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Side by Side Diff: src/gpu/vk/GrVkProgramDataManager.cpp

Issue 1816153002: Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines) (Closed) Base URL: https://skia.googlesource.com/skia.git@progSamplers
Patch Set: rebase Created 4 years, 9 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrVkProgramDataManager.h"
9
10 #include "GrVkGpu.h"
11 #include "GrVkUniformBuffer.h"
12
13 GrVkProgramDataManager::GrVkProgramDataManager(const UniformInfoArray& uniforms,
14 uint32_t vertexUniformSize,
15 uint32_t fragmentUniformSize)
16 : fVertexUniformSize(vertexUniformSize)
17 , fFragmentUniformSize(fragmentUniformSize)
18 , fVertexUniformsDirty(false)
19 , fFragmentUniformsDirty(false) {
20 fVertexUniformData.reset(vertexUniformSize);
21 fFragmentUniformData.reset(fragmentUniformSize);
22 int count = uniforms.count();
23 fUniforms.push_back_n(count);
24 // We must add uniforms in same order is the UniformInfoArray so that Unifor mHandles already
25 // owned by other objects will still match up here.
26 for (int i = 0; i < count; i++) {
27 Uniform& uniform = fUniforms[i];
28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i];
29 SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCou nt() ||
30 uniformInfo.fVariable.getArrayCount() > 0);
31 SkDEBUGCODE(
32 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
33 uniform.fType = uniformInfo.fVariable.getType();
34 );
35 uniform.fBinding = uniformInfo.fBinding;
36 uniform.fOffset = uniformInfo.fUBOffset;
37 SkDEBUGCODE(
38 uniform.fSetNumber = uniformInfo.fSetNumber;
39 );
40 }
41 }
42
43 void* GrVkProgramDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) const {
44 void* buffer;
45 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
46 buffer = fVertexUniformData.get();
47 fVertexUniformsDirty = true;
48 }
49 else {
50 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
51 buffer = fFragmentUniformData.get();
52 fFragmentUniformsDirty = true;
53 }
54 buffer = static_cast<char*>(buffer)+uni.fOffset;
55 return buffer;
56 }
57
58 void GrVkProgramDataManager::set1f(UniformHandle u, float v0) const {
59 const Uniform& uni = fUniforms[u.toIndex()];
60 SkASSERT(uni.fType == kFloat_GrSLType);
61 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
62 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
63 void* buffer = this->getBufferPtrAndMarkDirty(uni);
64 SkASSERT(sizeof(float) == 4);
65 memcpy(buffer, &v0, sizeof(float));
66 }
67
68 void GrVkProgramDataManager::set1fv(UniformHandle u,
69 int arrayCount,
70 const float v[]) const {
71 const Uniform& uni = fUniforms[u.toIndex()];
72 SkASSERT(uni.fType == kFloat_GrSLType);
73 SkASSERT(arrayCount > 0);
74 SkASSERT(arrayCount <= uni.fArrayCount ||
75 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)) ;
76 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
77
78 void* buffer = this->getBufferPtrAndMarkDirty(uni);
79 SkASSERT(sizeof(float) == 4);
80 for (int i = 0; i < arrayCount; ++i) {
81 const float* curVec = &v[i];
82 memcpy(buffer, curVec, sizeof(float));
83 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
84 }
85 }
86
87 void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const {
88 const Uniform& uni = fUniforms[u.toIndex()];
89 SkASSERT(uni.fType == kVec2f_GrSLType);
90 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
91 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
92 void* buffer = this->getBufferPtrAndMarkDirty(uni);
93 SkASSERT(sizeof(float) == 4);
94 float v[2] = { v0, v1 };
95 memcpy(buffer, v, 2 * sizeof(float));
96 }
97
98 void GrVkProgramDataManager::set2fv(UniformHandle u,
99 int arrayCount,
100 const float v[]) const {
101 const Uniform& uni = fUniforms[u.toIndex()];
102 SkASSERT(uni.fType == kVec2f_GrSLType);
103 SkASSERT(arrayCount > 0);
104 SkASSERT(arrayCount <= uni.fArrayCount ||
105 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)) ;
106 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
107
108 void* buffer = this->getBufferPtrAndMarkDirty(uni);
109 SkASSERT(sizeof(float) == 4);
110 for (int i = 0; i < arrayCount; ++i) {
111 const float* curVec = &v[2 * i];
112 memcpy(buffer, curVec, 2 * sizeof(float));
113 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
114 }
115 }
116
117 void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2 ) const {
118 const Uniform& uni = fUniforms[u.toIndex()];
119 SkASSERT(uni.fType == kVec3f_GrSLType);
120 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
121 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
122 void* buffer = this->getBufferPtrAndMarkDirty(uni);
123 SkASSERT(sizeof(float) == 4);
124 float v[3] = { v0, v1, v2 };
125 memcpy(buffer, v, 3 * sizeof(float));
126 }
127
128 void GrVkProgramDataManager::set3fv(UniformHandle u,
129 int arrayCount,
130 const float v[]) const {
131 const Uniform& uni = fUniforms[u.toIndex()];
132 SkASSERT(uni.fType == kVec3f_GrSLType);
133 SkASSERT(arrayCount > 0);
134 SkASSERT(arrayCount <= uni.fArrayCount ||
135 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)) ;
136 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
137
138 void* buffer = this->getBufferPtrAndMarkDirty(uni);
139 SkASSERT(sizeof(float) == 4);
140 for (int i = 0; i < arrayCount; ++i) {
141 const float* curVec = &v[3 * i];
142 memcpy(buffer, curVec, 3 * sizeof(float));
143 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
144 }
145 }
146
147 void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2 , float v3) const {
148 const Uniform& uni = fUniforms[u.toIndex()];
149 SkASSERT(uni.fType == kVec4f_GrSLType);
150 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
151 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
152 void* buffer = this->getBufferPtrAndMarkDirty(uni);
153 SkASSERT(sizeof(float) == 4);
154 float v[4] = { v0, v1, v2, v3 };
155 memcpy(buffer, v, 4 * sizeof(float));
156 }
157
158 void GrVkProgramDataManager::set4fv(UniformHandle u,
159 int arrayCount,
160 const float v[]) const {
161 const Uniform& uni = fUniforms[u.toIndex()];
162 SkASSERT(uni.fType == kVec4f_GrSLType);
163 SkASSERT(arrayCount > 0);
164 SkASSERT(arrayCount <= uni.fArrayCount ||
165 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)) ;
166 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
167
168 void* buffer = this->getBufferPtrAndMarkDirty(uni);
169 SkASSERT(sizeof(float) == 4);
170 memcpy(buffer, v, arrayCount * 4 * sizeof(float));
171 }
172
173 void GrVkProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const {
174 this->setMatrices<2>(u, 1, matrix);
175 }
176
177 void GrVkProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const {
178 this->setMatrices<2>(u, arrayCount, m);
179 }
180
181 void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
182 this->setMatrices<3>(u, 1, matrix);
183 }
184
185 void GrVkProgramDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const {
186 this->setMatrices<3>(u, arrayCount, m);
187 }
188
189 void GrVkProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {
190 this->setMatrices<4>(u, 1, matrix);
191 }
192
193 void GrVkProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const {
194 this->setMatrices<4>(u, arrayCount, m);
195 }
196
197 template<int N> struct set_uniform_matrix;
198
199 template<int N> inline void GrVkProgramDataManager::setMatrices(UniformHandle u,
200 int arrayCount,
201 const float matr ices[]) const {
202 const Uniform& uni = fUniforms[u.toIndex()];
203 SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2));
204 SkASSERT(arrayCount > 0);
205 SkASSERT(arrayCount <= uni.fArrayCount ||
206 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)) ;
207 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
208
209 void* buffer;
210 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
211 buffer = fVertexUniformData.get();
212 fVertexUniformsDirty = true;
213 } else {
214 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
215 buffer = fFragmentUniformData.get();
216 fFragmentUniformsDirty = true;
217 }
218
219 set_uniform_matrix<N>::set(buffer, uni.fOffset, arrayCount, matrices);
220 }
221
222 template<int N> struct set_uniform_matrix {
223 inline static void set(void* buffer, int uniformOffset, int count, const flo at matrices[]) {
224 GR_STATIC_ASSERT(sizeof(float) == 4);
225 buffer = static_cast<char*>(buffer) + uniformOffset;
226 for (int i = 0; i < count; ++i) {
227 const float* matrix = &matrices[N * N * i];
228 memcpy(buffer, &matrix[0], N * sizeof(float));
229 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
230 memcpy(buffer, &matrix[3], N * sizeof(float));
231 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
232 memcpy(buffer, &matrix[6], N * sizeof(float));
233 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
234 }
235 }
236 };
237
238 template<> struct set_uniform_matrix<4> {
239 inline static void set(void* buffer, int uniformOffset, int count, const flo at matrices[]) {
240 GR_STATIC_ASSERT(sizeof(float) == 4);
241 buffer = static_cast<char*>(buffer) + uniformOffset;
242 memcpy(buffer, matrices, count * 16 * sizeof(float));
243 }
244 };
245
246 void GrVkProgramDataManager::uploadUniformBuffers(const GrVkGpu* gpu,
247 GrVkUniformBuffer* vertexBuffe r,
248 GrVkUniformBuffer* fragmentBuf fer) const {
249 if (vertexBuffer && fVertexUniformsDirty) {
250 vertexBuffer->addMemoryBarrier(gpu,
251 VK_ACCESS_UNIFORM_READ_BIT,
252 VK_ACCESS_HOST_WRITE_BIT,
253 VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
254 VK_PIPELINE_STAGE_HOST_BIT,
255 false);
256 SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), f VertexUniformSize));
257 fVertexUniformsDirty = false;
258 }
259
260 if (fragmentBuffer && fFragmentUniformsDirty) {
261 fragmentBuffer->addMemoryBarrier(gpu,
262 VK_ACCESS_UNIFORM_READ_BIT,
263 VK_ACCESS_HOST_WRITE_BIT,
264 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
265 VK_PIPELINE_STAGE_HOST_BIT,
266 false);
267 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get( ),
268 fFragmentUniformSize));
269 fFragmentUniformsDirty = false;
270 }
271 }
272
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