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1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "GrVkProgram.h" | |
9 | |
10 #include "GrPipeline.h" | |
11 #include "GrVkCommandBuffer.h" | |
12 #include "GrVkDescriptorPool.h" | |
13 #include "GrVkGpu.h" | |
14 #include "GrVkImageView.h" | |
15 #include "GrVkMemory.h" | |
16 #include "GrVkPipeline.h" | |
17 #include "GrVkSampler.h" | |
18 #include "GrVkTexture.h" | |
19 #include "GrVkUniformBuffer.h" | |
20 #include "glsl/GrGLSLFragmentProcessor.h" | |
21 #include "glsl/GrGLSLGeometryProcessor.h" | |
22 #include "glsl/GrGLSLXferProcessor.h" | |
23 | |
24 GrVkProgram::GrVkProgram(GrVkGpu* gpu, | |
25 GrVkPipeline* pipeline, | |
26 VkPipelineLayout layout, | |
27 VkDescriptorSetLayout dsLayout[2], | |
28 const BuiltinUniformHandles& builtinUniformHandles, | |
29 const UniformInfoArray& uniforms, | |
30 uint32_t vertexUniformSize, | |
31 uint32_t fragmentUniformSize, | |
32 uint32_t numSamplers, | |
33 GrGLSLPrimitiveProcessor* geometryProcessor, | |
34 GrGLSLXferProcessor* xferProcessor, | |
35 const GrGLSLFragProcs& fragmentProcessors) | |
36 : fPipeline(pipeline) | |
37 , fPipelineLayout(layout) | |
38 , fBuiltinUniformHandles(builtinUniformHandles) | |
39 , fGeometryProcessor(geometryProcessor) | |
40 , fXferProcessor(xferProcessor) | |
41 , fFragmentProcessors(fragmentProcessors) | |
42 , fProgramDataManager(uniforms, vertexUniformSize, fragmentUniformSize) | |
43 , fSamplerPoolManager(dsLayout[GrVkUniformHandler::kSamplerDescSet], | |
44 VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, numSamplers
, gpu) | |
45 , fUniformPoolManager(dsLayout[GrVkUniformHandler::kUniformBufferDescSet], | |
46 VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, gpu) { | |
47 fSamplers.setReserve(numSamplers); | |
48 fTextureViews.setReserve(numSamplers); | |
49 fTextures.setReserve(numSamplers); | |
50 | |
51 fDescriptorSets[0] = VK_NULL_HANDLE; | |
52 fDescriptorSets[1] = VK_NULL_HANDLE; | |
53 | |
54 // Currently we are always binding a descriptor set for uniform buffers. | |
55 fStartDS = GrVkUniformHandler::kUniformBufferDescSet; | |
56 fDSCount = 1; | |
57 if (numSamplers) { | |
58 fDSCount++; | |
59 fStartDS = SkTMin(fStartDS, (int)GrVkUniformHandler::kSamplerDescSet); | |
60 } | |
61 | |
62 fVertexUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, vertexUniformSize,
true)); | |
63 fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformS
ize, true)); | |
64 | |
65 fNumSamplers = numSamplers; | |
66 } | |
67 | |
68 GrVkProgram::~GrVkProgram() { | |
69 // Must of freed all GPU resources before this is destroyed | |
70 SkASSERT(!fPipeline); | |
71 SkASSERT(!fPipelineLayout); | |
72 SkASSERT(!fSamplers.count()); | |
73 SkASSERT(!fTextureViews.count()); | |
74 SkASSERT(!fTextures.count()); | |
75 } | |
76 | |
77 void GrVkProgram::freeTempResources(const GrVkGpu* gpu) { | |
78 for (int i = 0; i < fSamplers.count(); ++i) { | |
79 fSamplers[i]->unref(gpu); | |
80 } | |
81 fSamplers.rewind(); | |
82 | |
83 for (int i = 0; i < fTextureViews.count(); ++i) { | |
84 fTextureViews[i]->unref(gpu); | |
85 } | |
86 fTextureViews.rewind(); | |
87 | |
88 for (int i = 0; i < fTextures.count(); ++i) { | |
89 fTextures[i]->unref(gpu); | |
90 } | |
91 fTextures.rewind(); | |
92 } | |
93 | |
94 void GrVkProgram::freeGPUResources(const GrVkGpu* gpu) { | |
95 if (fPipeline) { | |
96 fPipeline->unref(gpu); | |
97 fPipeline = nullptr; | |
98 } | |
99 | |
100 if (fPipelineLayout) { | |
101 GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(), | |
102 fPipelineLayout, | |
103 nullptr)); | |
104 fPipelineLayout = VK_NULL_HANDLE; | |
105 } | |
106 | |
107 if (fVertexUniformBuffer) { | |
108 fVertexUniformBuffer->release(gpu); | |
109 } | |
110 | |
111 if (fFragmentUniformBuffer) { | |
112 fFragmentUniformBuffer->release(gpu); | |
113 } | |
114 | |
115 fSamplerPoolManager.freeGPUResources(gpu); | |
116 fUniformPoolManager.freeGPUResources(gpu); | |
117 | |
118 this->freeTempResources(gpu); | |
119 } | |
120 | |
121 void GrVkProgram::abandonGPUResources() { | |
122 fPipeline->unrefAndAbandon(); | |
123 fPipeline = nullptr; | |
124 | |
125 fPipelineLayout = VK_NULL_HANDLE; | |
126 | |
127 fVertexUniformBuffer->abandon(); | |
128 fFragmentUniformBuffer->abandon(); | |
129 | |
130 for (int i = 0; i < fSamplers.count(); ++i) { | |
131 fSamplers[i]->unrefAndAbandon(); | |
132 } | |
133 fSamplers.rewind(); | |
134 | |
135 for (int i = 0; i < fTextureViews.count(); ++i) { | |
136 fTextureViews[i]->unrefAndAbandon(); | |
137 } | |
138 fTextureViews.rewind(); | |
139 | |
140 for (int i = 0; i < fTextures.count(); ++i) { | |
141 fTextures[i]->unrefAndAbandon(); | |
142 } | |
143 fTextures.rewind(); | |
144 | |
145 fSamplerPoolManager.abandonGPUResources(); | |
146 fUniformPoolManager.abandonGPUResources(); | |
147 } | |
148 | |
149 static void append_texture_bindings(const GrProcessor& processor, | |
150 SkTArray<const GrTextureAccess*>* textureBin
dings) { | |
151 if (int numTextures = processor.numTextures()) { | |
152 const GrTextureAccess** bindings = textureBindings->push_back_n(numTextu
res); | |
153 int i = 0; | |
154 do { | |
155 bindings[i] = &processor.textureAccess(i); | |
156 } while (++i < numTextures); | |
157 } | |
158 } | |
159 | |
160 void GrVkProgram::setData(GrVkGpu* gpu, | |
161 const GrPrimitiveProcessor& primProc, | |
162 const GrPipeline& pipeline) { | |
163 // This is here to protect against someone calling setData multiple times in
a row without | |
164 // freeing the tempData between calls. | |
165 this->freeTempResources(gpu); | |
166 | |
167 this->setRenderTargetState(pipeline); | |
168 | |
169 SkSTArray<8, const GrTextureAccess*> textureBindings; | |
170 | |
171 fGeometryProcessor->setData(fProgramDataManager, primProc); | |
172 append_texture_bindings(primProc, &textureBindings); | |
173 | |
174 for (int i = 0; i < fFragmentProcessors.count(); ++i) { | |
175 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); | |
176 fFragmentProcessors[i]->setData(fProgramDataManager, processor); | |
177 fGeometryProcessor->setTransformData(primProc, fProgramDataManager, i, | |
178 processor.coordTransforms()); | |
179 append_texture_bindings(processor, &textureBindings); | |
180 } | |
181 | |
182 fXferProcessor->setData(fProgramDataManager, pipeline.getXferProcessor()); | |
183 append_texture_bindings(pipeline.getXferProcessor(), &textureBindings); | |
184 | |
185 // Get new descriptor sets | |
186 if (fNumSamplers) { | |
187 fSamplerPoolManager.getNewDescriptorSet(gpu, | |
188 &fDescriptorSets[GrVkUniformHandler
::kSamplerDescSet]); | |
189 } | |
190 fUniformPoolManager.getNewDescriptorSet(gpu, | |
191 &fDescriptorSets[GrVkUniformHandler::kUni
formBufferDescSet]); | |
192 | |
193 this->writeUniformBuffers(gpu); | |
194 | |
195 this->writeSamplers(gpu, textureBindings); | |
196 } | |
197 | |
198 void GrVkProgram::writeUniformBuffers(const GrVkGpu* gpu) { | |
199 fProgramDataManager.uploadUniformBuffers(gpu, fVertexUniformBuffer, fFragmen
tUniformBuffer); | |
200 | |
201 VkWriteDescriptorSet descriptorWrites[2]; | |
202 memset(descriptorWrites, 0, 2 * sizeof(VkWriteDescriptorSet)); | |
203 | |
204 uint32_t firstUniformWrite = 0; | |
205 uint32_t uniformBindingUpdateCount = 0; | |
206 | |
207 VkDescriptorBufferInfo vertBufferInfo; | |
208 // Vertex Uniform Buffer | |
209 if (fVertexUniformBuffer.get()) { | |
210 ++uniformBindingUpdateCount; | |
211 memset(&vertBufferInfo, 0, sizeof(VkDescriptorBufferInfo)); | |
212 vertBufferInfo.buffer = fVertexUniformBuffer->buffer(); | |
213 vertBufferInfo.offset = 0; | |
214 vertBufferInfo.range = fVertexUniformBuffer->size(); | |
215 | |
216 descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; | |
217 descriptorWrites[0].pNext = nullptr; | |
218 descriptorWrites[0].dstSet = fDescriptorSets[1]; | |
219 descriptorWrites[0].dstBinding = GrVkUniformHandler::kVertexBinding; | |
220 descriptorWrites[0].dstArrayElement = 0; | |
221 descriptorWrites[0].descriptorCount = 1; | |
222 descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; | |
223 descriptorWrites[0].pImageInfo = nullptr; | |
224 descriptorWrites[0].pBufferInfo = &vertBufferInfo; | |
225 descriptorWrites[0].pTexelBufferView = nullptr; | |
226 } | |
227 | |
228 VkDescriptorBufferInfo fragBufferInfo; | |
229 // Fragment Uniform Buffer | |
230 if (fFragmentUniformBuffer.get()) { | |
231 if (0 == uniformBindingUpdateCount) { | |
232 firstUniformWrite = 1; | |
233 } | |
234 ++uniformBindingUpdateCount; | |
235 memset(&fragBufferInfo, 0, sizeof(VkDescriptorBufferInfo)); | |
236 fragBufferInfo.buffer = fFragmentUniformBuffer->buffer(); | |
237 fragBufferInfo.offset = 0; | |
238 fragBufferInfo.range = fFragmentUniformBuffer->size(); | |
239 | |
240 descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; | |
241 descriptorWrites[1].pNext = nullptr; | |
242 descriptorWrites[1].dstSet = fDescriptorSets[1]; | |
243 descriptorWrites[1].dstBinding = GrVkUniformHandler::kFragBinding;; | |
244 descriptorWrites[1].dstArrayElement = 0; | |
245 descriptorWrites[1].descriptorCount = 1; | |
246 descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; | |
247 descriptorWrites[1].pImageInfo = nullptr; | |
248 descriptorWrites[1].pBufferInfo = &fragBufferInfo; | |
249 descriptorWrites[1].pTexelBufferView = nullptr; | |
250 } | |
251 | |
252 if (uniformBindingUpdateCount) { | |
253 GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), | |
254 uniformBindingUpdate
Count, | |
255 &descriptorWrites[fi
rstUniformWrite], | |
256 0, nullptr)); | |
257 } | |
258 } | |
259 | |
260 void GrVkProgram::writeSamplers(GrVkGpu* gpu, | |
261 const SkTArray<const GrTextureAccess*>& textureB
indings) { | |
262 SkASSERT(fNumSamplers == textureBindings.count()); | |
263 | |
264 for (int i = 0; i < textureBindings.count(); ++i) { | |
265 const GrTextureParams& params = textureBindings[i]->getParams(); | |
266 fSamplers.push(gpu->resourceProvider().findOrCreateCompatibleSampler(par
ams)); | |
267 | |
268 GrVkTexture* texture = static_cast<GrVkTexture*>(textureBindings[i]->get
Texture()); | |
269 | |
270 const GrVkImage::Resource* textureResource = texture->resource(); | |
271 textureResource->ref(); | |
272 fTextures.push(textureResource); | |
273 | |
274 const GrVkImageView* textureView = texture->textureView(); | |
275 textureView->ref(); | |
276 fTextureViews.push(textureView); | |
277 | |
278 // Change texture layout so it can be read in shader | |
279 VkImageLayout layout = texture->currentLayout(); | |
280 VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFla
gs(layout); | |
281 VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT; | |
282 VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout); | |
283 VkAccessFlags dstAccessMask = VK_ACCESS_SHADER_READ_BIT; | |
284 texture->setImageLayout(gpu, | |
285 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, | |
286 srcAccessMask, | |
287 dstAccessMask, | |
288 srcStageMask, | |
289 dstStageMask, | |
290 false); | |
291 | |
292 VkDescriptorImageInfo imageInfo; | |
293 memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo)); | |
294 imageInfo.sampler = fSamplers[i]->sampler(); | |
295 imageInfo.imageView = texture->textureView()->imageView(); | |
296 imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | |
297 | |
298 VkWriteDescriptorSet writeInfo; | |
299 memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet)); | |
300 writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; | |
301 writeInfo.pNext = nullptr; | |
302 writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kSamplerDescSet]; | |
303 writeInfo.dstBinding = i; | |
304 writeInfo.dstArrayElement = 0; | |
305 writeInfo.descriptorCount = 1; | |
306 writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; | |
307 writeInfo.pImageInfo = &imageInfo; | |
308 writeInfo.pBufferInfo = nullptr; | |
309 writeInfo.pTexelBufferView = nullptr; | |
310 | |
311 GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), | |
312 1, | |
313 &writeInfo, | |
314 0, | |
315 nullptr)); | |
316 } | |
317 } | |
318 | |
319 void GrVkProgram::setRenderTargetState(const GrPipeline& pipeline) { | |
320 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. | |
321 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && | |
322 fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget
()->height()) { | |
323 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, | |
324 SkIntToScalar(pipeline.getRenderTarget()->heig
ht())); | |
325 } | |
326 | |
327 // set RT adjustment | |
328 const GrRenderTarget* rt = pipeline.getRenderTarget(); | |
329 SkISize size; | |
330 size.set(rt->width(), rt->height()); | |
331 SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); | |
332 if (fRenderTargetState.fRenderTargetOrigin != rt->origin() || | |
333 fRenderTargetState.fRenderTargetSize != size) { | |
334 fRenderTargetState.fRenderTargetSize = size; | |
335 fRenderTargetState.fRenderTargetOrigin = rt->origin(); | |
336 | |
337 float rtAdjustmentVec[4]; | |
338 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); | |
339 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); | |
340 } | |
341 } | |
342 | |
343 void GrVkProgram::bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) { | |
344 commandBuffer->bindPipeline(gpu, fPipeline); | |
345 | |
346 if (fDSCount) { | |
347 commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout, fStartDS,
fDSCount, | |
348 &fDescriptorSets[fStartDS], 0, nullptr
); | |
349 } | |
350 } | |
351 | |
352 void GrVkProgram::addUniformResources(GrVkCommandBuffer& commandBuffer) { | |
353 if (fSamplerPoolManager.fPool) { | |
354 commandBuffer.addResource(fSamplerPoolManager.fPool); | |
355 } | |
356 if (fUniformPoolManager.fPool) { | |
357 commandBuffer.addResource(fUniformPoolManager.fPool); | |
358 } | |
359 | |
360 if (fVertexUniformBuffer.get()) { | |
361 commandBuffer.addResource(fVertexUniformBuffer->resource()); | |
362 } | |
363 if (fFragmentUniformBuffer.get()) { | |
364 commandBuffer.addResource(fFragmentUniformBuffer->resource()); | |
365 } | |
366 for (int i = 0; i < fSamplers.count(); ++i) { | |
367 commandBuffer.addResource(fSamplers[i]); | |
368 } | |
369 | |
370 for (int i = 0; i < fTextureViews.count(); ++i) { | |
371 commandBuffer.addResource(fTextureViews[i]); | |
372 } | |
373 | |
374 for (int i = 0; i < fTextures.count(); ++i) { | |
375 commandBuffer.addResource(fTextures[i]); | |
376 } | |
377 } | |
378 | |
379 //////////////////////////////////////////////////////////////////////////////// | |
380 | |
381 void GrVkProgram::DescriptorPoolManager::getNewPool(GrVkGpu* gpu) { | |
382 if (fPool) { | |
383 fPool->unref(gpu); | |
384 SkASSERT(fMaxDescriptorSets < (SK_MaxU32 >> 1)); | |
385 fMaxDescriptorSets = fMaxDescriptorSets << 1; | |
386 | |
387 } | |
388 if (fMaxDescriptorSets) { | |
389 fPool = gpu->resourceProvider().findOrCreateCompatibleDescriptorPool(fDe
scType, | |
390 fMa
xDescriptorSets); | |
391 } | |
392 SkASSERT(fPool || !fMaxDescriptorSets); | |
393 } | |
394 | |
395 void GrVkProgram::DescriptorPoolManager::getNewDescriptorSet(GrVkGpu* gpu, VkDes
criptorSet* ds) { | |
396 if (!fMaxDescriptorSets) { | |
397 return; | |
398 } | |
399 if (fCurrentDescriptorSet == fMaxDescriptorSets) { | |
400 this->getNewPool(gpu); | |
401 fCurrentDescriptorSet = 0; | |
402 } | |
403 fCurrentDescriptorSet++; | |
404 | |
405 VkDescriptorSetAllocateInfo dsAllocateInfo; | |
406 memset(&dsAllocateInfo, 0, sizeof(VkDescriptorSetAllocateInfo)); | |
407 dsAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; | |
408 dsAllocateInfo.pNext = nullptr; | |
409 dsAllocateInfo.descriptorPool = fPool->descPool(); | |
410 dsAllocateInfo.descriptorSetCount = 1; | |
411 dsAllocateInfo.pSetLayouts = &fDescLayout; | |
412 | |
413 GR_VK_CALL_ERRCHECK(gpu->vkInterface(), AllocateDescriptorSets(gpu->device()
, | |
414 &dsAllocateIn
fo, | |
415 ds)); | |
416 } | |
417 | |
418 void GrVkProgram::DescriptorPoolManager::freeGPUResources(const GrVkGpu* gpu) { | |
419 if (fDescLayout) { | |
420 GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(),
fDescLayout, | |
421 nullptr)); | |
422 fDescLayout = VK_NULL_HANDLE; | |
423 } | |
424 | |
425 if (fPool) { | |
426 fPool->unref(gpu); | |
427 fPool = nullptr; | |
428 } | |
429 } | |
430 | |
431 void GrVkProgram::DescriptorPoolManager::abandonGPUResources() { | |
432 fDescLayout = VK_NULL_HANDLE; | |
433 if (fPool) { | |
434 fPool->unrefAndAbandon(); | |
435 fPool = nullptr; | |
436 } | |
437 } | |
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