Index: tools/gpu/gl/GLContext.h |
diff --git a/include/gpu/gl/SkGLContext.h b/tools/gpu/gl/GLContext.h |
similarity index 65% |
rename from include/gpu/gl/SkGLContext.h |
rename to tools/gpu/gl/GLContext.h |
index fe41a606ef19923d246f31eab3269f63b0973c27..3f47613722330a607c26ab6f129336499d604fd4 100644 |
--- a/include/gpu/gl/SkGLContext.h |
+++ b/tools/gpu/gl/GLContext.h |
@@ -5,29 +5,29 @@ |
* Use of this source code is governed by a BSD-style license that can be |
* found in the LICENSE file. |
*/ |
-#ifndef SkGLContext_DEFINED |
-#define SkGLContext_DEFINED |
+#ifndef GLContext_DEFINED |
+#define GLContext_DEFINED |
-#include "GrGLInterface.h" |
+#include "gl/GrGLInterface.h" |
#include "../private/SkGpuFenceSync.h" |
+ |
+namespace sk_gpu_test { |
/** |
- * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO. |
- * Provides a GrGLInterface struct of function pointers for the context. |
- * This class is intended for Skia's testing needs and not for general |
- * use. |
+ * Create an offscreen Oppengl context. Provides a GrGLInterface struct of function pointers for |
+ * the context. This class is intended for Skia's internal testing needs and not for general use. |
*/ |
-class SK_API SkGLContext : public SkNoncopyable { |
+class GLContext : public SkNoncopyable { |
public: |
- virtual ~SkGLContext(); |
+ virtual ~GLContext(); |
bool isValid() const { return NULL != gl(); } |
- const GrGLInterface* gl() const { return fGL.get(); } |
+ const GrGLInterface *gl() const { return fGL.get(); } |
bool fenceSyncSupport() const { return fFenceSync != nullptr; } |
- bool getMaxGpuFrameLag(int* maxFrameLag) const { |
+ bool getMaxGpuFrameLag(int *maxFrameLag) const { |
if (!fFenceSync) { |
return false; |
} |
@@ -39,12 +39,13 @@ public: |
/** Used for testing EGLImage integration. Take a GL_TEXTURE_2D and wraps it in an EGL Image */ |
virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return 0; } |
- virtual void destroyEGLImage(GrEGLImage) const {} |
+ |
+ virtual void destroyEGLImage(GrEGLImage) const { } |
/** Used for testing GL_TEXTURE_RECTANGLE integration. */ |
GrGLint createTextureRectangle(int width, int height, GrGLenum internalFormat, |
GrGLenum externalFormat, GrGLenum externalType, |
- GrGLvoid* data); |
+ GrGLvoid *data); |
/** |
* Used for testing EGLImage integration. Takes a EGLImage and wraps it in a |
@@ -81,37 +82,42 @@ public: |
* Creates a new GL context of the same type and makes the returned context current |
* (if not null). |
*/ |
- virtual SkGLContext* createNew() const { return nullptr; } |
+ virtual GLContext *createNew() const { return nullptr; } |
class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL functionality. |
/* |
- * returns the fencesync object owned by this SkGLContext |
+ * returns the fencesync object owned by this GLContext |
*/ |
- SkGpuFenceSync* fenceSync() { return fFenceSync.get(); } |
+ SkGpuFenceSync *fenceSync() { return fFenceSync.get(); } |
protected: |
- SkGLContext(); |
+ GLContext(); |
/* |
* Methods that sublcasses must call from their constructors and destructors. |
*/ |
- void init(const GrGLInterface*, SkGpuFenceSync* = NULL); |
+ void init(const GrGLInterface *, SkGpuFenceSync * = NULL); |
+ |
void teardown(); |
/* |
* Operations that have a platform-dependent implementation. |
*/ |
virtual void onPlatformMakeCurrent() const = 0; |
+ |
virtual void onPlatformSwapBuffers() const = 0; |
- virtual GrGLFuncPtr onPlatformGetProcAddress(const char*) const = 0; |
+ |
+ virtual GrGLFuncPtr onPlatformGetProcAddress(const char *) const = 0; |
private: |
- enum { kMaxFrameLag = 3 }; |
+ enum { |
+ kMaxFrameLag = 3 |
+ }; |
- SkAutoTDelete<SkGpuFenceSync> fFenceSync; |
- SkPlatformGpuFence fFrameFences[kMaxFrameLag - 1]; |
- int fCurrentFenceIdx; |
+ SkAutoTDelete <SkGpuFenceSync> fFenceSync; |
+ SkPlatformGpuFence fFrameFences[kMaxFrameLag - 1]; |
+ int fCurrentFenceIdx; |
/** Subclass provides the gl interface object if construction was |
* successful. */ |
@@ -120,26 +126,16 @@ private: |
friend class GLFenceSync; // For onPlatformGetProcAddress. |
}; |
+ |
/** Creates platform-dependent GL context object. The shareContext parameter is in an optional |
- * context with which to share display lists. This should be a pointer to an SkGLContext created |
+ * context with which to share display lists. This should be a pointer to an GLContext created |
* with SkCreatePlatformGLContext. NULL indicates that no sharing is to take place. Returns a valid |
* gl context object or NULL if such can not be created. |
* Note: If Skia embedder needs a custom GL context that sets up the GL interface, this function |
* should be implemented by the embedder. Otherwise, the default implementation for the platform |
* should be compiled in the library. |
*/ |
-SK_API SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI, |
- SkGLContext* shareContext = nullptr); |
- |
-/** |
- * Helper macros for using the GL context through the GrGLInterface. Example: |
- * SK_GL(glCtx, GenTextures(1, &texID)); |
- */ |
-#define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \ |
- SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) |
-#define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \ |
- SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) |
-#define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X |
-#define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X |
+GLContext* CreatePlatformGLContext(GrGLStandard forcedGpuAPI, GLContext *shareContext = nullptr); |
+} // namespace sk_gpu_test |
#endif |