| Index: third_party/WebKit/Source/modules/webgl/WebGLDrawBuffers.cpp
|
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGLDrawBuffers.cpp b/third_party/WebKit/Source/modules/webgl/WebGLDrawBuffers.cpp
|
| index 4142408539e52bc7a1e8e4fdae9daded81ad263c..bd921b84d70448877fde1fb7d60c543d551f12e2 100644
|
| --- a/third_party/WebKit/Source/modules/webgl/WebGLDrawBuffers.cpp
|
| +++ b/third_party/WebKit/Source/modules/webgl/WebGLDrawBuffers.cpp
|
| @@ -101,6 +101,7 @@
|
| // static
|
| bool WebGLDrawBuffers::satisfiesWebGLRequirements(WebGLRenderingContextBase* webglContext)
|
| {
|
| + WebGraphicsContext3D* context = webglContext->webContext();
|
| gpu::gles2::GLES2Interface* gl = webglContext->contextGL();
|
| Extensions3DUtil* extensionsUtil = webglContext->extensionsUtil();
|
|
|
| @@ -112,8 +113,7 @@
|
| if (maxDrawBuffers < 4 || maxColorAttachments < 4)
|
| return false;
|
|
|
| - GLuint fbo;
|
| - gl->GenFramebuffers(1, &fbo);
|
| + Platform3DObject fbo = context->createFramebuffer();
|
| gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
|
| const unsigned char* buffer = 0; // Chromium doesn't allow init data for depth/stencil tetxures.
|
| @@ -122,15 +122,15 @@
|
| || extensionsUtil->supportsExtension("GL_ARB_depth_texture"));
|
| bool supportsDepthStencil = (extensionsUtil->supportsExtension("GL_EXT_packed_depth_stencil")
|
| || extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil"));
|
| - GLuint depthStencil = 0;
|
| + Platform3DObject depthStencil = 0;
|
| if (supportsDepthStencil) {
|
| - gl->GenTextures(1, &depthStencil);
|
| + depthStencil = context->createTexture();
|
| gl->BindTexture(GL_TEXTURE_2D, depthStencil);
|
| gl->TexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, 1, 1, 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, buffer);
|
| }
|
| - GLuint depth = 0;
|
| + Platform3DObject depth = 0;
|
| if (supportsDepth) {
|
| - gl->GenTextures(1, &depth);
|
| + depth = context->createTexture();
|
| gl->BindTexture(GL_TEXTURE_2D, depth);
|
| gl->TexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buffer);
|
| }
|
| @@ -139,8 +139,7 @@
|
| bool ok = true;
|
| GLint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments);
|
| for (GLint i = 0; i < maxAllowedBuffers; ++i) {
|
| - GLuint color;
|
| - gl->GenTextures(1, &color);
|
| + Platform3DObject color = context->createTexture();
|
| colors.append(color);
|
| gl->BindTexture(GL_TEXTURE_2D, color);
|
| gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
| @@ -170,13 +169,14 @@
|
| }
|
|
|
| webglContext->restoreCurrentFramebuffer();
|
| - gl->DeleteFramebuffers(1, &fbo);
|
| + context->deleteFramebuffer(fbo);
|
| webglContext->restoreCurrentTexture2D();
|
| if (supportsDepth)
|
| - gl->DeleteTextures(1, &depth);
|
| + context->deleteTexture(depth);
|
| if (supportsDepthStencil)
|
| - gl->DeleteTextures(1, &depthStencil);
|
| - gl->DeleteTextures(colors.size(), colors.data());
|
| + context->deleteTexture(depthStencil);
|
| + for (size_t i = 0; i < colors.size(); ++i)
|
| + context->deleteTexture(colors[i]);
|
| return ok;
|
| }
|
|
|
|
|