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Side by Side Diff: LayoutTests/media/video-canvas-draw-expected.html

Issue 181693006: Refactoring source image usage in CanvasRenderingContext2D (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: applied last corrections Created 6 years, 9 months ago
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1 <!DOCTYPE html>
2 <html>
3 <head>
4 <script src="media-file.js"></script>
5 <script>
6
7 if (window.testRunner) {
8 testRunner.waitUntilDone();
9 }
10
11 var videosLoaded = 0;
12
13 function onVideoLoaded(e) {
14 videosLoaded = videosLoaded + 1;
15 if (window.testRunner && videosLoaded == 3) {
16 testRunner.notifyDone();
17 }
18 }
19
20 function onLoad() {
21 var video1 = document.getElementById('video1');
22 var video2 = document.getElementById('video2');
23 var video3 = document.getElementById('video3');
24 video1.src = findMediaFile("video", "content/test");
25 video2.src = video1.src;
26 video3.src = video1.src;
27
28 video1.load();
29 video2.load();
30 video3.load();
31 video1.addEventListener("canplay", onVideoLoaded);
32 video2.addEventListener("canplay", onVideoLoaded);
33 video3.addEventListener("canplay", onVideoLoaded);
34 }
35
36 </script>
37 </head>
38 <body onload="onLoad();">
39 Test to verify that drawing a video to a 2D canvas with drawImage and with a CanvasPattern works as expected.
40 <video id="video1"></video>
41 <video id="video2"></video>
42 <video id="video3"></video>
43 </body>
44 </html>
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