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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/crankshaft/ia32/lithium-ia32.h" | 5 #include "src/crankshaft/ia32/lithium-ia32.h" |
| 6 | 6 |
| 7 #include <sstream> | 7 #include <sstream> |
| 8 | 8 |
| 9 #if V8_TARGET_ARCH_IA32 | 9 #if V8_TARGET_ARCH_IA32 |
| 10 | 10 |
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| 913 // an arguments adaptor frame on top of it (if the latter is present). | 913 // an arguments adaptor frame on top of it (if the latter is present). |
| 914 hydrogen_env = hydrogen_env->outer(); | 914 hydrogen_env = hydrogen_env->outer(); |
| 915 if (hydrogen_env != nullptr && | 915 if (hydrogen_env != nullptr && |
| 916 hydrogen_env->frame_type() == ARGUMENTS_ADAPTOR) { | 916 hydrogen_env->frame_type() == ARGUMENTS_ADAPTOR) { |
| 917 hydrogen_env = hydrogen_env->outer(); | 917 hydrogen_env = hydrogen_env->outer(); |
| 918 } | 918 } |
| 919 if (hydrogen_env != nullptr) { | 919 if (hydrogen_env != nullptr) { |
| 920 // Push return value on top of outer environment. | 920 // Push return value on top of outer environment. |
| 921 hydrogen_env = hydrogen_env->Copy(); | 921 hydrogen_env = hydrogen_env->Copy(); |
| 922 hydrogen_env->Push(hydrogen_val); | 922 hydrogen_env->Push(hydrogen_val); |
| 923 } else { |
| 924 // Although we don't need this lazy bailout for normal execution |
| 925 // (because when we tail call from the outermost function we should pop |
| 926 // its frame) we still need it when debugger is on. |
| 927 hydrogen_env = current_block_->last_environment(); |
| 923 } | 928 } |
| 924 } else { | 929 } else { |
| 925 if (hydrogen_val->HasObservableSideEffects()) { | 930 if (hydrogen_val->HasObservableSideEffects()) { |
| 926 HSimulate* sim = HSimulate::cast(hydrogen_val->next()); | 931 HSimulate* sim = HSimulate::cast(hydrogen_val->next()); |
| 927 sim->ReplayEnvironment(hydrogen_env); | 932 sim->ReplayEnvironment(hydrogen_env); |
| 928 hydrogen_value_for_lazy_bailout = sim; | 933 hydrogen_value_for_lazy_bailout = sim; |
| 929 } | 934 } |
| 930 } | 935 } |
| 931 if (hydrogen_env != nullptr) { | 936 LInstruction* bailout = LChunkBuilderBase::AssignEnvironment( |
| 932 // The |hydrogen_env| can be null at this point only if we are generating | 937 new (zone()) LLazyBailout(), hydrogen_env); |
| 933 // a syntactic tail call from the outermost function but in this case | 938 bailout->set_hydrogen_value(hydrogen_value_for_lazy_bailout); |
| 934 // it would be a real tail call which will pop function's frame and | 939 chunk_->AddInstruction(bailout, current_block_); |
| 935 // therefore this lazy bailout can be skipped. | |
| 936 LInstruction* bailout = LChunkBuilderBase::AssignEnvironment( | |
| 937 new (zone()) LLazyBailout(), hydrogen_env); | |
| 938 bailout->set_hydrogen_value(hydrogen_value_for_lazy_bailout); | |
| 939 chunk_->AddInstruction(bailout, current_block_); | |
| 940 } | |
| 941 } | 940 } |
| 942 } | 941 } |
| 943 | 942 |
| 944 | 943 |
| 945 LInstruction* LChunkBuilder::DoPrologue(HPrologue* instr) { | 944 LInstruction* LChunkBuilder::DoPrologue(HPrologue* instr) { |
| 946 LInstruction* result = new (zone()) LPrologue(); | 945 LInstruction* result = new (zone()) LPrologue(); |
| 947 if (info_->num_heap_slots() > 0) { | 946 if (info_->num_heap_slots() > 0) { |
| 948 result = MarkAsCall(result, instr); | 947 result = MarkAsCall(result, instr); |
| 949 } | 948 } |
| 950 return result; | 949 return result; |
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| 2628 LInstruction* LChunkBuilder::DoStoreFrameContext(HStoreFrameContext* instr) { | 2627 LInstruction* LChunkBuilder::DoStoreFrameContext(HStoreFrameContext* instr) { |
| 2629 LOperand* context = UseRegisterAtStart(instr->context()); | 2628 LOperand* context = UseRegisterAtStart(instr->context()); |
| 2630 return new(zone()) LStoreFrameContext(context); | 2629 return new(zone()) LStoreFrameContext(context); |
| 2631 } | 2630 } |
| 2632 | 2631 |
| 2633 | 2632 |
| 2634 } // namespace internal | 2633 } // namespace internal |
| 2635 } // namespace v8 | 2634 } // namespace v8 |
| 2636 | 2635 |
| 2637 #endif // V8_TARGET_ARCH_IA32 | 2636 #endif // V8_TARGET_ARCH_IA32 |
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