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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "android_webview/browser/shared_renderer_state.h" | 5 #include "android_webview/browser/shared_renderer_state.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "android_webview/browser/browser_view_renderer.h" | |
10 #include "android_webview/browser/child_frame.h" | 9 #include "android_webview/browser/child_frame.h" |
11 #include "android_webview/browser/deferred_gpu_command_service.h" | 10 #include "android_webview/browser/deferred_gpu_command_service.h" |
12 #include "android_webview/browser/hardware_renderer.h" | 11 #include "android_webview/browser/hardware_renderer.h" |
13 #include "android_webview/browser/scoped_app_gl_state_restore.h" | 12 #include "android_webview/browser/scoped_app_gl_state_restore.h" |
13 #include "android_webview/browser/shared_renderer_state_client.h" | |
14 #include "android_webview/public/browser/draw_gl.h" | 14 #include "android_webview/public/browser/draw_gl.h" |
15 #include "base/bind.h" | 15 #include "base/bind.h" |
16 #include "base/lazy_instance.h" | 16 #include "base/lazy_instance.h" |
17 #include "base/location.h" | 17 #include "base/location.h" |
18 #include "base/time/time.h" | 18 #include "base/time/time.h" |
19 #include "base/trace_event/trace_event_argument.h" | 19 #include "base/trace_event/trace_event_argument.h" |
20 | 20 |
21 namespace android_webview { | 21 namespace android_webview { |
22 | 22 |
23 namespace internal { | 23 namespace internal { |
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80 } // namespace internal | 80 } // namespace internal |
81 | 81 |
82 namespace { | 82 namespace { |
83 | 83 |
84 base::LazyInstance<internal::RequestDrawGLTracker> g_request_draw_gl_tracker = | 84 base::LazyInstance<internal::RequestDrawGLTracker> g_request_draw_gl_tracker = |
85 LAZY_INSTANCE_INITIALIZER; | 85 LAZY_INSTANCE_INITIALIZER; |
86 | 86 |
87 } | 87 } |
88 | 88 |
89 SharedRendererState::SharedRendererState( | 89 SharedRendererState::SharedRendererState( |
90 const scoped_refptr<base::SingleThreadTaskRunner>& ui_loop, | 90 SharedRendererStateClient* client, |
91 BrowserViewRenderer* browser_view_renderer) | 91 const scoped_refptr<base::SingleThreadTaskRunner>& ui_loop) |
92 : ui_loop_(ui_loop), | 92 : ui_loop_(ui_loop), |
93 browser_view_renderer_(browser_view_renderer), | 93 client_(client), |
94 renderer_manager_key_(GLViewRendererManager::GetInstance()->NullKey()), | 94 renderer_manager_key_(GLViewRendererManager::GetInstance()->NullKey()), |
95 hardware_renderer_has_frame_(false), | 95 hardware_renderer_has_frame_(false), |
96 inside_hardware_release_(false), | 96 inside_hardware_release_(false), |
97 weak_factory_on_ui_thread_(this) { | 97 weak_factory_on_ui_thread_(this) { |
98 DCHECK(ui_loop_->BelongsToCurrentThread()); | 98 DCHECK(ui_loop_->BelongsToCurrentThread()); |
99 DCHECK(browser_view_renderer_); | 99 DCHECK(client_); |
100 ui_thread_weak_ptr_ = weak_factory_on_ui_thread_.GetWeakPtr(); | 100 ui_thread_weak_ptr_ = weak_factory_on_ui_thread_.GetWeakPtr(); |
101 ResetRequestDrawGLCallback(); | 101 ResetRequestDrawGLCallback(); |
102 } | 102 } |
103 | 103 |
104 SharedRendererState::~SharedRendererState() { | 104 SharedRendererState::~SharedRendererState() { |
105 DCHECK(ui_loop_->BelongsToCurrentThread()); | 105 DCHECK(ui_loop_->BelongsToCurrentThread()); |
106 DCHECK(!hardware_renderer_.get()); | 106 DCHECK(!hardware_renderer_.get()); |
107 } | 107 } |
108 | 108 |
109 void SharedRendererState::ClientRequestDrawGL(bool for_idle) { | 109 void SharedRendererState::ClientRequestDrawGL(bool for_idle) { |
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137 base::AutoLock lock(lock_); | 137 base::AutoLock lock(lock_); |
138 request_draw_gl_cancelable_closure_.Reset(base::Bind( | 138 request_draw_gl_cancelable_closure_.Reset(base::Bind( |
139 &SharedRendererState::ClientRequestDrawGLOnUI, base::Unretained(this))); | 139 &SharedRendererState::ClientRequestDrawGLOnUI, base::Unretained(this))); |
140 request_draw_gl_closure_ = request_draw_gl_cancelable_closure_.callback(); | 140 request_draw_gl_closure_ = request_draw_gl_cancelable_closure_.callback(); |
141 } | 141 } |
142 | 142 |
143 void SharedRendererState::ClientRequestDrawGLOnUI() { | 143 void SharedRendererState::ClientRequestDrawGLOnUI() { |
144 DCHECK(ui_loop_->BelongsToCurrentThread()); | 144 DCHECK(ui_loop_->BelongsToCurrentThread()); |
145 ResetRequestDrawGLCallback(); | 145 ResetRequestDrawGLCallback(); |
146 g_request_draw_gl_tracker.Get().SetQueuedFunctorOnUi(this); | 146 g_request_draw_gl_tracker.Get().SetQueuedFunctorOnUi(this); |
147 if (!browser_view_renderer_->RequestDrawGL(false)) { | 147 if (!client_->RequestDrawGL(false)) { |
148 g_request_draw_gl_tracker.Get().ResetPending(); | 148 g_request_draw_gl_tracker.Get().ResetPending(); |
149 LOG(ERROR) << "Failed to request GL process. Deadlock likely"; | 149 LOG(ERROR) << "Failed to request GL process. Deadlock likely"; |
150 } | 150 } |
151 } | 151 } |
152 | 152 |
153 void SharedRendererState::UpdateParentDrawConstraintsOnUI() { | 153 void SharedRendererState::UpdateParentDrawConstraintsOnUI() { |
154 DCHECK(ui_loop_->BelongsToCurrentThread()); | 154 DCHECK(ui_loop_->BelongsToCurrentThread()); |
155 browser_view_renderer_->UpdateParentDrawConstraints(); | 155 client_->DrawConstraintsUpdated(GetParentDrawConstraintsOnUI()); |
156 } | 156 } |
157 | 157 |
158 void SharedRendererState::SetScrollOffsetOnUI(gfx::Vector2d scroll_offset) { | 158 void SharedRendererState::SetScrollOffsetOnUI(gfx::Vector2d scroll_offset) { |
159 base::AutoLock lock(lock_); | 159 base::AutoLock lock(lock_); |
160 scroll_offset_ = scroll_offset; | 160 scroll_offset_ = scroll_offset; |
161 } | 161 } |
162 | 162 |
163 gfx::Vector2d SharedRendererState::GetScrollOffsetOnRT() { | 163 gfx::Vector2d SharedRendererState::GetScrollOffsetOnRT() { |
164 base::AutoLock lock(lock_); | 164 base::AutoLock lock(lock_); |
165 return scroll_offset_; | 165 return scroll_offset_; |
166 } | 166 } |
167 | 167 |
168 void SharedRendererState::SetCompositorFrameOnUI(scoped_ptr<ChildFrame> frame) { | 168 void SharedRendererState::SetFrameOnUI(scoped_ptr<ChildFrame> frame) { |
169 base::AutoLock lock(lock_); | 169 base::AutoLock lock(lock_); |
170 DCHECK(!child_frame_.get()); | 170 DCHECK(!child_frame_.get()); |
171 child_frame_ = std::move(frame); | 171 child_frame_ = std::move(frame); |
172 } | 172 } |
173 | 173 |
174 scoped_ptr<ChildFrame> SharedRendererState::PassCompositorFrameOnRT() { | 174 scoped_ptr<ChildFrame> SharedRendererState::PassFrameOnRT() { |
175 base::AutoLock lock(lock_); | 175 base::AutoLock lock(lock_); |
176 hardware_renderer_has_frame_ = | 176 hardware_renderer_has_frame_ = |
177 hardware_renderer_has_frame_ || child_frame_.get(); | 177 hardware_renderer_has_frame_ || child_frame_.get(); |
178 return std::move(child_frame_); | 178 return std::move(child_frame_); |
179 } | 179 } |
180 | 180 |
181 scoped_ptr<ChildFrame> SharedRendererState::PassUncommittedFrameOnUI() { | 181 scoped_ptr<ChildFrame> SharedRendererState::PassUncommittedFrameOnUI() { |
182 base::AutoLock lock(lock_); | 182 base::AutoLock lock(lock_); |
183 return std::move(child_frame_); | 183 return std::move(child_frame_); |
184 } | 184 } |
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307 if (draw_info->mode == AwDrawGLInfo::kModeProcess) { | 307 if (draw_info->mode == AwDrawGLInfo::kModeProcess) { |
308 DeferredGpuCommandService::GetInstance()->PerformIdleWork(true); | 308 DeferredGpuCommandService::GetInstance()->PerformIdleWork(true); |
309 } | 309 } |
310 return; | 310 return; |
311 } | 311 } |
312 | 312 |
313 hardware_renderer_->DrawGL(draw_info, state_restore); | 313 hardware_renderer_->DrawGL(draw_info, state_restore); |
314 DeferredGpuCommandService::GetInstance()->PerformIdleWork(false); | 314 DeferredGpuCommandService::GetInstance()->PerformIdleWork(false); |
315 } | 315 } |
316 | 316 |
317 void SharedRendererState::ReleaseHardwareDrawIfNeededOnUI() { | 317 void SharedRendererState::DeleteHardwareRendererOnUI() { |
318 ReleaseCompositorResourcesIfNeededOnUI(true); | 318 DCHECK(ui_loop_->BelongsToCurrentThread()); |
319 } | |
320 | 319 |
321 void SharedRendererState::DeleteHardwareRendererOnUI() { | |
322 ReleaseCompositorResourcesIfNeededOnUI(false); | |
323 } | |
324 | |
325 void SharedRendererState::ReleaseCompositorResourcesIfNeededOnUI( | |
326 bool release_hardware_draw) { | |
327 DCHECK(ui_loop_->BelongsToCurrentThread()); | |
328 InsideHardwareReleaseReset auto_inside_hardware_release_reset(this); | 320 InsideHardwareReleaseReset auto_inside_hardware_release_reset(this); |
329 | 321 |
330 browser_view_renderer_->DetachFunctorFromView(); | 322 client_->DetachFunctorFromView(); |
331 bool hardware_initialized = browser_view_renderer_->hardware_enabled(); | 323 bool hardware_initialized = client_->IsHardwareEnabled(); |
boliu
2016/03/24 17:34:45
This used to call BVR clean up, so was checking wi
| |
332 // If the WebView gets onTrimMemory >= MODERATE twice in a row, the 2nd | 324 // If the WebView gets onTrimMemory >= MODERATE twice in a row, the 2nd |
333 // onTrimMemory will result in an unnecessary Render Thread DrawGL call. | 325 // onTrimMemory will result in an unnecessary Render Thread DrawGL call. |
334 if (hardware_initialized) { | 326 if (hardware_initialized) { |
335 bool draw_functor_succeeded = browser_view_renderer_->RequestDrawGL(true); | 327 bool draw_functor_succeeded = client_->RequestDrawGL(true); |
336 if (!draw_functor_succeeded) { | 328 if (!draw_functor_succeeded) { |
337 LOG(ERROR) << "Unable to free GL resources. Has the Window leaked?"; | 329 LOG(ERROR) << "Unable to free GL resources. Has the Window leaked?"; |
338 // Calling release on wrong thread intentionally. | 330 // Calling release on wrong thread intentionally. |
339 AwDrawGLInfo info; | 331 AwDrawGLInfo info; |
340 info.mode = AwDrawGLInfo::kModeProcess; | 332 info.mode = AwDrawGLInfo::kModeProcess; |
341 DrawGL(&info); | 333 DrawGL(&info); |
342 } | 334 } |
343 | |
344 if (release_hardware_draw) | |
345 browser_view_renderer_->ReleaseHardware(); | |
346 } | 335 } |
347 | 336 |
348 GLViewRendererManager* manager = GLViewRendererManager::GetInstance(); | 337 GLViewRendererManager* manager = GLViewRendererManager::GetInstance(); |
349 | 338 |
350 { | 339 { |
351 base::AutoLock lock(lock_); | 340 base::AutoLock lock(lock_); |
352 if (renderer_manager_key_ != manager->NullKey()) { | 341 if (renderer_manager_key_ != manager->NullKey()) { |
353 manager->Remove(renderer_manager_key_); | 342 manager->Remove(renderer_manager_key_); |
354 renderer_manager_key_ = manager->NullKey(); | 343 renderer_manager_key_ = manager->NullKey(); |
355 } | 344 } |
356 } | 345 } |
357 | 346 |
358 if (hardware_initialized) { | 347 if (hardware_initialized) { |
359 // Flush any invoke functors that's caused by ReleaseHardware. | 348 // Flush any invoke functors that's caused by ReleaseHardware. |
360 browser_view_renderer_->RequestDrawGL(true); | 349 client_->RequestDrawGL(true); |
361 } | 350 } |
362 } | 351 } |
363 | 352 |
364 bool SharedRendererState::HasFrameOnUI() const { | 353 bool SharedRendererState::HasFrameOnUI() const { |
365 base::AutoLock lock(lock_); | 354 base::AutoLock lock(lock_); |
366 return hardware_renderer_has_frame_ || child_frame_.get(); | 355 return hardware_renderer_has_frame_ || child_frame_.get(); |
367 } | 356 } |
368 | 357 |
358 void SharedRendererState::TrimMemoryOnUI(int level) { | |
boliu
2016/03/24 17:34:45
don't need level arg
| |
359 DeleteHardwareRendererOnUI(); | |
360 } | |
361 | |
369 void SharedRendererState::InitializeHardwareDrawIfNeededOnUI() { | 362 void SharedRendererState::InitializeHardwareDrawIfNeededOnUI() { |
370 DCHECK(ui_loop_->BelongsToCurrentThread()); | 363 DCHECK(ui_loop_->BelongsToCurrentThread()); |
371 GLViewRendererManager* manager = GLViewRendererManager::GetInstance(); | 364 GLViewRendererManager* manager = GLViewRendererManager::GetInstance(); |
372 | 365 |
373 base::AutoLock lock(lock_); | 366 base::AutoLock lock(lock_); |
374 if (renderer_manager_key_ == manager->NullKey()) { | 367 if (renderer_manager_key_ == manager->NullKey()) { |
375 renderer_manager_key_ = manager->PushBack(this); | 368 renderer_manager_key_ = manager->PushBack(this); |
376 } | 369 } |
377 } | 370 } |
378 | 371 |
379 SharedRendererState::InsideHardwareReleaseReset::InsideHardwareReleaseReset( | 372 SharedRendererState::InsideHardwareReleaseReset::InsideHardwareReleaseReset( |
380 SharedRendererState* shared_renderer_state) | 373 SharedRendererState* shared_renderer_state) |
381 : shared_renderer_state_(shared_renderer_state) { | 374 : shared_renderer_state_(shared_renderer_state) { |
382 DCHECK(!shared_renderer_state_->IsInsideHardwareRelease()); | 375 DCHECK(!shared_renderer_state_->IsInsideHardwareRelease()); |
383 shared_renderer_state_->SetInsideHardwareRelease(true); | 376 shared_renderer_state_->SetInsideHardwareRelease(true); |
384 } | 377 } |
385 | 378 |
386 SharedRendererState::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { | 379 SharedRendererState::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { |
387 shared_renderer_state_->SetInsideHardwareRelease(false); | 380 shared_renderer_state_->SetInsideHardwareRelease(false); |
388 } | 381 } |
389 | 382 |
390 } // namespace android_webview | 383 } // namespace android_webview |
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