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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrVkGpu.h" | 8 #include "GrVkGpu.h" |
9 | 9 |
10 #include "GrContextOptions.h" | 10 #include "GrContextOptions.h" |
11 #include "GrGeometryProcessor.h" | 11 #include "GrGeometryProcessor.h" |
12 #include "GrGpuResourceCacheAccess.h" | 12 #include "GrGpuResourceCacheAccess.h" |
13 #include "GrMesh.h" | 13 #include "GrMesh.h" |
14 #include "GrPipeline.h" | 14 #include "GrPipeline.h" |
15 #include "GrRenderTargetPriv.h" | 15 #include "GrRenderTargetPriv.h" |
16 #include "GrSurfacePriv.h" | 16 #include "GrSurfacePriv.h" |
17 #include "GrTexturePriv.h" | 17 #include "GrTexturePriv.h" |
18 | 18 |
19 #include "GrVkCommandBuffer.h" | 19 #include "GrVkCommandBuffer.h" |
20 #include "GrVkImage.h" | 20 #include "GrVkImage.h" |
21 #include "GrVkIndexBuffer.h" | 21 #include "GrVkIndexBuffer.h" |
22 #include "GrVkMemory.h" | 22 #include "GrVkMemory.h" |
23 #include "GrVkPipeline.h" | 23 #include "GrVkPipeline.h" |
24 #include "GrVkProgram.h" | 24 #include "GrVkPipelineState.h" |
25 #include "GrVkProgramBuilder.h" | |
26 #include "GrVkProgramDesc.h" | |
27 #include "GrVkRenderPass.h" | 25 #include "GrVkRenderPass.h" |
28 #include "GrVkResourceProvider.h" | 26 #include "GrVkResourceProvider.h" |
29 #include "GrVkTexture.h" | 27 #include "GrVkTexture.h" |
30 #include "GrVkTextureRenderTarget.h" | 28 #include "GrVkTextureRenderTarget.h" |
31 #include "GrVkTransferBuffer.h" | 29 #include "GrVkTransferBuffer.h" |
32 #include "GrVkVertexBuffer.h" | 30 #include "GrVkVertexBuffer.h" |
33 | 31 |
34 #include "SkConfig8888.h" | 32 #include "SkConfig8888.h" |
35 | 33 |
36 #include "vk/GrVkInterface.h" | 34 #include "vk/GrVkInterface.h" |
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471 imageDesc.fLevels = 1; | 469 imageDesc.fLevels = 1; |
472 imageDesc.fSamples = 1; | 470 imageDesc.fSamples = 1; |
473 imageDesc.fImageTiling = linearTiling ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TI
LING_OPTIMAL; | 471 imageDesc.fImageTiling = linearTiling ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TI
LING_OPTIMAL; |
474 imageDesc.fUsageFlags = usageFlags; | 472 imageDesc.fUsageFlags = usageFlags; |
475 imageDesc.fMemProps = memProps; | 473 imageDesc.fMemProps = memProps; |
476 | 474 |
477 GrVkTexture* tex; | 475 GrVkTexture* tex; |
478 if (renderTarget) { | 476 if (renderTarget) { |
479 tex = GrVkTextureRenderTarget::CreateNewTextureRenderTarget(this, desc,
lifeCycle, | 477 tex = GrVkTextureRenderTarget::CreateNewTextureRenderTarget(this, desc,
lifeCycle, |
480 imageDesc); | 478 imageDesc); |
481 #if 0 | |
482 // This clear can be included to fix warning described in htttps://bugs.
skia.org/5045 | |
483 // Obviously we do not want to be clearling needlessly every time we cre
ate a render target. | |
484 SkIRect rect = SkIRect::MakeWH(tex->width(), tex->height()); | |
485 this->clear(rect, GrColor_TRANSPARENT_BLACK, tex->asRenderTarget()); | |
486 #endif | |
487 } else { | 479 } else { |
488 tex = GrVkTexture::CreateNewTexture(this, desc, lifeCycle, imageDesc); | 480 tex = GrVkTexture::CreateNewTexture(this, desc, lifeCycle, imageDesc); |
489 } | 481 } |
490 | 482 |
491 if (!tex) { | 483 if (!tex) { |
492 return nullptr; | 484 return nullptr; |
493 } | 485 } |
494 | 486 |
495 // TODO: We're ignoring MIP levels here. | 487 // TODO: We're ignoring MIP levels here. |
496 if (!texels.empty()) { | 488 if (!texels.empty()) { |
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1284 memcpy(tmpRow, top, tightRowBytes); | 1276 memcpy(tmpRow, top, tightRowBytes); |
1285 memcpy(top, bottom, tightRowBytes); | 1277 memcpy(top, bottom, tightRowBytes); |
1286 memcpy(bottom, tmpRow, tightRowBytes); | 1278 memcpy(bottom, tmpRow, tightRowBytes); |
1287 top += rowBytes; | 1279 top += rowBytes; |
1288 bottom -= rowBytes; | 1280 bottom -= rowBytes; |
1289 } | 1281 } |
1290 } | 1282 } |
1291 | 1283 |
1292 return true; | 1284 return true; |
1293 } | 1285 } |
1294 | |
1295 bool GrVkGpu::prepareDrawState(const GrPipeline& pipeline, | 1286 bool GrVkGpu::prepareDrawState(const GrPipeline& pipeline, |
1296 const GrPrimitiveProcessor& primProc, | 1287 const GrPrimitiveProcessor& primProc, |
1297 GrPrimitiveType primitiveType, | 1288 GrPrimitiveType primitiveType, |
1298 const GrVkRenderPass& renderPass, | 1289 const GrVkRenderPass& renderPass, |
1299 GrVkProgram** program) { | 1290 GrVkPipelineState** pipelineState) { |
1300 // Get GrVkProgramDesc | 1291 *pipelineState = fResourceProvider.findOrCreateCompatiblePipelineState(pipel
ine, |
1301 GrVkProgramDesc desc; | 1292 primP
roc, |
1302 if (!GrVkProgramDescBuilder::Build(&desc, primProc, pipeline, *this->vkCaps(
).glslCaps())) { | 1293 primi
tiveType, |
1303 GrCapsDebugf(this->caps(), "Failed to vk program descriptor!\n"); | 1294 rende
rPass); |
| 1295 if (!pipelineState) { |
1304 return false; | 1296 return false; |
1305 } | 1297 } |
1306 | 1298 |
1307 *program = GrVkProgramBuilder::CreateProgram(this, | 1299 (*pipelineState)->setData(this, primProc, pipeline); |
1308 pipeline, | |
1309 primProc, | |
1310 primitiveType, | |
1311 desc, | |
1312 renderPass); | |
1313 if (!program) { | |
1314 return false; | |
1315 } | |
1316 | 1300 |
1317 (*program)->setData(this, primProc, pipeline); | 1301 (*pipelineState)->bind(this, fCurrentCmdBuffer); |
1318 | |
1319 (*program)->bind(this, fCurrentCmdBuffer); | |
1320 | 1302 |
1321 GrVkPipeline::SetDynamicState(this, fCurrentCmdBuffer, pipeline); | 1303 GrVkPipeline::SetDynamicState(this, fCurrentCmdBuffer, pipeline); |
1322 | 1304 |
1323 return true; | 1305 return true; |
1324 } | 1306 } |
1325 | 1307 |
1326 void GrVkGpu::onDraw(const GrPipeline& pipeline, | 1308 void GrVkGpu::onDraw(const GrPipeline& pipeline, |
1327 const GrPrimitiveProcessor& primProc, | 1309 const GrPrimitiveProcessor& primProc, |
1328 const GrMesh* meshes, | 1310 const GrMesh* meshes, |
1329 int meshCount) { | 1311 int meshCount) { |
1330 if (!meshCount) { | 1312 if (!meshCount) { |
1331 return; | 1313 return; |
1332 } | 1314 } |
1333 GrRenderTarget* rt = pipeline.getRenderTarget(); | 1315 GrRenderTarget* rt = pipeline.getRenderTarget(); |
1334 GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(rt); | 1316 GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(rt); |
1335 const GrVkRenderPass* renderPass = vkRT->simpleRenderPass(); | 1317 const GrVkRenderPass* renderPass = vkRT->simpleRenderPass(); |
1336 SkASSERT(renderPass); | 1318 SkASSERT(renderPass); |
1337 | 1319 |
1338 fCurrentCmdBuffer->beginRenderPass(this, renderPass, *vkRT); | 1320 fCurrentCmdBuffer->beginRenderPass(this, renderPass, *vkRT); |
1339 | 1321 |
1340 GrVkProgram* program = nullptr; | 1322 GrVkPipelineState* pipelineState = nullptr; |
1341 GrPrimitiveType primitiveType = meshes[0].primitiveType(); | 1323 GrPrimitiveType primitiveType = meshes[0].primitiveType(); |
1342 if (!this->prepareDrawState(pipeline, primProc, primitiveType, *renderPass,
&program)) { | 1324 if (!this->prepareDrawState(pipeline, primProc, primitiveType, *renderPass,
&pipelineState)) { |
1343 return; | 1325 return; |
1344 } | 1326 } |
1345 | 1327 |
1346 // Change layout of our render target so it can be used as the color attachm
ent | 1328 // Change layout of our render target so it can be used as the color attachm
ent |
1347 VkImageLayout layout = vkRT->currentLayout(); | 1329 VkImageLayout layout = vkRT->currentLayout(); |
1348 // Our color attachment is purely a destination and won't be read so don't n
eed to flush or | 1330 // Our color attachment is purely a destination and won't be read so don't n
eed to flush or |
1349 // invalidate any caches | 1331 // invalidate any caches |
1350 VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(l
ayout); | 1332 VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(l
ayout); |
1351 VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; | 1333 VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; |
1352 VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout); | 1334 VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout); |
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1384 if (GrXferBarrierType barrierType = pipeline.xferBarrierType(*this->caps
())) { | 1366 if (GrXferBarrierType barrierType = pipeline.xferBarrierType(*this->caps
())) { |
1385 this->xferBarrier(pipeline.getRenderTarget(), barrierType); | 1367 this->xferBarrier(pipeline.getRenderTarget(), barrierType); |
1386 } | 1368 } |
1387 | 1369 |
1388 const GrMesh& mesh = meshes[i]; | 1370 const GrMesh& mesh = meshes[i]; |
1389 GrMesh::Iterator iter; | 1371 GrMesh::Iterator iter; |
1390 const GrNonInstancedMesh* nonIdxMesh = iter.init(mesh); | 1372 const GrNonInstancedMesh* nonIdxMesh = iter.init(mesh); |
1391 do { | 1373 do { |
1392 if (nonIdxMesh->primitiveType() != primitiveType) { | 1374 if (nonIdxMesh->primitiveType() != primitiveType) { |
1393 // Technically we don't have to call this here (since there is a
safety check in | 1375 // Technically we don't have to call this here (since there is a
safety check in |
1394 // program:setData but this will allow for quicker freeing of re
sources if the | 1376 // pipelineState:setData but this will allow for quicker freeing
of resources if the |
1395 // program sits in a cache for a while. | 1377 // pipelineState sits in a cache for a while. |
1396 program->freeTempResources(this); | 1378 pipelineState->freeTempResources(this); |
1397 // This free will go away once we setup a program cache, and the
n the cache will be | 1379 pipelineState->unref(); |
1398 // responsible for call freeGpuResources. | 1380 SkDEBUGCODE(pipelineState = nullptr); |
1399 program->freeGPUResources(this); | |
1400 program->unref(); | |
1401 SkDEBUGCODE(program = nullptr); | |
1402 primitiveType = nonIdxMesh->primitiveType(); | 1381 primitiveType = nonIdxMesh->primitiveType(); |
1403 if (!this->prepareDrawState(pipeline, primProc, primitiveType, *
renderPass, | 1382 if (!this->prepareDrawState(pipeline, primProc, primitiveType, *
renderPass, |
1404 &program)) { | 1383 &pipelineState)) { |
1405 return; | 1384 return; |
1406 } | 1385 } |
1407 } | 1386 } |
1408 SkASSERT(program); | 1387 SkASSERT(pipelineState); |
1409 this->bindGeometry(primProc, *nonIdxMesh); | 1388 this->bindGeometry(primProc, *nonIdxMesh); |
1410 | 1389 |
1411 if (nonIdxMesh->isIndexed()) { | 1390 if (nonIdxMesh->isIndexed()) { |
1412 fCurrentCmdBuffer->drawIndexed(this, | 1391 fCurrentCmdBuffer->drawIndexed(this, |
1413 nonIdxMesh->indexCount(), | 1392 nonIdxMesh->indexCount(), |
1414 1, | 1393 1, |
1415 nonIdxMesh->startIndex(), | 1394 nonIdxMesh->startIndex(), |
1416 nonIdxMesh->startVertex(), | 1395 nonIdxMesh->startVertex(), |
1417 0); | 1396 0); |
1418 } else { | 1397 } else { |
1419 fCurrentCmdBuffer->draw(this, | 1398 fCurrentCmdBuffer->draw(this, |
1420 nonIdxMesh->vertexCount(), | 1399 nonIdxMesh->vertexCount(), |
1421 1, | 1400 1, |
1422 nonIdxMesh->startVertex(), | 1401 nonIdxMesh->startVertex(), |
1423 0); | 1402 0); |
1424 } | 1403 } |
1425 | 1404 |
1426 fStats.incNumDraws(); | 1405 fStats.incNumDraws(); |
1427 } while ((nonIdxMesh = iter.next())); | 1406 } while ((nonIdxMesh = iter.next())); |
1428 } | 1407 } |
1429 | 1408 |
1430 fCurrentCmdBuffer->endRenderPass(this); | 1409 fCurrentCmdBuffer->endRenderPass(this); |
1431 | 1410 |
1432 // Technically we don't have to call this here (since there is a safety chec
k in program:setData | 1411 // Technically we don't have to call this here (since there is a safety chec
k in |
1433 // but this will allow for quicker freeing of resources if the program sits
in a cache for a | 1412 // pipelineState:setData but this will allow for quicker freeing of resource
s if the |
1434 // while. | 1413 // pipelineState sits in a cache for a while. |
1435 program->freeTempResources(this); | 1414 pipelineState->freeTempResources(this); |
1436 // This free will go away once we setup a program cache, and then the cache
will be responsible | 1415 pipelineState->unref(); |
1437 // for call freeGpuResources. | |
1438 program->freeGPUResources(this); | |
1439 program->unref(); | |
1440 | 1416 |
1441 #if SWAP_PER_DRAW | 1417 #if SWAP_PER_DRAW |
1442 glFlush(); | 1418 glFlush(); |
1443 #if defined(SK_BUILD_FOR_MAC) | 1419 #if defined(SK_BUILD_FOR_MAC) |
1444 aglSwapBuffers(aglGetCurrentContext()); | 1420 aglSwapBuffers(aglGetCurrentContext()); |
1445 int set_a_break_pt_here = 9; | 1421 int set_a_break_pt_here = 9; |
1446 aglSwapBuffers(aglGetCurrentContext()); | 1422 aglSwapBuffers(aglGetCurrentContext()); |
1447 #elif defined(SK_BUILD_FOR_WIN32) | 1423 #elif defined(SK_BUILD_FOR_WIN32) |
1448 SwapBuf(); | 1424 SwapBuf(); |
1449 int set_a_break_pt_here = 9; | 1425 int set_a_break_pt_here = 9; |
1450 SwapBuf(); | 1426 SwapBuf(); |
1451 #endif | 1427 #endif |
1452 #endif | 1428 #endif |
1453 } | 1429 } |
1454 | 1430 |
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