Index: samplecode/SampleApp.cpp |
diff --git a/samplecode/SampleApp.cpp b/samplecode/SampleApp.cpp |
index 3149711d86b30e88784715a4862c7c526b714896..4d86e66e3f37caea481652cb001d2de58aa0875e 100644 |
--- a/samplecode/SampleApp.cpp |
+++ b/samplecode/SampleApp.cpp |
@@ -33,11 +33,14 @@ |
#include "sk_tool_utils.h" |
#if SK_SUPPORT_GPU |
-#include "gl/GrGLInterface.h" |
-#include "gl/GrGLUtil.h" |
-#include "GrRenderTarget.h" |
-#include "GrContext.h" |
-#include "SkGpuDevice.h" |
+# include "gl/GrGLInterface.h" |
jvanverth1
2016/03/29 17:21:15
Not sure if you intended this indenting.
bsalomon
2016/03/29 17:32:04
I did, but can revert it. DM (or some other tool c
|
+# include "gl/GrGLUtil.h" |
+# include "GrRenderTarget.h" |
+# include "GrContext.h" |
+# include "SkGpuDevice.h" |
+# if SK_ANGLE |
+# include "gl/angle/GLContext_angle.h" |
+# endif |
#else |
class GrContext; |
#endif |
@@ -233,7 +236,7 @@ public: |
break; |
#if SK_ANGLE |
case kANGLE_DeviceType: |
- glInterface.reset(GrGLCreateANGLEInterface()); |
+ glInterface.reset(sk_gpu_test::CreateANGLEGLInterface()); |
break; |
#endif // SK_ANGLE |
#if SK_COMMAND_BUFFER |