| Index: android_webview/browser/shared_renderer_state.h
|
| diff --git a/android_webview/browser/shared_renderer_state.h b/android_webview/browser/shared_renderer_state.h
|
| index a2313a58ea63dd93c22f729fe75841b29fc953b9..22ef7f81952bddaec7258a66b6ecaccdb4f57f78 100644
|
| --- a/android_webview/browser/shared_renderer_state.h
|
| +++ b/android_webview/browser/shared_renderer_state.h
|
| @@ -19,7 +19,6 @@
|
| #include "ui/gfx/geometry/vector2d.h"
|
|
|
| struct AwDrawGLInfo;
|
| -
|
| namespace android_webview {
|
|
|
| namespace internal {
|
| @@ -44,24 +43,24 @@ class SharedRendererState {
|
| using ReturnedResourcesMap = std::map<uint32_t, ReturnedResources>;
|
|
|
| SharedRendererState(
|
| - const scoped_refptr<base::SingleThreadTaskRunner>& ui_loop,
|
| - BrowserViewRenderer* browser_view_renderer);
|
| + const scoped_refptr<base::SingleThreadTaskRunner>& ui_loop);
|
| ~SharedRendererState();
|
|
|
| // This function can be called from any thread.
|
| void ClientRequestDrawGL(bool for_idle);
|
|
|
| // UI thread methods.
|
| + void SetBrowserViewRendererOnUI(BrowserViewRenderer* browser_view_renderer);
|
| void SetScrollOffsetOnUI(gfx::Vector2d scroll_offset);
|
| void SetCompositorFrameOnUI(scoped_ptr<ChildFrame> frame);
|
| void InitializeHardwareDrawIfNeededOnUI();
|
| - void ReleaseHardwareDrawIfNeededOnUI();
|
| ParentCompositorDrawConstraints GetParentDrawConstraintsOnUI() const;
|
| void SwapReturnedResourcesOnUI(ReturnedResourcesMap* returned_resource_map);
|
| bool ReturnedResourcesEmptyOnUI() const;
|
| scoped_ptr<ChildFrame> PassUncommittedFrameOnUI();
|
| - void DeleteHardwareRendererOnUI();
|
| bool HasFrameOnUI() const;
|
| + void TrimMemoryOnUI(int level);
|
| + void ReleaseCompositorResourcesIfNeededOnUI();
|
|
|
| // RT thread methods.
|
| gfx::Vector2d GetScrollOffsetOnRT();
|
| @@ -94,7 +93,6 @@ class SharedRendererState {
|
| void UpdateParentDrawConstraintsOnUI();
|
| bool IsInsideHardwareRelease() const;
|
| void SetInsideHardwareRelease(bool inside);
|
| - void ReleaseCompositorResourcesIfNeededOnUI(bool release_hardware_draw);
|
|
|
| // Accessed by UI thread.
|
| scoped_refptr<base::SingleThreadTaskRunner> ui_loop_;
|
|
|