Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(134)

Side by Side Diff: src/gpu/vk/GrVkResourceProvider.h

Issue 1816153002: Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines) (Closed) Base URL: https://skia.googlesource.com/skia.git@progSamplers
Patch Set: rebase Created 4 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/gpu/vk/GrVkRenderPass.cpp ('k') | src/gpu/vk/GrVkResourceProvider.cpp » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrVkResourceProvider_DEFINED 8 #ifndef GrVkResourceProvider_DEFINED
9 #define GrVkResourceProvider_DEFINED 9 #define GrVkResourceProvider_DEFINED
10 10
11 #include "GrGpu.h"
11 #include "GrVkDescriptorPool.h" 12 #include "GrVkDescriptorPool.h"
13 #include "GrVkPipelineState.h"
12 #include "GrVkResource.h" 14 #include "GrVkResource.h"
13 #include "GrVkUtil.h" 15 #include "GrVkUtil.h"
14 #include "SkTArray.h" 16 #include "SkTArray.h"
15 #include "SkTDynamicHash.h" 17 #include "SkTDynamicHash.h"
16 18
17 #include "vulkan/vulkan.h" 19 #include "vulkan/vulkan.h"
18 20
19 class GrPipeline; 21 class GrPipeline;
20 class GrPrimitiveProcessor; 22 class GrPrimitiveProcessor;
21 class GrTextureParams; 23 class GrTextureParams;
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
54 // TODO: Currently this will just create a descriptor pool without holding o nto a ref itself 56 // TODO: Currently this will just create a descriptor pool without holding o nto a ref itself
55 // so we currently do not reuse them. Rquires knowing if another draw is currently using 57 // so we currently do not reuse them. Rquires knowing if another draw is currently using
56 // the GrVkDescriptorPool, the ability to reset pools, and the ability to purge pools out 58 // the GrVkDescriptorPool, the ability to reset pools, and the ability to purge pools out
57 // of our cache of GrVkDescriptorPools. 59 // of our cache of GrVkDescriptorPools.
58 GrVkDescriptorPool* findOrCreateCompatibleDescriptorPool(VkDescriptorType ty pe, uint32_t count); 60 GrVkDescriptorPool* findOrCreateCompatibleDescriptorPool(VkDescriptorType ty pe, uint32_t count);
59 61
60 // Finds or creates a compatible GrVkSampler based on the GrTextureParams. 62 // Finds or creates a compatible GrVkSampler based on the GrTextureParams.
61 // The refcount is incremented and a pointer returned. 63 // The refcount is incremented and a pointer returned.
62 GrVkSampler* findOrCreateCompatibleSampler(const GrTextureParams&); 64 GrVkSampler* findOrCreateCompatibleSampler(const GrTextureParams&);
63 65
66 GrVkPipelineState* findOrCreateCompatiblePipelineState(const GrPipeline&,
67 const GrPrimitiveProc essor&,
68 GrPrimitiveType,
69 const GrVkRenderPass& renderPass);
70
64 // Destroy any cached resources. To be called before destroying the VkDevice . 71 // Destroy any cached resources. To be called before destroying the VkDevice .
65 // The assumption is that all queues are idle and all command buffers are fi nished. 72 // The assumption is that all queues are idle and all command buffers are fi nished.
66 // For resource tracing to work properly, this should be called after unrefi ng all other 73 // For resource tracing to work properly, this should be called after unrefi ng all other
67 // resource usages. 74 // resource usages.
68 void destroyResources(); 75 void destroyResources();
69 76
70 // Abandon any cached resources. To be used when the context/VkDevice is los t. 77 // Abandon any cached resources. To be used when the context/VkDevice is los t.
71 // For resource tracing to work properly, this should be called after unrefi ng all other 78 // For resource tracing to work properly, this should be called after unrefi ng all other
72 // resource usages. 79 // resource usages.
73 void abandonResources(); 80 void abandonResources();
74 81
75 private: 82 private:
83 class PipelineStateCache : public ::SkNoncopyable {
84 public:
85 PipelineStateCache(GrVkGpu* gpu);
86 ~PipelineStateCache();
87
88 void abandon();
89 void release();
90 GrVkPipelineState* refPipelineState(const GrPipeline&,
91 const GrPrimitiveProcessor&,
92 GrPrimitiveType,
93 const GrVkRenderPass& renderPass);
94
95 private:
96 enum {
97 // We may actually have kMaxEntries+1 PipelineStates in context beca use we create a new
98 // PipelineState before evicting from the cache.
99 kMaxEntries = 128,
100 kHashBits = 6,
101 };
102
103 struct Entry;
104
105 struct PipelineDescLess;
106
107 void reset();
108
109 // binary search for entry matching desc. returns index into fEntries th at matches desc or ~
110 // of the index of where it should be inserted.
111 int search(const GrVkPipelineState::Desc& desc) const;
112
113 // sorted array of all the entries
114 Entry* fEntries[kMaxEntries];
115 // hash table based on lowest kHashBits bits of the pipeline state key. Used to avoid binary
116 // searching fEntries.
117 Entry* fHashTable[1 << kHashBits];
118
119 int fCount;
120 unsigned int fCurrLRUStamp;
121 GrVkGpu* fGpu;
122 #ifdef PIPELINE_STATE_CACHE_STATS
123 int fTotalRequests;
124 int fCacheMisses;
125 int fHashMisses; // cache hit but hash table mis sed
126 #endif
127 };
128
76 GrVkGpu* fGpu; 129 GrVkGpu* fGpu;
77 130
78 // Central cache for creating pipelines 131 // Central cache for creating pipelines
79 VkPipelineCache fPipelineCache; 132 VkPipelineCache fPipelineCache;
80 133
81 // Array of RenderPasses that only have a single color attachment, optional stencil attachment, 134 // Array of RenderPasses that only have a single color attachment, optional stencil attachment,
82 // optional resolve attachment, and only one subpass 135 // optional resolve attachment, and only one subpass
83 SkSTArray<4, GrVkRenderPass*> fSimpleRenderPasses; 136 SkSTArray<4, GrVkRenderPass*> fSimpleRenderPasses;
84 137
85 // Array of CommandBuffers that are currently in flight 138 // Array of CommandBuffers that are currently in flight
86 SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers; 139 SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers;
87 140
88 // Stores GrVkSampler objects that we've already created so we can reuse the m across multiple 141 // Stores GrVkSampler objects that we've already created so we can reuse the m across multiple
89 // programs 142 // GrVkPipelineStates
90 SkTDynamicHash<GrVkSampler, uint8_t> fSamplers; 143 SkTDynamicHash<GrVkSampler, uint8_t> fSamplers;
144
145 // Cache of GrVkPipelineStates
146 PipelineStateCache* fPipelineStateCache;
91 }; 147 };
92 148
93 #endif 149 #endif
OLDNEW
« no previous file with comments | « src/gpu/vk/GrVkRenderPass.cpp ('k') | src/gpu/vk/GrVkResourceProvider.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698