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Issue 181693006: Refactoring source image usage in CanvasRenderingContext2D (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: applied last corrections Created 6 years, 9 months ago
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1 <!DOCTYPE HTML> 1 <!DOCTYPE HTML>
2 <title>Canvas test: filling a pattern with an empty image should not crash.</tit le> 2 <title>Canvas test: filling a pattern with an empty image should not crash and s hould return a null pattern.</title>
3 <div id="console"></div>
3 <canvas id="canvas" class="output" width="100" height="100"><p class="fallback"> FAIL (fallback content)</p></canvas> 4 <canvas id="canvas" class="output" width="100" height="100"><p class="fallback"> FAIL (fallback content)</p></canvas>
4 <script> 5 <script>
5 if (window.testRunner) 6 if (window.testRunner)
6 testRunner.dumpAsTextWithPixelResults(); 7 testRunner.dumpAsText();
7 8
8 var canvas = document.getElementById("canvas").getContext("2d"); 9 var canvas = document.getElementById("canvas").getContext("2d");
9 canvas.fillStyle = canvas.createPattern(new Image, "repeat") 10 var pattern = canvas.createPattern(new Image, "repeat")
10 canvas.fillRect(0,0,1,1) 11 if (pattern)
12 document.getElementById("console").innerHTML = "TEST FAILED";
13 else
14 document.getElementById("console").innerHTML = "TEST PASSED";
11 </script> 15 </script>
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