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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkProgramBuilder_DEFINED | 8 #ifndef GrVkPipelineStateBuilder_DEFINED |
9 #define GrVkProgramBuilder_DEFINED | 9 #define GrVkPipelineStateBuilder_DEFINED |
10 | 10 |
11 #include "glsl/GrGLSLProgramBuilder.h" | 11 #include "glsl/GrGLSLProgramBuilder.h" |
12 | 12 |
13 #include "GrPipeline.h" | 13 #include "GrPipeline.h" |
14 #include "vk/GrVkUniformHandler.h" | 14 #include "GrVkPipelineState.h" |
15 #include "vk/GrVkVaryingHandler.h" | 15 #include "GrVkUniformHandler.h" |
| 16 #include "GrVkVaryingHandler.h" |
16 | 17 |
17 #include "shaderc/shaderc.h" | 18 #include "shaderc/shaderc.h" |
18 #include "vulkan/vulkan.h" | 19 #include "vulkan/vulkan.h" |
19 | 20 |
20 class GrVkGpu; | 21 class GrVkGpu; |
21 class GrVkRenderPass; | 22 class GrVkRenderPass; |
22 class GrVkProgram; | |
23 class GrVkProgramDesc; | 23 class GrVkProgramDesc; |
24 | 24 |
25 class GrVkProgramBuilder : public GrGLSLProgramBuilder { | 25 class GrVkPipelineStateBuilder : public GrGLSLProgramBuilder { |
26 public: | 26 public: |
27 /** Generates a shader program. | 27 /** Generates a pipeline state. |
28 * | 28 * |
29 * The program implements what is specified in the stages given as input. | 29 * The GrVkPipelineState implements what is specified in the GrPipeline and G
rPrimitiveProcessor |
30 * After successful generation, the builder result objects are available | 30 * as input. After successful generation, the builder result objects are avai
lable to be used. |
31 * to be used. | |
32 * @return true if generation was successful. | 31 * @return true if generation was successful. |
33 */ | 32 */ |
34 static GrVkProgram* CreateProgram(GrVkGpu*, | 33 static GrVkPipelineState* CreatePipelineState(GrVkGpu*, |
35 const GrPipeline&, | 34 const GrPipeline&, |
36 const GrPrimitiveProcessor&, | 35 const GrPrimitiveProcessor&, |
37 GrPrimitiveType, | 36 GrPrimitiveType, |
38 const GrVkProgramDesc&, | 37 const GrVkPipelineState::Desc&
, |
39 const GrVkRenderPass& renderPass); | 38 const GrVkRenderPass& renderPa
ss); |
40 | 39 |
41 const GrCaps* caps() const override; | 40 const GrCaps* caps() const override; |
42 const GrGLSLCaps* glslCaps() const override; | 41 const GrGLSLCaps* glslCaps() const override; |
43 | 42 |
44 GrVkGpu* gpu() const { return fGpu; } | 43 GrVkGpu* gpu() const { return fGpu; } |
45 | 44 |
46 void finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) override; | 45 void finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) override; |
47 | 46 |
48 private: | 47 private: |
49 GrVkProgramBuilder(GrVkGpu*, | 48 GrVkPipelineStateBuilder(GrVkGpu*, |
50 const GrPipeline&, | 49 const GrPipeline&, |
51 const GrPrimitiveProcessor&, | 50 const GrPrimitiveProcessor&, |
52 const GrVkProgramDesc&); | 51 const GrVkProgramDesc&); |
53 | 52 |
54 GrVkProgram* finalize(GrPrimitiveType primitiveType, const GrVkRenderPass& r
enderPass); | 53 GrVkPipelineState* finalize(GrPrimitiveType primitiveType, |
| 54 const GrVkRenderPass& renderPass, |
| 55 const GrVkPipelineState::Desc&); |
55 | 56 |
56 static bool CreateVkShaderModule(const GrVkGpu* gpu, | 57 static bool CreateVkShaderModule(const GrVkGpu* gpu, |
57 VkShaderStageFlagBits stage, | 58 VkShaderStageFlagBits stage, |
58 const GrGLSLShaderBuilder& builder, | 59 const GrGLSLShaderBuilder& builder, |
59 VkShaderModule* shaderModule, | 60 VkShaderModule* shaderModule, |
60 VkPipelineShaderStageCreateInfo* stageInfo)
; | 61 VkPipelineShaderStageCreateInfo* stageInfo)
; |
61 | 62 |
62 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } | 63 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } |
63 const GrGLSLUniformHandler* uniformHandler() const override { return &fUnifo
rmHandler; } | 64 const GrGLSLUniformHandler* uniformHandler() const override { return &fUnifo
rmHandler; } |
64 GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } | 65 GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } |
65 | 66 |
66 GrVkGpu* fGpu; | 67 GrVkGpu* fGpu; |
67 GrVkVaryingHandler fVaryingHandler; | 68 GrVkVaryingHandler fVaryingHandler; |
68 GrVkUniformHandler fUniformHandler; | 69 GrVkUniformHandler fUniformHandler; |
69 | 70 |
70 typedef GrGLSLProgramBuilder INHERITED; | 71 typedef GrGLSLProgramBuilder INHERITED; |
71 }; | 72 }; |
72 | 73 |
73 #endif | 74 #endif |
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