| Index: src/gpu/gl/debug/GrTextureUnitObj.h | 
| diff --git a/src/gpu/gl/debug/GrTextureUnitObj.h b/src/gpu/gl/debug/GrTextureUnitObj.h | 
| deleted file mode 100644 | 
| index 5c7a03980bde05ae3364fca4e5c0888a1edd08c5..0000000000000000000000000000000000000000 | 
| --- a/src/gpu/gl/debug/GrTextureUnitObj.h | 
| +++ /dev/null | 
| @@ -1,44 +0,0 @@ | 
| -/* | 
| - * Copyright 2012 Google Inc. | 
| - * | 
| - * Use of this source code is governed by a BSD-style license that can be | 
| - * found in the LICENSE file. | 
| - */ | 
| - | 
| -#ifndef GrTextureUnitObj_DEFINED | 
| -#define GrTextureUnitObj_DEFINED | 
| - | 
| -#include "GrFakeRefObj.h" | 
| -class GrTextureObj; | 
| - | 
| -//////////////////////////////////////////////////////////////////////////////// | 
| -// Although texture unit objects are allocated & deallocated like the other | 
| -// GL emulation objects they are derived from GrFakeRefObj to provide some | 
| -// uniformity in how the debug interface class manages resources | 
| -class GrTextureUnitObj : public GrFakeRefObj { | 
| -    GR_DEFINE_CREATOR(GrTextureUnitObj); | 
| - | 
| -public: | 
| -    GrTextureUnitObj() | 
| -        : GrFakeRefObj() | 
| -        , fNumber(0) | 
| -        , fTexture(nullptr) { | 
| -    } | 
| - | 
| -    void setNumber(GrGLenum number) { | 
| -        fNumber = number; | 
| -    } | 
| -    GrGLenum getNumber() const { return fNumber; } | 
| - | 
| -    void setTexture(GrTextureObj *texture); | 
| -    GrTextureObj *getTexture()                  { return fTexture; } | 
| - | 
| -protected: | 
| -private: | 
| -    GrGLenum fNumber; | 
| -    GrTextureObj *fTexture; | 
| - | 
| -    typedef GrFakeRefObj INHERITED; | 
| -}; | 
| - | 
| -#endif // GrTextureUnitObj_DEFINED | 
|  |