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| 1 <!DOCTYPE html> |
| 2 <html> |
| 3 <head> |
| 4 <script src="media-file.js"></script> |
| 5 <script> |
| 6 |
| 7 if (window.testRunner) { |
| 8 testRunner.waitUntilDone(); |
| 9 } |
| 10 |
| 11 var videosLoaded = 0; |
| 12 |
| 13 function onVideoLoaded(e) { |
| 14 videosLoaded = videosLoaded + 1; |
| 15 if (window.testRunner && videosLoaded == 3) { |
| 16 testRunner.notifyDone(); |
| 17 } |
| 18 } |
| 19 |
| 20 function onLoad() { |
| 21 var video1 = document.getElementById('video1'); |
| 22 var video2 = document.getElementById('video2'); |
| 23 var video3 = document.getElementById('video3'); |
| 24 video1.src = findMediaFile("video", "content/test"); |
| 25 video2.src = video1.src; |
| 26 video3.src = video1.src; |
| 27 |
| 28 video1.load(); |
| 29 video2.load(); |
| 30 video3.load(); |
| 31 video1.addEventListener("canplay", onVideoLoaded); |
| 32 video2.addEventListener("canplay", onVideoLoaded); |
| 33 video3.addEventListener("canplay", onVideoLoaded); |
| 34 } |
| 35 |
| 36 </script> |
| 37 </head> |
| 38 <body onload="onLoad();"> |
| 39 Test to verify that drawing a video to a 2D canvas with drawImage and with a
CanvasPattern works as expected. |
| 40 <video id="video1"></video> |
| 41 <video id="video2"></video> |
| 42 <video id="video3"></video> |
| 43 </body> |
| 44 </html> |
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