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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "android_webview/browser/shared_renderer_state.h" | 5 #include "android_webview/browser/shared_renderer_state.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "android_webview/browser/browser_view_renderer.h" | 9 #include "android_webview/browser/browser_view_renderer.h" |
10 #include "android_webview/browser/child_frame.h" | 10 #include "android_webview/browser/child_frame.h" |
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80 } // namespace internal | 80 } // namespace internal |
81 | 81 |
82 namespace { | 82 namespace { |
83 | 83 |
84 base::LazyInstance<internal::RequestDrawGLTracker> g_request_draw_gl_tracker = | 84 base::LazyInstance<internal::RequestDrawGLTracker> g_request_draw_gl_tracker = |
85 LAZY_INSTANCE_INITIALIZER; | 85 LAZY_INSTANCE_INITIALIZER; |
86 | 86 |
87 } | 87 } |
88 | 88 |
89 SharedRendererState::SharedRendererState( | 89 SharedRendererState::SharedRendererState( |
90 const scoped_refptr<base::SingleThreadTaskRunner>& ui_loop, | 90 const scoped_refptr<base::SingleThreadTaskRunner>& ui_loop) |
91 BrowserViewRenderer* browser_view_renderer) | |
92 : ui_loop_(ui_loop), | 91 : ui_loop_(ui_loop), |
93 browser_view_renderer_(browser_view_renderer), | 92 browser_view_renderer_(nullptr), |
94 renderer_manager_key_(GLViewRendererManager::GetInstance()->NullKey()), | 93 renderer_manager_key_(GLViewRendererManager::GetInstance()->NullKey()), |
95 hardware_renderer_has_frame_(false), | 94 hardware_renderer_has_frame_(false), |
96 inside_hardware_release_(false), | 95 inside_hardware_release_(false), |
97 weak_factory_on_ui_thread_(this) { | 96 weak_factory_on_ui_thread_(this) { |
98 DCHECK(ui_loop_->BelongsToCurrentThread()); | 97 DCHECK(ui_loop_->BelongsToCurrentThread()); |
99 DCHECK(browser_view_renderer_); | |
100 ui_thread_weak_ptr_ = weak_factory_on_ui_thread_.GetWeakPtr(); | 98 ui_thread_weak_ptr_ = weak_factory_on_ui_thread_.GetWeakPtr(); |
101 ResetRequestDrawGLCallback(); | 99 ResetRequestDrawGLCallback(); |
102 } | 100 } |
103 | 101 |
104 SharedRendererState::~SharedRendererState() { | 102 SharedRendererState::~SharedRendererState() { |
105 DCHECK(ui_loop_->BelongsToCurrentThread()); | 103 DCHECK(ui_loop_->BelongsToCurrentThread()); |
106 DCHECK(!hardware_renderer_.get()); | 104 DCHECK(!hardware_renderer_.get()); |
107 } | 105 } |
108 | 106 |
109 void SharedRendererState::ClientRequestDrawGL(bool for_idle) { | 107 void SharedRendererState::ClientRequestDrawGL(bool for_idle) { |
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135 void SharedRendererState::ResetRequestDrawGLCallback() { | 133 void SharedRendererState::ResetRequestDrawGLCallback() { |
136 DCHECK(ui_loop_->BelongsToCurrentThread()); | 134 DCHECK(ui_loop_->BelongsToCurrentThread()); |
137 base::AutoLock lock(lock_); | 135 base::AutoLock lock(lock_); |
138 request_draw_gl_cancelable_closure_.Reset(base::Bind( | 136 request_draw_gl_cancelable_closure_.Reset(base::Bind( |
139 &SharedRendererState::ClientRequestDrawGLOnUI, base::Unretained(this))); | 137 &SharedRendererState::ClientRequestDrawGLOnUI, base::Unretained(this))); |
140 request_draw_gl_closure_ = request_draw_gl_cancelable_closure_.callback(); | 138 request_draw_gl_closure_ = request_draw_gl_cancelable_closure_.callback(); |
141 } | 139 } |
142 | 140 |
143 void SharedRendererState::ClientRequestDrawGLOnUI() { | 141 void SharedRendererState::ClientRequestDrawGLOnUI() { |
144 DCHECK(ui_loop_->BelongsToCurrentThread()); | 142 DCHECK(ui_loop_->BelongsToCurrentThread()); |
143 DCHECK(browser_view_renderer_); | |
145 ResetRequestDrawGLCallback(); | 144 ResetRequestDrawGLCallback(); |
146 g_request_draw_gl_tracker.Get().SetQueuedFunctorOnUi(this); | 145 g_request_draw_gl_tracker.Get().SetQueuedFunctorOnUi(this); |
147 if (!browser_view_renderer_->RequestDrawGL(false)) { | 146 if (!browser_view_renderer_->RequestDrawGL(false)) { |
148 g_request_draw_gl_tracker.Get().ResetPending(); | 147 g_request_draw_gl_tracker.Get().ResetPending(); |
149 LOG(ERROR) << "Failed to request GL process. Deadlock likely"; | 148 LOG(ERROR) << "Failed to request GL process. Deadlock likely"; |
150 } | 149 } |
151 } | 150 } |
152 | 151 |
153 void SharedRendererState::UpdateParentDrawConstraintsOnUI() { | 152 void SharedRendererState::UpdateParentDrawConstraintsOnUI() { |
154 DCHECK(ui_loop_->BelongsToCurrentThread()); | 153 DCHECK(ui_loop_->BelongsToCurrentThread()); |
154 DCHECK(browser_view_renderer_); | |
155 browser_view_renderer_->UpdateParentDrawConstraints(); | 155 browser_view_renderer_->UpdateParentDrawConstraints(); |
156 } | 156 } |
157 | 157 |
158 void SharedRendererState::SetBrowserViewRendererOnUI( | |
159 BrowserViewRenderer* browser_view_renderer) { | |
160 DCHECK(ui_loop_->BelongsToCurrentThread()); | |
161 browser_view_renderer_ = browser_view_renderer; | |
162 } | |
163 | |
158 void SharedRendererState::SetScrollOffsetOnUI(gfx::Vector2d scroll_offset) { | 164 void SharedRendererState::SetScrollOffsetOnUI(gfx::Vector2d scroll_offset) { |
159 base::AutoLock lock(lock_); | 165 base::AutoLock lock(lock_); |
160 scroll_offset_ = scroll_offset; | 166 scroll_offset_ = scroll_offset; |
161 } | 167 } |
162 | 168 |
163 gfx::Vector2d SharedRendererState::GetScrollOffsetOnRT() { | 169 gfx::Vector2d SharedRendererState::GetScrollOffsetOnRT() { |
164 base::AutoLock lock(lock_); | 170 base::AutoLock lock(lock_); |
165 return scroll_offset_; | 171 return scroll_offset_; |
166 } | 172 } |
167 | 173 |
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307 if (draw_info->mode == AwDrawGLInfo::kModeProcess) { | 313 if (draw_info->mode == AwDrawGLInfo::kModeProcess) { |
308 DeferredGpuCommandService::GetInstance()->PerformIdleWork(true); | 314 DeferredGpuCommandService::GetInstance()->PerformIdleWork(true); |
309 } | 315 } |
310 return; | 316 return; |
311 } | 317 } |
312 | 318 |
313 hardware_renderer_->DrawGL(draw_info, state_restore); | 319 hardware_renderer_->DrawGL(draw_info, state_restore); |
314 DeferredGpuCommandService::GetInstance()->PerformIdleWork(false); | 320 DeferredGpuCommandService::GetInstance()->PerformIdleWork(false); |
315 } | 321 } |
316 | 322 |
317 void SharedRendererState::ReleaseHardwareDrawIfNeededOnUI() { | 323 void SharedRendererState::ReleaseCompositorResourcesIfNeededOnUI() { |
boliu
2016/03/23 20:42:32
DeleteHardwareRendererOnUIThread actually sounds b
Tobias Sargeant
2016/03/24 16:53:05
Done.
| |
318 ReleaseCompositorResourcesIfNeededOnUI(true); | 324 DCHECK(ui_loop_->BelongsToCurrentThread()); |
319 } | |
320 | 325 |
321 void SharedRendererState::DeleteHardwareRendererOnUI() { | |
322 ReleaseCompositorResourcesIfNeededOnUI(false); | |
323 } | |
324 | |
325 void SharedRendererState::ReleaseCompositorResourcesIfNeededOnUI( | |
326 bool release_hardware_draw) { | |
327 DCHECK(ui_loop_->BelongsToCurrentThread()); | |
328 InsideHardwareReleaseReset auto_inside_hardware_release_reset(this); | 326 InsideHardwareReleaseReset auto_inside_hardware_release_reset(this); |
329 | 327 |
330 browser_view_renderer_->DetachFunctorFromView(); | 328 browser_view_renderer_->DetachFunctorFromView(); |
331 bool hardware_initialized = browser_view_renderer_->hardware_enabled(); | 329 bool hardware_initialized = browser_view_renderer_->hardware_enabled(); |
332 // If the WebView gets onTrimMemory >= MODERATE twice in a row, the 2nd | 330 // If the WebView gets onTrimMemory >= MODERATE twice in a row, the 2nd |
333 // onTrimMemory will result in an unnecessary Render Thread DrawGL call. | 331 // onTrimMemory will result in an unnecessary Render Thread DrawGL call. |
334 if (hardware_initialized) { | 332 if (hardware_initialized) { |
335 bool draw_functor_succeeded = browser_view_renderer_->RequestDrawGL(true); | 333 bool draw_functor_succeeded = browser_view_renderer_->RequestDrawGL(true); |
336 if (!draw_functor_succeeded) { | 334 if (!draw_functor_succeeded) { |
337 LOG(ERROR) << "Unable to free GL resources. Has the Window leaked?"; | 335 LOG(ERROR) << "Unable to free GL resources. Has the Window leaked?"; |
338 // Calling release on wrong thread intentionally. | 336 // Calling release on wrong thread intentionally. |
339 AwDrawGLInfo info; | 337 AwDrawGLInfo info; |
340 info.mode = AwDrawGLInfo::kModeProcess; | 338 info.mode = AwDrawGLInfo::kModeProcess; |
341 DrawGL(&info); | 339 DrawGL(&info); |
342 } | 340 } |
343 | |
344 if (release_hardware_draw) | |
345 browser_view_renderer_->ReleaseHardware(); | |
346 } | 341 } |
347 | 342 |
348 GLViewRendererManager* manager = GLViewRendererManager::GetInstance(); | 343 GLViewRendererManager* manager = GLViewRendererManager::GetInstance(); |
349 | 344 |
350 { | 345 { |
351 base::AutoLock lock(lock_); | 346 base::AutoLock lock(lock_); |
352 if (renderer_manager_key_ != manager->NullKey()) { | 347 if (renderer_manager_key_ != manager->NullKey()) { |
353 manager->Remove(renderer_manager_key_); | 348 manager->Remove(renderer_manager_key_); |
354 renderer_manager_key_ = manager->NullKey(); | 349 renderer_manager_key_ = manager->NullKey(); |
355 } | 350 } |
356 } | 351 } |
357 | 352 |
358 if (hardware_initialized) { | 353 if (hardware_initialized) { |
359 // Flush any invoke functors that's caused by ReleaseHardware. | 354 // Flush any invoke functors that's caused by ReleaseHardware. |
360 browser_view_renderer_->RequestDrawGL(true); | 355 browser_view_renderer_->RequestDrawGL(true); |
361 } | 356 } |
362 } | 357 } |
363 | 358 |
364 bool SharedRendererState::HasFrameOnUI() const { | 359 bool SharedRendererState::HasFrameOnUI() const { |
365 base::AutoLock lock(lock_); | 360 base::AutoLock lock(lock_); |
366 return hardware_renderer_has_frame_ || child_frame_.get(); | 361 return hardware_renderer_has_frame_ || child_frame_.get(); |
367 } | 362 } |
368 | 363 |
364 void SharedRendererState::TrimMemoryOnUI(int level) { | |
boliu
2016/03/23 20:42:32
The level check got dropped?
Tobias Sargeant
2016/03/24 16:53:05
Done. Deciding what to trim and when moved to AwCo
| |
365 ReleaseCompositorResourcesIfNeededOnUI(); | |
366 } | |
367 | |
369 void SharedRendererState::InitializeHardwareDrawIfNeededOnUI() { | 368 void SharedRendererState::InitializeHardwareDrawIfNeededOnUI() { |
370 DCHECK(ui_loop_->BelongsToCurrentThread()); | 369 DCHECK(ui_loop_->BelongsToCurrentThread()); |
371 GLViewRendererManager* manager = GLViewRendererManager::GetInstance(); | 370 GLViewRendererManager* manager = GLViewRendererManager::GetInstance(); |
372 | 371 |
373 base::AutoLock lock(lock_); | 372 base::AutoLock lock(lock_); |
374 if (renderer_manager_key_ == manager->NullKey()) { | 373 if (renderer_manager_key_ == manager->NullKey()) { |
375 renderer_manager_key_ = manager->PushBack(this); | 374 renderer_manager_key_ = manager->PushBack(this); |
376 } | 375 } |
377 } | 376 } |
378 | 377 |
379 SharedRendererState::InsideHardwareReleaseReset::InsideHardwareReleaseReset( | 378 SharedRendererState::InsideHardwareReleaseReset::InsideHardwareReleaseReset( |
380 SharedRendererState* shared_renderer_state) | 379 SharedRendererState* shared_renderer_state) |
381 : shared_renderer_state_(shared_renderer_state) { | 380 : shared_renderer_state_(shared_renderer_state) { |
382 DCHECK(!shared_renderer_state_->IsInsideHardwareRelease()); | 381 DCHECK(!shared_renderer_state_->IsInsideHardwareRelease()); |
383 shared_renderer_state_->SetInsideHardwareRelease(true); | 382 shared_renderer_state_->SetInsideHardwareRelease(true); |
384 } | 383 } |
385 | 384 |
386 SharedRendererState::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { | 385 SharedRendererState::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { |
387 shared_renderer_state_->SetInsideHardwareRelease(false); | 386 shared_renderer_state_->SetInsideHardwareRelease(false); |
388 } | 387 } |
389 | 388 |
390 } // namespace android_webview | 389 } // namespace android_webview |
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