| Index: src/gpu/gl/angle/SkANGLEGLContext.cpp
|
| diff --git a/src/gpu/gl/angle/SkANGLEGLContext.cpp b/src/gpu/gl/angle/SkANGLEGLContext.cpp
|
| deleted file mode 100644
|
| index a6b4e8670cb540da6788eeb45d2e121074fc2444..0000000000000000000000000000000000000000
|
| --- a/src/gpu/gl/angle/SkANGLEGLContext.cpp
|
| +++ /dev/null
|
| @@ -1,230 +0,0 @@
|
| -
|
| -/*
|
| - * Copyright 2012 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include "gl/angle/SkANGLEGLContext.h"
|
| -
|
| -#include <EGL/egl.h>
|
| -#include <EGL/eglext.h>
|
| -
|
| -#include "gl/GrGLDefines.h"
|
| -#include "gl/GrGLUtil.h"
|
| -
|
| -#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
|
| -#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
|
| -#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
|
| -#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
|
| -#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
|
| -
|
| -void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend) {
|
| - PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
|
| - eglGetPlatformDisplayEXT =
|
| - (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
|
| -
|
| - if (!eglGetPlatformDisplayEXT) {
|
| - return eglGetDisplay(static_cast<EGLNativeDisplayType>(nativeDisplay));
|
| - }
|
| -
|
| - EGLDisplay display = EGL_NO_DISPLAY;
|
| - if (useGLBackend) {
|
| - // Try for an ANGLE D3D11 context, fall back to D3D9.
|
| - EGLint attribs[3] = {
|
| - EGL_PLATFORM_ANGLE_TYPE_ANGLE,
|
| - EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
|
| - EGL_NONE
|
| - };
|
| - display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, attribs);
|
| - } else {
|
| - // Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL.
|
| - EGLint attribs[3][3] = {
|
| - {
|
| - EGL_PLATFORM_ANGLE_TYPE_ANGLE,
|
| - EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
|
| - EGL_NONE
|
| - },
|
| - {
|
| - EGL_PLATFORM_ANGLE_TYPE_ANGLE,
|
| - EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
|
| - EGL_NONE
|
| - },
|
| - {
|
| - EGL_PLATFORM_ANGLE_TYPE_ANGLE,
|
| - EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
|
| - EGL_NONE
|
| - }
|
| - };
|
| - for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) {
|
| - display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDisplay, attribs[i]);
|
| - }
|
| - }
|
| - return display;
|
| -}
|
| -
|
| -SkANGLEGLContext::SkANGLEGLContext(bool useGLBackend)
|
| - : fContext(EGL_NO_CONTEXT)
|
| - , fDisplay(EGL_NO_DISPLAY)
|
| - , fSurface(EGL_NO_SURFACE) {
|
| -
|
| - EGLint numConfigs;
|
| - static const EGLint configAttribs[] = {
|
| - EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
|
| - EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
| - EGL_RED_SIZE, 8,
|
| - EGL_GREEN_SIZE, 8,
|
| - EGL_BLUE_SIZE, 8,
|
| - EGL_ALPHA_SIZE, 8,
|
| - EGL_NONE
|
| - };
|
| -
|
| - fIsGLBackend = useGLBackend;
|
| - fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY, useGLBackend);
|
| - if (EGL_NO_DISPLAY == fDisplay) {
|
| - SkDebugf("Could not create EGL display!");
|
| - return;
|
| - }
|
| -
|
| - EGLint majorVersion;
|
| - EGLint minorVersion;
|
| - eglInitialize(fDisplay, &majorVersion, &minorVersion);
|
| -
|
| - EGLConfig surfaceConfig;
|
| - eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs);
|
| -
|
| - static const EGLint contextAttribs[] = {
|
| - EGL_CONTEXT_CLIENT_VERSION, 2,
|
| - EGL_NONE
|
| - };
|
| - fContext = eglCreateContext(fDisplay, surfaceConfig, nullptr, contextAttribs);
|
| -
|
| -
|
| - static const EGLint surfaceAttribs[] = {
|
| - EGL_WIDTH, 1,
|
| - EGL_HEIGHT, 1,
|
| - EGL_NONE
|
| - };
|
| -
|
| - fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);
|
| -
|
| - eglMakeCurrent(fDisplay, fSurface, fSurface, fContext);
|
| -
|
| - SkAutoTUnref<const GrGLInterface> gl(GrGLCreateANGLEInterface());
|
| - if (nullptr == gl.get()) {
|
| - SkDebugf("Could not create ANGLE GL interface!\n");
|
| - this->destroyGLContext();
|
| - return;
|
| - }
|
| - if (!gl->validate()) {
|
| - SkDebugf("Could not validate ANGLE GL interface!\n");
|
| - this->destroyGLContext();
|
| - return;
|
| - }
|
| -
|
| - this->init(gl.release());
|
| -}
|
| -
|
| -SkANGLEGLContext::~SkANGLEGLContext() {
|
| - this->teardown();
|
| - this->destroyGLContext();
|
| -}
|
| -
|
| -GrEGLImage SkANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const {
|
| - if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
|
| - return GR_EGL_NO_IMAGE;
|
| - }
|
| - GrEGLImage img;
|
| - GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0,
|
| - GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE,
|
| - GR_EGL_NONE };
|
| - // 64 bit cast is to shut Visual C++ up about casting 32 bit value to a pointer.
|
| - GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64_t)texID);
|
| - GR_GL_CALL_RET(this->gl(), img,
|
| - EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clientBuffer,
|
| - attribs));
|
| - return img;
|
| -}
|
| -
|
| -void SkANGLEGLContext::destroyEGLImage(GrEGLImage image) const {
|
| - GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
|
| -}
|
| -
|
| -GrGLuint SkANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
|
| - GrGLClearErr(this->gl());
|
| - if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
|
| - return 0;
|
| - }
|
| - typedef GrGLvoid (*EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage);
|
| -
|
| - EGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
|
| - (EGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetTexture2DOES");
|
| - if (!glEGLImageTargetTexture2D) {
|
| - return 0;
|
| - }
|
| - GrGLuint texID;
|
| - GR_GL_CALL(this->gl(), GenTextures(1, &texID));
|
| - if (!texID) {
|
| - return 0;
|
| - }
|
| - GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
|
| - if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
|
| - GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
|
| - return 0;
|
| - }
|
| - glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
|
| - if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
|
| - GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
|
| - return 0;
|
| - }
|
| - return texID;
|
| -}
|
| -
|
| -SkGLContext* SkANGLEGLContext::createNew() const {
|
| -#ifdef SK_BUILD_FOR_WIN
|
| - SkGLContext* ctx = fIsGLBackend ? SkANGLEGLContext::CreateOpenGL()
|
| - : SkANGLEGLContext::CreateDirectX();
|
| -#else
|
| - SkGLContext* ctx = SkANGLEGLContext::CreateOpenGL();
|
| -#endif
|
| - if (ctx) {
|
| - ctx->makeCurrent();
|
| - }
|
| - return ctx;
|
| -}
|
| -
|
| -void SkANGLEGLContext::destroyGLContext() {
|
| - if (fDisplay) {
|
| - eglMakeCurrent(fDisplay, 0, 0, 0);
|
| -
|
| - if (fContext) {
|
| - eglDestroyContext(fDisplay, fContext);
|
| - fContext = EGL_NO_CONTEXT;
|
| - }
|
| -
|
| - if (fSurface) {
|
| - eglDestroySurface(fDisplay, fSurface);
|
| - fSurface = EGL_NO_SURFACE;
|
| - }
|
| -
|
| - //TODO should we close the display?
|
| - fDisplay = EGL_NO_DISPLAY;
|
| - }
|
| -}
|
| -
|
| -void SkANGLEGLContext::onPlatformMakeCurrent() const {
|
| - if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
|
| - SkDebugf("Could not set the context.\n");
|
| - }
|
| -}
|
| -
|
| -void SkANGLEGLContext::onPlatformSwapBuffers() const {
|
| - if (!eglSwapBuffers(fDisplay, fSurface)) {
|
| - SkDebugf("Could not complete eglSwapBuffers.\n");
|
| - }
|
| -}
|
| -
|
| -GrGLFuncPtr SkANGLEGLContext::onPlatformGetProcAddress(const char* name) const {
|
| - return eglGetProcAddress(name);
|
| -}
|
|
|