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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkGpu_DEFINED | 8 #ifndef GrVkGpu_DEFINED |
9 #define GrVkGpu_DEFINED | 9 #define GrVkGpu_DEFINED |
10 | 10 |
11 #include "GrGpu.h" | 11 #include "GrGpu.h" |
12 #include "GrGpuFactory.h" | 12 #include "GrGpuFactory.h" |
13 #include "GrVkCaps.h" | 13 #include "GrVkCaps.h" |
14 #include "GrVkIndexBuffer.h" | 14 #include "GrVkIndexBuffer.h" |
15 #include "GrVkProgram.h" | |
16 #include "GrVkResourceProvider.h" | 15 #include "GrVkResourceProvider.h" |
17 #include "GrVkVertexBuffer.h" | 16 #include "GrVkVertexBuffer.h" |
18 #include "GrVkUtil.h" | 17 #include "GrVkUtil.h" |
19 | 18 |
20 #include "shaderc/shaderc.h" | 19 #include "shaderc/shaderc.h" |
21 #include "vulkan/vulkan.h" | 20 #include "vulkan/vulkan.h" |
22 | 21 |
23 class GrPipeline; | 22 class GrPipeline; |
24 class GrNonInstancedMesh; | 23 class GrNonInstancedMesh; |
25 | 24 |
26 class GrVkBufferImpl; | 25 class GrVkBufferImpl; |
27 class GrVkCommandBuffer; | 26 class GrVkCommandBuffer; |
28 class GrVkPipeline; | 27 class GrVkPipeline; |
| 28 class GrVkPipelineState; |
29 class GrVkRenderPass; | 29 class GrVkRenderPass; |
30 class GrVkTexture; | 30 class GrVkTexture; |
31 struct GrVkInterface; | 31 struct GrVkInterface; |
32 | 32 |
33 #ifdef SK_DEBUG | 33 #ifdef SK_DEBUG |
34 #define ENABLE_VK_LAYERS | 34 #define ENABLE_VK_LAYERS |
35 #endif | 35 #endif |
36 | 36 |
37 class GrVkGpu : public GrGpu { | 37 class GrVkGpu : public GrGpu { |
38 public: | 38 public: |
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177 } | 177 } |
178 | 178 |
179 void onResolveRenderTarget(GrRenderTarget* target) override { | 179 void onResolveRenderTarget(GrRenderTarget* target) override { |
180 SkDebugf("onResolveRenderTarget not yet implemented for Vulkan\n"); | 180 SkDebugf("onResolveRenderTarget not yet implemented for Vulkan\n"); |
181 } | 181 } |
182 | 182 |
183 bool prepareDrawState(const GrPipeline&, | 183 bool prepareDrawState(const GrPipeline&, |
184 const GrPrimitiveProcessor&, | 184 const GrPrimitiveProcessor&, |
185 GrPrimitiveType, | 185 GrPrimitiveType, |
186 const GrVkRenderPass&, | 186 const GrVkRenderPass&, |
187 GrVkProgram** program); | 187 GrVkPipelineState** pipelineState); |
188 | 188 |
189 // Bind vertex and index buffers | 189 // Bind vertex and index buffers |
190 void bindGeometry(const GrPrimitiveProcessor&, const GrNonInstancedMesh&); | 190 void bindGeometry(const GrPrimitiveProcessor&, const GrNonInstancedMesh&); |
191 | 191 |
192 // Ends and submits the current command buffer to the queue and then creates
a new command | 192 // Ends and submits the current command buffer to the queue and then creates
a new command |
193 // buffer and begins it. If sync is set to kForce_SyncQueue, the function wi
ll wait for all | 193 // buffer and begins it. If sync is set to kForce_SyncQueue, the function wi
ll wait for all |
194 // work in the queue to finish before returning. | 194 // work in the queue to finish before returning. |
195 void submitCommandBuffer(SyncQueue sync); | 195 void submitCommandBuffer(SyncQueue sync); |
196 | 196 |
197 void copySurfaceAsCopyImage(GrSurface* dst, | 197 void copySurfaceAsCopyImage(GrSurface* dst, |
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230 shaderc_compiler_t fCompiler; | 230 shaderc_compiler_t fCompiler; |
231 | 231 |
232 // This is only for our current testing and building. The client should be h
olding on to the | 232 // This is only for our current testing and building. The client should be h
olding on to the |
233 // VkInstance. | 233 // VkInstance. |
234 VkInstance fVkInstance; | 234 VkInstance fVkInstance; |
235 | 235 |
236 typedef GrGpu INHERITED; | 236 typedef GrGpu INHERITED; |
237 }; | 237 }; |
238 | 238 |
239 #endif | 239 #endif |
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