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| 1 /* | |
| 2 * Copyright 2016 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrVkProgramDataManager_DEFINED | |
| 9 #define GrVkProgramDataManager_DEFINED | |
| 10 | |
| 11 #include "glsl/GrGLSLProgramDataManager.h" | |
| 12 | |
| 13 #include "vk/GrVkUniformHandler.h" | |
| 14 | |
| 15 class GrVkGpu; | |
| 16 class GrVkUniformBuffer; | |
| 17 | |
| 18 class GrVkProgramDataManager : public GrGLSLProgramDataManager { | |
| 19 public: | |
| 20 typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray; | |
| 21 | |
| 22 GrVkProgramDataManager(const UniformInfoArray&, | |
| 23 uint32_t vertexUniformSize, | |
| 24 uint32_t fragmentUniformSize); | |
| 25 | |
| 26 void set1f(UniformHandle, float v0) const override; | |
| 27 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| 28 void set2f(UniformHandle, float, float) const override; | |
| 29 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| 30 void set3f(UniformHandle, float, float, float) const override; | |
| 31 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| 32 void set4f(UniformHandle, float, float, float, float) const override; | |
| 33 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| 34 // matrices are column-major, the first two upload a single matrix, the latt
er two upload | |
| 35 // arrayCount matrices into a uniform array. | |
| 36 void setMatrix2f(UniformHandle, const float matrix[]) const override; | |
| 37 void setMatrix3f(UniformHandle, const float matrix[]) const override; | |
| 38 void setMatrix4f(UniformHandle, const float matrix[]) const override; | |
| 39 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; | |
| 40 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; | |
| 41 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; | |
| 42 | |
| 43 // for nvpr only | |
| 44 void setPathFragmentInputTransform(VaryingHandle u, int components, | |
| 45 const SkMatrix& matrix) const override { | |
| 46 SkFAIL("Only supported in NVPR, which is not in vulkan"); | |
| 47 } | |
| 48 | |
| 49 void uploadUniformBuffers(const GrVkGpu* gpu, | |
| 50 GrVkUniformBuffer* vertexBuffer, | |
| 51 GrVkUniformBuffer* fragmentBuffer) const; | |
| 52 private: | |
| 53 struct Uniform { | |
| 54 uint32_t fBinding; | |
| 55 uint32_t fOffset; | |
| 56 SkDEBUGCODE( | |
| 57 GrSLType fType; | |
| 58 int fArrayCount; | |
| 59 uint32_t fSetNumber; | |
| 60 ); | |
| 61 }; | |
| 62 | |
| 63 template<int N> inline void setMatrices(UniformHandle, int arrayCount, | |
| 64 const float matrices[]) const; | |
| 65 | |
| 66 void* getBufferPtrAndMarkDirty(const Uniform& uni) const; | |
| 67 | |
| 68 uint32_t fVertexUniformSize; | |
| 69 uint32_t fFragmentUniformSize; | |
| 70 | |
| 71 SkTArray<Uniform, true> fUniforms; | |
| 72 | |
| 73 mutable SkAutoMalloc fVertexUniformData; | |
| 74 mutable SkAutoMalloc fFragmentUniformData; | |
| 75 mutable bool fVertexUniformsDirty; | |
| 76 mutable bool fFragmentUniformsDirty; | |
| 77 }; | |
| 78 | |
| 79 #endif | |
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