Index: src/gpu/vk/GrVkProgramBuilder.cpp |
diff --git a/src/gpu/vk/GrVkProgramBuilder.cpp b/src/gpu/vk/GrVkProgramBuilder.cpp |
index 9dbbbb848c89f5f19ab52a936f74f2a02ad7c1ec..fc1f5983855970b11505dba1b8f0f327258f92f0 100644 |
--- a/src/gpu/vk/GrVkProgramBuilder.cpp |
+++ b/src/gpu/vk/GrVkProgramBuilder.cpp |
@@ -9,17 +9,16 @@ |
#include "vk/GrVkGpu.h" |
#include "vk/GrVkRenderPass.h" |
-#include "vk/GrVkProgram.h" |
GrVkProgram* GrVkProgramBuilder::CreateProgram(GrVkGpu* gpu, |
const GrPipeline& pipeline, |
const GrPrimitiveProcessor& primProc, |
GrPrimitiveType primitiveType, |
- const GrVkProgramDesc& desc, |
+ const GrVkProgram::PipelineDesc& desc, |
const GrVkRenderPass& renderPass) { |
// create a builder. This will be handed off to effects so they can use it to add |
// uniforms, varyings, textures, etc |
- GrVkProgramBuilder builder(gpu, pipeline, primProc, desc); |
+ GrVkProgramBuilder builder(gpu, pipeline, primProc, desc.fProgramDesc); |
GrGLSLExpr4 inputColor; |
GrGLSLExpr4 inputCoverage; |
@@ -29,7 +28,7 @@ GrVkProgram* GrVkProgramBuilder::CreateProgram(GrVkGpu* gpu, |
return nullptr; |
} |
- return builder.finalize(primitiveType, renderPass); |
+ return builder.finalize(primitiveType, renderPass, desc); |
} |
GrVkProgramBuilder::GrVkProgramBuilder(GrVkGpu* gpu, |
@@ -141,7 +140,8 @@ bool GrVkProgramBuilder::CreateVkShaderModule(const GrVkGpu* gpu, |
} |
GrVkProgram* GrVkProgramBuilder::finalize(GrPrimitiveType primitiveType, |
- const GrVkRenderPass& renderPass) { |
+ const GrVkRenderPass& renderPass, |
+ const GrVkProgram::PipelineDesc& desc) { |
VkDescriptorSetLayout dsLayout[2]; |
VkPipelineLayout pipelineLayout; |
VkShaderModule vertShaderModule; |
@@ -273,6 +273,7 @@ GrVkProgram* GrVkProgramBuilder::finalize(GrPrimitiveType primitiveType, |
} |
return new GrVkProgram(fGpu, |
+ desc, |
pipeline, |
pipelineLayout, |
dsLayout, |