206 SkAutoTUnref<GrRenderTarget> rt(
204 context->resourceProvider()->wrapBackendTextureAsRenderTarget(desc)) ; 207 context->resourceProvider()->wrapBackendTextureAsRenderTarget(desc)) ;
205 if (!rt) { 208 if (!rt) {
206 return nullptr; 209 return nullptr;
207 } 210 }
208 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(rt, props, 211 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(rt, props,
209 SkGpuDevice::kUninit_In itContents)); 212 SkGpuDevice::kUninit_In itContents));
210 if (!device) { 213 if (!device) {
211 return nullptr; 214 return nullptr;
212 } 215 }
213 return new SkSurface_Gpu(device); 216 return sk_make_sp<SkSurface_Gpu>(device);
214 } 217 }
215 218
216 #endif 219 #endif
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