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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkResourceProvider_DEFINED | 8 #ifndef GrVkResourceProvider_DEFINED |
9 #define GrVkResourceProvider_DEFINED | 9 #define GrVkResourceProvider_DEFINED |
10 | 10 |
11 #include "GrGpu.h" | |
11 #include "GrVkDescriptorPool.h" | 12 #include "GrVkDescriptorPool.h" |
13 #include "GrVkProgram.h" | |
12 #include "GrVkResource.h" | 14 #include "GrVkResource.h" |
13 #include "GrVkUtil.h" | 15 #include "GrVkUtil.h" |
14 #include "SkTArray.h" | 16 #include "SkTArray.h" |
15 #include "SkTDynamicHash.h" | 17 #include "SkTDynamicHash.h" |
16 | 18 |
17 #include "vulkan/vulkan.h" | 19 #include "vulkan/vulkan.h" |
18 | 20 |
19 class GrPipeline; | 21 class GrPipeline; |
20 class GrPrimitiveProcessor; | 22 class GrPrimitiveProcessor; |
21 class GrTextureParams; | 23 class GrTextureParams; |
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54 // TODO: Currently this will just create a descriptor pool without holding o nto a ref itself | 56 // TODO: Currently this will just create a descriptor pool without holding o nto a ref itself |
55 // so we currently do not reuse them. Rquires knowing if another draw is currently using | 57 // so we currently do not reuse them. Rquires knowing if another draw is currently using |
56 // the GrVkDescriptorPool, the ability to reset pools, and the ability to purge pools out | 58 // the GrVkDescriptorPool, the ability to reset pools, and the ability to purge pools out |
57 // of our cache of GrVkDescriptorPools. | 59 // of our cache of GrVkDescriptorPools. |
58 GrVkDescriptorPool* findOrCreateCompatibleDescriptorPool(VkDescriptorType ty pe, uint32_t count); | 60 GrVkDescriptorPool* findOrCreateCompatibleDescriptorPool(VkDescriptorType ty pe, uint32_t count); |
59 | 61 |
60 // Finds or creates a compatible GrVkSampler based on the GrTextureParams. | 62 // Finds or creates a compatible GrVkSampler based on the GrTextureParams. |
61 // The refcount is incremented and a pointer returned. | 63 // The refcount is incremented and a pointer returned. |
62 GrVkSampler* findOrCreateCompatibleSampler(const GrTextureParams&); | 64 GrVkSampler* findOrCreateCompatibleSampler(const GrTextureParams&); |
63 | 65 |
66 GrVkProgram* findOrCreateCompatibleProgram(const GrPipeline&, | |
67 const GrPrimitiveProcessor&, | |
68 GrPrimitiveType, | |
69 const GrVkRenderPass& renderPass) ; | |
70 | |
64 // Destroy any cached resources. To be called before destroying the VkDevice . | 71 // Destroy any cached resources. To be called before destroying the VkDevice . |
65 // The assumption is that all queues are idle and all command buffers are fi nished. | 72 // The assumption is that all queues are idle and all command buffers are fi nished. |
66 // For resource tracing to work properly, this should be called after unrefi ng all other | 73 // For resource tracing to work properly, this should be called after unrefi ng all other |
67 // resource usages. | 74 // resource usages. |
68 void destroyResources(); | 75 void destroyResources(); |
69 | 76 |
70 // Abandon any cached resources. To be used when the context/VkDevice is los t. | 77 // Abandon any cached resources. To be used when the context/VkDevice is los t. |
71 // For resource tracing to work properly, this should be called after unrefi ng all other | 78 // For resource tracing to work properly, this should be called after unrefi ng all other |
72 // resource usages. | 79 // resource usages. |
73 void abandonResources(); | 80 void abandonResources(); |
74 | 81 |
75 private: | 82 private: |
83 class ProgramCache : public ::SkNoncopyable { | |
84 public: | |
85 // typedef GrGpu::DrawArgs DrawArgs; | |
jvanverth1
2016/03/21 21:16:16
Still need this?
egdaniel
2016/03/22 20:06:14
deleted
| |
86 | |
87 ProgramCache(GrVkGpu* gpu); | |
88 ~ProgramCache(); | |
89 | |
90 void abandon(); | |
91 void release(); | |
92 GrVkProgram* refProgram(const GrPipeline&, | |
93 const GrPrimitiveProcessor&, | |
94 GrPrimitiveType, | |
95 const GrVkRenderPass& renderPass); | |
96 | |
97 private: | |
98 enum { | |
99 // We may actually have kMaxEntries+1 shaders in the GL context beca use we create a new | |
jvanverth1
2016/03/21 21:16:16
GL? And are these values good for Vulkan?
egdaniel
2016/03/21 22:23:52
When I previously looked at the cache stats we wer
bsalomon
2016/03/22 14:00:33
At various times in the past this was tuned to imp
egdaniel
2016/03/22 20:06:14
Fixed comment. For now my rough testing shows dece
| |
100 // shader before evicting from the cache. | |
101 kMaxEntries = 128, | |
102 kHashBits = 6, | |
103 }; | |
104 | |
105 struct Entry; | |
106 | |
107 struct PipelineDescLess; | |
108 | |
109 void reset(); | |
110 | |
111 // binary search for entry matching desc. returns index into fEntries th at matches desc or ~ | |
112 // of the index of where it should be inserted. | |
113 int search(const GrVkProgram::PipelineDesc& desc) const; | |
114 | |
115 // sorted array of all the entries | |
116 Entry* fEntries[kMaxEntries]; | |
117 // hash table based on lowest kHashBits bits of the program key. Used to avoid binary | |
118 // searching fEntries. | |
119 Entry* fHashTable[1 << kHashBits]; | |
120 | |
121 int fCount; | |
122 unsigned int fCurrLRUStamp; | |
123 GrVkGpu* fGpu; | |
124 #ifdef PROGRAM_CACHE_STATS | |
125 int fTotalRequests; | |
126 int fCacheMisses; | |
127 int fHashMisses; // cache hit but hash table mis sed | |
128 #endif | |
129 }; | |
130 | |
76 GrVkGpu* fGpu; | 131 GrVkGpu* fGpu; |
77 | 132 |
78 // Central cache for creating pipelines | 133 // Central cache for creating pipelines |
79 VkPipelineCache fPipelineCache; | 134 VkPipelineCache fPipelineCache; |
80 | 135 |
81 // Array of RenderPasses that only have a single color attachment, optional stencil attachment, | 136 // Array of RenderPasses that only have a single color attachment, optional stencil attachment, |
82 // optional resolve attachment, and only one subpass | 137 // optional resolve attachment, and only one subpass |
83 SkSTArray<4, GrVkRenderPass*> fSimpleRenderPasses; | 138 SkSTArray<4, GrVkRenderPass*> fSimpleRenderPasses; |
84 | 139 |
85 // Array of CommandBuffers that are currently in flight | 140 // Array of CommandBuffers that are currently in flight |
86 SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers; | 141 SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers; |
87 | 142 |
88 // Stores GrVkSampler objects that we've already created so we can reuse the m across multiple | 143 // Stores GrVkSampler objects that we've already created so we can reuse the m across multiple |
89 // programs | 144 // programs |
90 SkTDynamicHash<GrVkSampler, uint8_t> fSamplers; | 145 SkTDynamicHash<GrVkSampler, uint8_t> fSamplers; |
146 | |
147 // Cache of GrVkPrograms | |
148 ProgramCache* fProgramCache; | |
91 }; | 149 }; |
92 | 150 |
93 #endif | 151 #endif |
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