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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrCaps.h" | 8 #include "GrCaps.h" |
| 9 #include "GrContextFactory.h" | 9 #include "GrContextFactory.h" |
| 10 #include "Benchmark.h" | 10 #include "Benchmark.h" |
| 11 #include "ResultsWriter.h" | 11 #include "ResultsWriter.h" |
| 12 #include "SkCommandLineFlags.h" | 12 #include "SkCommandLineFlags.h" |
| 13 #include "SkOSFile.h" | 13 #include "SkOSFile.h" |
| 14 #include "SkStream.h" | 14 #include "SkStream.h" |
| 15 #include "SkSurface.h" | 15 #include "SkSurface.h" |
| 16 #include "SkTime.h" | 16 #include "SkTime.h" |
| 17 #include "SkTLList.h" | 17 #include "SkTLList.h" |
| 18 #include "SkThreadUtils.h" | 18 #include "SkThreadUtils.h" |
| 19 #include "Stats.h" | 19 #include "Stats.h" |
| 20 #include "Timer.h" | 20 #include "Timer.h" |
| 21 #include "VisualSKPBench.h" | 21 #include "VisualSKPBench.h" |
| 22 #include "gl/GrGLDefines.h" | 22 #include "gl/GrGLDefines.h" |
| 23 #include "gl/GrGLUtil.h" |
| 23 #include "../private/SkMutex.h" | 24 #include "../private/SkMutex.h" |
| 24 #include "../private/SkSemaphore.h" | 25 #include "../private/SkSemaphore.h" |
| 25 #include "../private/SkGpuFenceSync.h" | 26 #include "../private/SkGpuFenceSync.h" |
| 26 | 27 |
| 27 // posix only for now | 28 // posix only for now |
| 28 #include <unistd.h> | 29 #include <unistd.h> |
| 29 #include <sys/types.h> | 30 #include <sys/types.h> |
| 30 #include <sys/wait.h> | 31 #include <sys/wait.h> |
| 31 | 32 |
| 33 using namespace sk_gpu_test; |
| 34 |
| 32 /* | 35 /* |
| 33 * This is an experimental GPU only benchmarking program. The initial implement
ation will only | 36 * This is an experimental GPU only benchmarking program. The initial implement
ation will only |
| 34 * support SKPs. | 37 * support SKPs. |
| 35 */ | 38 */ |
| 36 | 39 |
| 37 static const int kAutoTuneLoops = 0; | 40 static const int kAutoTuneLoops = 0; |
| 38 | 41 |
| 39 static const int kDefaultLoops = | 42 static const int kDefaultLoops = |
| 40 #ifdef SK_DEBUG | 43 #ifdef SK_DEBUG |
| 41 1; | 44 1; |
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| 137 } | 140 } |
| 138 | 141 |
| 139 SkTArray<SkString> fSKPs; | 142 SkTArray<SkString> fSKPs; |
| 140 int fCurrentSKP; | 143 int fCurrentSKP; |
| 141 }; | 144 }; |
| 142 | 145 |
| 143 struct GPUTarget { | 146 struct GPUTarget { |
| 144 void setup() { | 147 void setup() { |
| 145 fGL->makeCurrent(); | 148 fGL->makeCurrent(); |
| 146 // Make sure we're done with whatever came before. | 149 // Make sure we're done with whatever came before. |
| 147 SK_GL(*fGL, Finish()); | 150 GR_GL_CALL(fGL->gl(), Finish()); |
| 148 } | 151 } |
| 149 | 152 |
| 150 SkCanvas* beginTiming(SkCanvas* canvas) { return canvas; } | 153 SkCanvas* beginTiming(SkCanvas* canvas) { return canvas; } |
| 151 | 154 |
| 152 void endTiming(bool usePlatformSwapBuffers) { | 155 void endTiming(bool usePlatformSwapBuffers) { |
| 153 if (fGL) { | 156 if (fGL) { |
| 154 SK_GL(*fGL, Flush()); | 157 GR_GL_CALL(fGL->gl(), Flush()); |
| 155 if (usePlatformSwapBuffers) { | 158 if (usePlatformSwapBuffers) { |
| 156 fGL->swapBuffers(); | 159 fGL->swapBuffers(); |
| 157 } else { | 160 } else { |
| 158 fGL->waitOnSyncOrSwap(); | 161 fGL->waitOnSyncOrSwap(); |
| 159 } | 162 } |
| 160 } | 163 } |
| 161 } | 164 } |
| 162 void finish() { | 165 void finish() { |
| 163 SK_GL(*fGL, Finish()); | 166 GR_GL_CALL(fGL->gl(), Finish()); |
| 164 } | 167 } |
| 165 | 168 |
| 166 bool needsFrameTiming(int* maxFrameLag) const { | 169 bool needsFrameTiming(int* maxFrameLag) const { |
| 167 if (!fGL->getMaxGpuFrameLag(maxFrameLag)) { | 170 if (!fGL->getMaxGpuFrameLag(maxFrameLag)) { |
| 168 // Frame lag is unknown. | 171 // Frame lag is unknown. |
| 169 *maxFrameLag = FLAGS_gpuFrameLag; | 172 *maxFrameLag = FLAGS_gpuFrameLag; |
| 170 } | 173 } |
| 171 return true; | 174 return true; |
| 172 } | 175 } |
| 173 | 176 |
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| 208 return false; | 211 return false; |
| 209 } | 212 } |
| 210 bmp->setInfo(canvas->imageInfo()); | 213 bmp->setInfo(canvas->imageInfo()); |
| 211 if (!canvas->readPixels(bmp, 0, 0)) { | 214 if (!canvas->readPixels(bmp, 0, 0)) { |
| 212 SkDebugf("Can't read canvas pixels.\n"); | 215 SkDebugf("Can't read canvas pixels.\n"); |
| 213 return false; | 216 return false; |
| 214 } | 217 } |
| 215 return true; | 218 return true; |
| 216 } | 219 } |
| 217 | 220 |
| 218 SkGLContext* gl() { return fGL; } | 221 GLContext* gl() { return fGL; } |
| 219 | 222 |
| 220 private: | 223 private: |
| 221 SkGLContext* fGL; | 224 GLContext* fGL; |
| 222 SkAutoTDelete<SkSurface> fSurface; | 225 SkAutoTDelete<SkSurface> fSurface; |
| 223 }; | 226 }; |
| 224 | 227 |
| 225 static bool write_canvas_png(GPUTarget* target, const SkString& filename) { | 228 static bool write_canvas_png(GPUTarget* target, const SkString& filename) { |
| 226 | 229 |
| 227 if (filename.isEmpty()) { | 230 if (filename.isEmpty()) { |
| 228 return false; | 231 return false; |
| 229 } | 232 } |
| 230 if (target->getCanvas() && | 233 if (target->getCanvas() && |
| 231 kUnknown_SkColorType == target->getCanvas()->imageInfo().colorType()) { | 234 kUnknown_SkColorType == target->getCanvas()->imageInfo().colorType()) { |
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| 272 if (loops > FLAGS_maxLoops) { | 275 if (loops > FLAGS_maxLoops) { |
| 273 SkDebugf("WARNING: clamping loops from %d to FLAGS_maxLoops, %d.\n", loo
ps, FLAGS_maxLoops); | 276 SkDebugf("WARNING: clamping loops from %d to FLAGS_maxLoops, %d.\n", loo
ps, FLAGS_maxLoops); |
| 274 return FLAGS_maxLoops; | 277 return FLAGS_maxLoops; |
| 275 } | 278 } |
| 276 return loops; | 279 return loops; |
| 277 } | 280 } |
| 278 | 281 |
| 279 static double now_ms() { return SkTime::GetNSecs() * 1e-6; } | 282 static double now_ms() { return SkTime::GetNSecs() * 1e-6; } |
| 280 | 283 |
| 281 struct TimingThread { | 284 struct TimingThread { |
| 282 TimingThread(SkGLContext* mainContext) | 285 TimingThread(GLContext* mainContext) |
| 283 : fFenceSync(mainContext->fenceSync()) | 286 : fFenceSync(mainContext->fenceSync()) |
| 284 , fMainContext(mainContext) | 287 , fMainContext(mainContext) |
| 285 , fDone(false) {} | 288 , fDone(false) {} |
| 286 | 289 |
| 287 static void Loop(void* data) { | 290 static void Loop(void* data) { |
| 288 TimingThread* timingThread = reinterpret_cast<TimingThread*>(data); | 291 TimingThread* timingThread = reinterpret_cast<TimingThread*>(data); |
| 289 timingThread->timingLoop(); | 292 timingThread->timingLoop(); |
| 290 } | 293 } |
| 291 | 294 |
| 292 // To ensure waiting for the sync actually does something, we check to make
sure the we exceed | 295 // To ensure waiting for the sync actually does something, we check to make
sure the we exceed |
| 293 // some small value | 296 // some small value |
| 294 const double kMinElapsed = 1e-6; | 297 const double kMinElapsed = 1e-6; |
| 295 bool sanity(double start) const { | 298 bool sanity(double start) const { |
| 296 double elapsed = now_ms() - start; | 299 double elapsed = now_ms() - start; |
| 297 return elapsed > kMinElapsed; | 300 return elapsed > kMinElapsed; |
| 298 } | 301 } |
| 299 | 302 |
| 300 void waitFence(SkPlatformGpuFence sync) { | 303 void waitFence(SkPlatformGpuFence sync) { |
| 301 SkDEBUGCODE(double start = now_ms()); | 304 SkDEBUGCODE(double start = now_ms()); |
| 302 fFenceSync->waitFence(sync, false); | 305 fFenceSync->waitFence(sync, false); |
| 303 SkASSERT(sanity(start)); | 306 SkASSERT(sanity(start)); |
| 304 } | 307 } |
| 305 | 308 |
| 306 void timingLoop() { | 309 void timingLoop() { |
| 307 // Create a context which shares display lists with the main thread | 310 // Create a context which shares display lists with the main thread |
| 308 SkAutoTDelete<SkGLContext> glContext(SkCreatePlatformGLContext(kNone_GrG
LStandard, | 311 SkAutoTDelete<GLContext> glContext(CreatePlatformGLContext(kNone_GrGLSta
ndard, |
| 309 fMainCont
ext)); | 312 fMainContext)
); |
| 310 glContext->makeCurrent(); | 313 glContext->makeCurrent(); |
| 311 | 314 |
| 312 // Basic timing methodology is: | 315 // Basic timing methodology is: |
| 313 // 1) Wait on semaphore until main thread indicates its time to start ti
ming the frame | 316 // 1) Wait on semaphore until main thread indicates its time to start ti
ming the frame |
| 314 // 2) Wait on frame start sync, record time. This is start of the frame
. | 317 // 2) Wait on frame start sync, record time. This is start of the frame
. |
| 315 // 3) Wait on semaphore until main thread indicates its time to finish t
iming the frame | 318 // 3) Wait on semaphore until main thread indicates its time to finish t
iming the frame |
| 316 // 4) Wait on frame end sync, record time. FrameEndTime - FrameStartTim
e = frame time | 319 // 4) Wait on frame end sync, record time. FrameEndTime - FrameStartTim
e = frame time |
| 317 // 5) Wait on semaphore until main thread indicates we should time the n
ext frame or quit | 320 // 5) Wait on semaphore until main thread indicates we should time the n
ext frame or quit |
| 318 while (true) { | 321 while (true) { |
| 319 fSemaphore.wait(); | 322 fSemaphore.wait(); |
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| 395 | 398 |
| 396 private: | 399 private: |
| 397 SkGpuFenceSync* fFenceSync; | 400 SkGpuFenceSync* fFenceSync; |
| 398 SkSemaphore fSemaphore; | 401 SkSemaphore fSemaphore; |
| 399 SkMutex fFrameStartSyncsMutex; | 402 SkMutex fFrameStartSyncsMutex; |
| 400 SyncQueue fFrameStartSyncs; | 403 SyncQueue fFrameStartSyncs; |
| 401 SkMutex fFrameEndSyncsMutex; | 404 SkMutex fFrameEndSyncsMutex; |
| 402 SyncQueue fFrameEndSyncs; | 405 SyncQueue fFrameEndSyncs; |
| 403 SkTArray<double> fTimings; | 406 SkTArray<double> fTimings; |
| 404 SkMutex fDoneMutex; | 407 SkMutex fDoneMutex; |
| 405 SkGLContext* fMainContext; | 408 GLContext* fMainContext; |
| 406 bool fDone; | 409 bool fDone; |
| 407 }; | 410 }; |
| 408 | 411 |
| 409 static double time(int loops, Benchmark* bench, GPUTarget* target, TimingThread*
timingThread) { | 412 static double time(int loops, Benchmark* bench, GPUTarget* target, TimingThread*
timingThread) { |
| 410 SkCanvas* canvas = target->getCanvas(); | 413 SkCanvas* canvas = target->getCanvas(); |
| 411 canvas->clear(SK_ColorWHITE); | 414 canvas->clear(SK_ColorWHITE); |
| 412 bench->preDraw(canvas); | 415 bench->preDraw(canvas); |
| 413 | 416 |
| 414 if (timingThread) { | 417 if (timingThread) { |
| 415 timingThread->pushStartSync(); | 418 timingThread->pushStartSync(); |
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| 645 } | 648 } |
| 646 return 0; | 649 return 0; |
| 647 } | 650 } |
| 648 | 651 |
| 649 #if !defined SK_BUILD_FOR_IOS | 652 #if !defined SK_BUILD_FOR_IOS |
| 650 int main(int argc, char** argv) { | 653 int main(int argc, char** argv) { |
| 651 SkCommandLineFlags::Parse(argc, argv); | 654 SkCommandLineFlags::Parse(argc, argv); |
| 652 return kilobench_main(); | 655 return kilobench_main(); |
| 653 } | 656 } |
| 654 #endif | 657 #endif |
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