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Unified Diff: src/views/win/SkOSWindow_win.cpp

Issue 1815823002: Move SkGLContext and some GrGLInterface implementations to skgputest module (Closed) Base URL: https://chromium.googlesource.com/skia.git@debugobject
Patch Set: rebase, readd null interface to main lib Created 4 years, 9 months ago
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Index: src/views/win/SkOSWindow_win.cpp
diff --git a/src/views/win/SkOSWindow_win.cpp b/src/views/win/SkOSWindow_win.cpp
index ee851a104f2e43b24d9ac754e692ad91d79f7c2d..f07a5b1646689944b4b09937296636d2347c52a9 100644
--- a/src/views/win/SkOSWindow_win.cpp
+++ b/src/views/win/SkOSWindow_win.cpp
@@ -396,6 +396,36 @@ void SkOSWindow::presentGL() {
#if SK_ANGLE
+void* get_angle_egl_display(void* nativeDisplay) {
jvanverth1 2016/03/29 14:45:09 Where is this used?
bsalomon 2016/03/29 17:07:59 I think something got lost when rebasing. I added
+ PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
+ eglGetPlatformDisplayEXT =
+ (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
+
+ // We expect ANGLE to support this extension
+ if (!eglGetPlatformDisplayEXT) {
+ return EGL_NO_DISPLAY;
+ }
+
+ EGLDisplay display = EGL_NO_DISPLAY;
+ // Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL.
+ EGLint attribs[3][3] = {
+ {
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE,
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ EGL_NONE
+ },
+ {
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE,
+ EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
+ EGL_NONE
+ },
+ };
+ for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) {
+ display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDisplay, attribs[i]);
+ }
+ return display;
+}
+
bool create_ANGLE(EGLNativeWindowType hWnd,
int msaaSampleCount,
EGLDisplay* eglDisplay,

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