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| 1 /* | 1 /* | 
| 2  * Copyright 2015 Google Inc. | 2  * Copyright 2015 Google Inc. | 
| 3  * | 3  * | 
| 4  * Use of this source code is governed by a BSD-style license that can be | 4  * Use of this source code is governed by a BSD-style license that can be | 
| 5  * found in the LICENSE file. | 5  * found in the LICENSE file. | 
| 6  */ | 6  */ | 
| 7 | 7 | 
| 8 #ifndef GrVkGpu_DEFINED | 8 #ifndef GrVkGpu_DEFINED | 
| 9 #define GrVkGpu_DEFINED | 9 #define GrVkGpu_DEFINED | 
| 10 | 10 | 
| 11 #include "GrGpu.h" | 11 #include "GrGpu.h" | 
| 12 #include "GrGpuFactory.h" | 12 #include "GrGpuFactory.h" | 
| 13 #include "vk/GrVkBackendContext.h" | 13 #include "vk/GrVkBackendContext.h" | 
| 14 #include "GrVkCaps.h" | 14 #include "GrVkCaps.h" | 
| 15 #include "GrVkIndexBuffer.h" | 15 #include "GrVkIndexBuffer.h" | 
| 16 #include "GrVkProgram.h" |  | 
| 17 #include "GrVkResourceProvider.h" | 16 #include "GrVkResourceProvider.h" | 
| 18 #include "GrVkVertexBuffer.h" | 17 #include "GrVkVertexBuffer.h" | 
| 19 #include "GrVkUtil.h" | 18 #include "GrVkUtil.h" | 
| 20 | 19 | 
| 21 #include "shaderc/shaderc.h" | 20 #include "shaderc/shaderc.h" | 
| 22 #include "vulkan/vulkan.h" | 21 #include "vulkan/vulkan.h" | 
| 23 | 22 | 
| 24 class GrPipeline; | 23 class GrPipeline; | 
| 25 class GrNonInstancedMesh; | 24 class GrNonInstancedMesh; | 
| 26 | 25 | 
| 27 class GrVkBufferImpl; | 26 class GrVkBufferImpl; | 
| 28 class GrVkCommandBuffer; | 27 class GrVkCommandBuffer; | 
| 29 class GrVkPipeline; | 28 class GrVkPipeline; | 
|  | 29 class GrVkPipelineState; | 
| 30 class GrVkRenderPass; | 30 class GrVkRenderPass; | 
| 31 class GrVkTexture; | 31 class GrVkTexture; | 
| 32 struct GrVkInterface; | 32 struct GrVkInterface; | 
| 33 | 33 | 
| 34 #ifdef SK_DEBUG | 34 #ifdef SK_DEBUG | 
| 35 #define ENABLE_VK_LAYERS | 35 #define ENABLE_VK_LAYERS | 
| 36 #endif | 36 #endif | 
| 37 | 37 | 
| 38 class GrVkGpu : public GrGpu { | 38 class GrVkGpu : public GrGpu { | 
| 39 public: | 39 public: | 
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| 179     } | 179     } | 
| 180 | 180 | 
| 181     void onResolveRenderTarget(GrRenderTarget* target) override { | 181     void onResolveRenderTarget(GrRenderTarget* target) override { | 
| 182         SkDebugf("onResolveRenderTarget not yet implemented for Vulkan\n"); | 182         SkDebugf("onResolveRenderTarget not yet implemented for Vulkan\n"); | 
| 183     } | 183     } | 
| 184 | 184 | 
| 185     bool prepareDrawState(const GrPipeline&, | 185     bool prepareDrawState(const GrPipeline&, | 
| 186                           const GrPrimitiveProcessor&, | 186                           const GrPrimitiveProcessor&, | 
| 187                           GrPrimitiveType, | 187                           GrPrimitiveType, | 
| 188                           const GrVkRenderPass&, | 188                           const GrVkRenderPass&, | 
| 189                           GrVkProgram** program); | 189                           GrVkPipelineState** pipelineState); | 
| 190 | 190 | 
| 191     // Bind vertex and index buffers | 191     // Bind vertex and index buffers | 
| 192     void bindGeometry(const GrPrimitiveProcessor&, const GrNonInstancedMesh&); | 192     void bindGeometry(const GrPrimitiveProcessor&, const GrNonInstancedMesh&); | 
| 193 | 193 | 
| 194     // Ends and submits the current command buffer to the queue and then creates
      a new command | 194     // Ends and submits the current command buffer to the queue and then creates
      a new command | 
| 195     // buffer and begins it. If sync is set to kForce_SyncQueue, the function wi
     ll wait for all | 195     // buffer and begins it. If sync is set to kForce_SyncQueue, the function wi
     ll wait for all | 
| 196     // work in the queue to finish before returning. | 196     // work in the queue to finish before returning. | 
| 197     void submitCommandBuffer(SyncQueue sync); | 197     void submitCommandBuffer(SyncQueue sync); | 
| 198 | 198 | 
| 199     void copySurfaceAsCopyImage(GrSurface* dst, | 199     void copySurfaceAsCopyImage(GrSurface* dst, | 
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| 235 | 235 | 
| 236     // Shaderc compiler used for compiling glsl in spirv. We only want to create
      the compiler once | 236     // Shaderc compiler used for compiling glsl in spirv. We only want to create
      the compiler once | 
| 237     // since there is significant overhead to the first compile of any compiler. | 237     // since there is significant overhead to the first compile of any compiler. | 
| 238     shaderc_compiler_t fCompiler; | 238     shaderc_compiler_t fCompiler; | 
| 239 | 239 | 
| 240 | 240 | 
| 241     typedef GrGpu INHERITED; | 241     typedef GrGpu INHERITED; | 
| 242 }; | 242 }; | 
| 243 | 243 | 
| 244 #endif | 244 #endif | 
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