| Index: src/gpu/vk/GrVkPipelineStateBuilder.cpp
|
| diff --git a/src/gpu/vk/GrVkProgramBuilder.cpp b/src/gpu/vk/GrVkPipelineStateBuilder.cpp
|
| similarity index 80%
|
| rename from src/gpu/vk/GrVkProgramBuilder.cpp
|
| rename to src/gpu/vk/GrVkPipelineStateBuilder.cpp
|
| index 9dbbbb848c89f5f19ab52a936f74f2a02ad7c1ec..3b077f0125c19307cd436a9679268f1a9d0e6337 100644
|
| --- a/src/gpu/vk/GrVkProgramBuilder.cpp
|
| +++ b/src/gpu/vk/GrVkPipelineStateBuilder.cpp
|
| @@ -5,21 +5,21 @@
|
| * found in the LICENSE file.
|
| */
|
|
|
| -#include "vk/GrVkProgramBuilder.h"
|
| +#include "vk/GrVkPipelineStateBuilder.h"
|
|
|
| #include "vk/GrVkGpu.h"
|
| #include "vk/GrVkRenderPass.h"
|
| -#include "vk/GrVkProgram.h"
|
| -
|
| -GrVkProgram* GrVkProgramBuilder::CreateProgram(GrVkGpu* gpu,
|
| - const GrPipeline& pipeline,
|
| - const GrPrimitiveProcessor& primProc,
|
| - GrPrimitiveType primitiveType,
|
| - const GrVkProgramDesc& desc,
|
| - const GrVkRenderPass& renderPass) {
|
| +
|
| +GrVkPipelineState* GrVkPipelineStateBuilder::CreatePipelineState(
|
| + GrVkGpu* gpu,
|
| + const GrPipeline& pipeline,
|
| + const GrPrimitiveProcessor& primProc,
|
| + GrPrimitiveType primitiveType,
|
| + const GrVkPipelineState::Desc& desc,
|
| + const GrVkRenderPass& renderPass) {
|
| // create a builder. This will be handed off to effects so they can use it to add
|
| // uniforms, varyings, textures, etc
|
| - GrVkProgramBuilder builder(gpu, pipeline, primProc, desc);
|
| + GrVkPipelineStateBuilder builder(gpu, pipeline, primProc, desc.fProgramDesc);
|
|
|
| GrGLSLExpr4 inputColor;
|
| GrGLSLExpr4 inputCoverage;
|
| @@ -29,27 +29,27 @@ GrVkProgram* GrVkProgramBuilder::CreateProgram(GrVkGpu* gpu,
|
| return nullptr;
|
| }
|
|
|
| - return builder.finalize(primitiveType, renderPass);
|
| + return builder.finalize(primitiveType, renderPass, desc);
|
| }
|
|
|
| -GrVkProgramBuilder::GrVkProgramBuilder(GrVkGpu* gpu,
|
| - const GrPipeline& pipeline,
|
| - const GrPrimitiveProcessor& primProc,
|
| - const GrVkProgramDesc& desc)
|
| +GrVkPipelineStateBuilder::GrVkPipelineStateBuilder(GrVkGpu* gpu,
|
| + const GrPipeline& pipeline,
|
| + const GrPrimitiveProcessor& primProc,
|
| + const GrVkProgramDesc& desc)
|
| : INHERITED(pipeline, primProc, desc)
|
| , fGpu(gpu)
|
| , fVaryingHandler(this)
|
| , fUniformHandler(this) {
|
| }
|
|
|
| -const GrCaps* GrVkProgramBuilder::caps() const {
|
| +const GrCaps* GrVkPipelineStateBuilder::caps() const {
|
| return fGpu->caps();
|
| }
|
| -const GrGLSLCaps* GrVkProgramBuilder::glslCaps() const {
|
| +const GrGLSLCaps* GrVkPipelineStateBuilder::glslCaps() const {
|
| return fGpu->vkCaps().glslCaps();
|
| }
|
|
|
| -void GrVkProgramBuilder::finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) {
|
| +void GrVkPipelineStateBuilder::finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) {
|
| outputColor.setLayoutQualifier("location = 0");
|
| }
|
|
|
| @@ -76,11 +76,11 @@ shaderc_shader_kind vk_shader_stage_to_shaderc_kind(VkShaderStageFlagBits stage)
|
| return shaderc_glsl_fragment_shader;
|
| }
|
|
|
| -bool GrVkProgramBuilder::CreateVkShaderModule(const GrVkGpu* gpu,
|
| - VkShaderStageFlagBits stage,
|
| - const GrGLSLShaderBuilder& builder,
|
| - VkShaderModule* shaderModule,
|
| - VkPipelineShaderStageCreateInfo* stageInfo) {
|
| +bool GrVkPipelineStateBuilder::CreateVkShaderModule(const GrVkGpu* gpu,
|
| + VkShaderStageFlagBits stage,
|
| + const GrGLSLShaderBuilder& builder,
|
| + VkShaderModule* shaderModule,
|
| + VkPipelineShaderStageCreateInfo* stageInfo) {
|
| SkString shaderString;
|
| for (int i = 0; i < builder.fCompilerStrings.count(); ++i) {
|
| if (builder.fCompilerStrings[i]) {
|
| @@ -140,8 +140,9 @@ bool GrVkProgramBuilder::CreateVkShaderModule(const GrVkGpu* gpu,
|
| return true;
|
| }
|
|
|
| -GrVkProgram* GrVkProgramBuilder::finalize(GrPrimitiveType primitiveType,
|
| - const GrVkRenderPass& renderPass) {
|
| +GrVkPipelineState* GrVkPipelineStateBuilder::finalize(GrPrimitiveType primitiveType,
|
| + const GrVkRenderPass& renderPass,
|
| + const GrVkPipelineState::Desc& desc) {
|
| VkDescriptorSetLayout dsLayout[2];
|
| VkPipelineLayout pipelineLayout;
|
| VkShaderModule vertShaderModule;
|
| @@ -272,16 +273,17 @@ GrVkProgram* GrVkProgramBuilder::finalize(GrPrimitiveType primitiveType,
|
| return nullptr;
|
| }
|
|
|
| - return new GrVkProgram(fGpu,
|
| - pipeline,
|
| - pipelineLayout,
|
| - dsLayout,
|
| - fUniformHandles,
|
| - fUniformHandler.fUniforms,
|
| - fUniformHandler.fCurrentVertexUBOOffset,
|
| - fUniformHandler.fCurrentFragmentUBOOffset,
|
| - numSamplers,
|
| - fGeometryProcessor,
|
| - fXferProcessor,
|
| - fFragmentProcessors);
|
| + return new GrVkPipelineState(fGpu,
|
| + desc,
|
| + pipeline,
|
| + pipelineLayout,
|
| + dsLayout,
|
| + fUniformHandles,
|
| + fUniformHandler.fUniforms,
|
| + fUniformHandler.fCurrentVertexUBOOffset,
|
| + fUniformHandler.fCurrentFragmentUBOOffset,
|
| + numSamplers,
|
| + fGeometryProcessor,
|
| + fXferProcessor,
|
| + fFragmentProcessors);
|
| }
|
|
|